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Emotional Facial Expression Based On Action Units and Facial Muscle

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 6 No. 5 (2016)

DOI
10.11591/ijece.v6i5.pp2478-2487
ISSN
2088-8708, 2088-8708
Published
2016-10-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-nc/4.0

Abstract

The virtual human play vital roles in virtual reality and game. The process of Enriching the virtual human through their expression is one of the aspect that most researcher studied and improved. This study aims to demonstrate the combination of facial action units (FACS) and facial muscle to produce a realistic facial expression. The result of experiment succeed on producing particular expression such as anger, happy, sad which are able to convey the emotional state of the virtual human. This achievement is believed to bring full mental immersion towards virtual human and audience. The future works will able to generate a complex virtual human expression that combine physical factos such as wrinkle, fluid dynamics for tears or sweating.

Collaboration network of the authors

19 authors · 40 co-authorship links · 18 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • King Abdulaziz University
  • Universitas Airlangga
  • Institut Teknologi Sepuluh Nopember
  • Universitas Halu Oleo
  • Saudi Arabia Basic Industries (Saudi Arabia)
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Andi Besse Firdausiah MansurKing Abdulaziz University3
Norazah YusofKing Abdulaziz University2
Omar BarukabKing Abdulaziz University2
Indra Kharisma RaharjanaUniversitas Airlangga2
Sarwosri SarwosriInstitut Teknologi Sepuluh Nopember1
Wahyu Budi SurastyoAffiliation unknown1
Andi TenriawaruUniversitas Halu Oleo1
Fajar BaskoroInstitut Teknologi Sepuluh Nopember1
Darlis Heru MurtiInstitut Teknologi Sepuluh Nopember1
Abdullah M. Al-Ghalib Al-SharifSaudi Arabia Basic Industries (Saudi Arabia)1
Atiah O. Faraj AL-OufiAffiliation unknown1
Alaa Omran AlmagrabiKing Abdulaziz University1
Halim Wildan AwalurahmanUniversitas Airlangga1
Ibrahim Hafizhan WitsqaUniversitas Airlangga1
Taufik TaufikUniversitas Airlangga1
Ersalina TrisnawatiUniversitas Airlangga1
Nouf Atiahallah AlghanmiKing Abdulaziz University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Emotional Facial Expression Based On Action Units and Facial Muscle</dc:title><dc:creator>Basori, Ahmad Hoirul</dc:creator><dc:creator>AlJahdali, Hani Moaiteq Abdullah</dc:creator><dc:description>&lt;jats:p&gt;&amp;lt;p&amp;gt;The virtual human play vital roles in virtual reality and game. The process of Enriching the virtual human through their expression is one of the aspect that most researcher studied and improved. This study aims to demonstrate the combination of facial action units (FACS) and facial muscle to produce a realistic facial expression. The result of experiment succeed on producing particular expression such as anger, happy, sad which are able to convey the emotional state of the virtual human. This achievement is believed to bring full mental immersion towards virtual human and audience. The future works will able to generate a complex virtual human expression that combine physical factos such as wrinkle, fluid dynamics for tears or sweating.&amp;lt;/p&amp;gt;&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2016-10-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v6i5.pp2478-2487</dc:identifier><dc:identifier>10.11591/ijece.v6i5.pp2478-2487</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 6 No 5 (2016); 2478</dc:source><dc:source>2088-8708</dc:source><dc:source>2088-8708</dc:source><dc:relation>http://ijece.iaescore.com/index.php/IJECE/article/viewFile/1178/4237</dc:relation><dc:rights>http://creativecommons.org/licenses/by-nc/4.0</dc:rights></oai_dc:dc>