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Develop ECE’s Virtuous Character by Designing Inspirative Storybook with Android-based Augmented Reality Application

Indonesian Journal of Early Childhood Education Studies · Vol. 11 No. 2 (2022) · hlm. 132–138

DOI
10.15294/ijeces.v11i2.61095
ISSN
2476-9584, 2252-8415
Terbit
2022-11-23
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Character education is a challenge for the current educational curriculum, especially how to develop an edutainment innovative learning model. The context of edutainment education for character education in children requires assistive media that acquire innovative learning models. The direction of this research is first to develop a fairy tale book equipped with Augmented Reality (AR) technology as a breakthrough form of innovative character education. Second, implementing AR technology products in the context of an independent curriculum for learning in children. The research results have developed a storybook as a fable built on 44 sub-stories that inspire virtuous humanist characters with the nuances of stories with local Indonesian characters. Storybooks are equipped with AR technology that can be downloaded via Google Playstore. Testing of storybook products is proven to build cognitive and affective aspects and mediate the presence of edutainment in the Merdeka Belajar curriculum. Keywords: Augmented Reality, Merdeka Belajar Curriculum, Innovative Learning, Character Education.

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  • State University of Semarang
  • Padjadjaran University
  • Durham University
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Rekan penulisOrganisasiArtikel bersama
Ivana Rizki AuliaAfiliasi tidak diketahui3
Neneng TasuahAfiliasi tidak diketahui2
Diana DianaState University of Semarang1
Rahmawati PrihastutyState University of Semarang1
Wantoro WantoroState University of Semarang1
Widia Arinta CahyaniAfiliasi tidak diketahui1
Avis Puspita HardaniAfiliasi tidak diketahui1
Devita WulandariAfiliasi tidak diketahui1
Rizki AmaliaPadjadjaran University1
Desy FitrianaState University of Semarang1
Febi FitrianaAfiliasi tidak diketahui1
Sinta Rahayu OctavianiAfiliasi tidak diketahui1
Durrotun Ma'rufahAfiliasi tidak diketahui1
Aulia Tri AstutiAfiliasi tidak diketahui1
Lina Sholihatuz ZahroAfiliasi tidak diketahui1
Annisa Fani AhdiyantiAfiliasi tidak diketahui1
Wulan dariDurham University1
Aulia Maulida Kurnia UtomoAfiliasi tidak diketahui1
Shasty Alfrida LathifiaAfiliasi tidak diketahui1
Rebecca AdderleyAfiliasi tidak diketahui1
Dian Andari HaniaState University of Semarang1
Muhammad RizqiAfiliasi tidak diketahui1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ijeces/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Develop ECE’s Virtuous Character by Designing Inspirative Storybook with Android-based Augmented Reality Application</dc:title>
	<dc:creator>Hermawan, Iwan</dc:creator>
	<dc:creator>Inayah, Inayah</dc:creator>
	<dc:creator>Windiarti, Rina</dc:creator>
	<dc:creator>Hindrawati, Gita</dc:creator>
	<dc:description xml:lang="en-US">Character education is a challenge for the current educational curriculum, especially how to develop an edutainment innovative learning model. The context of edutainment education for character education in children requires assistive media that acquire innovative learning models. The direction of this research is first to develop a fairy tale book equipped with Augmented Reality (AR) technology as a breakthrough form of innovative character education. Second, implementing AR technology products in the context of an independent curriculum for learning in children. The research results have developed a storybook as a fable built on 44 sub-stories that inspire virtuous humanist characters with the nuances of stories with local Indonesian characters. Storybooks are equipped with AR technology that can be downloaded via Google Playstore. Testing of storybook products is proven to build cognitive and affective aspects and mediate the presence of edutainment in the Merdeka Belajar curriculum.
Keywords: Augmented Reality, Merdeka Belajar Curriculum, Innovative Learning, Character Education.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2022-11-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ijeces/article/view/61095</dc:identifier>
	<dc:identifier>10.15294/ijeces.v11i2.61095</dc:identifier>
	<dc:source xml:lang="en-US">Indonesian Journal of Early Childhood Education Studies; Vol 11 No 2 (2022): November 2022; 132-138</dc:source>
	<dc:source>2476-9584</dc:source>
	<dc:source>2252-8415</dc:source>
	<dc:source>10.15294/ijeces.v11i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ijeces/article/view/61095/23095</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Indonesian Journal of Early Childhood Education Studies</dc:rights>
</oai_dc:dc>