Melola Discovery

← Melola Discovery

Jurnal

From Question Bank to PEKA Cards: Developing an Educational Game to Train Vocational Students’ Business-Opportunity Sensitivity

Journal of Creativity Student · Vol. 9 No. 3s (2026) · hlm. 338–345

DOI
10.15294/jcs.v9i3s.64641
ISSN
2502-1958, 2962-603X
Terbit
2026-11-01
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

PEKA Cards are an educational card-game teaching aid developed as an output of the Lantip (Teacher Professional Practice) program at SMK Negeri 9 Semarang. The media emerged from an evaluation of a previous output, a question bank that was considered static and insufficient for training students to respond sensitively to authentic business situations. Through discussions with the supervising teacher, the question bank was transformed into a case-based card game covering growth mindset, entrepreneurial character, and business opportunities, and was designed as an alternative format for assessment in the Creativity, Innovation, and Entrepreneurship (KIK) subject at vocational high school level. This article describes the development process, including idea generation, content and game-mechanism design, visual design in Canva, production constraints, and an initial classroom try-out. The try-out focused on playability rather than pre–post effectiveness; it revealed the need for clearer rule briefing, detected an item-writing error that was subsequently revised, and informed reprinting at the correct card size. The discussion connects these findings with recent literature on gamification, educational cards, experiential entrepreneurship education, peer assessment, and growth mindset. PEKA Cards show practical promise as a low-technology, case-based assessment medium, while stronger claims require systematic content validation, scoring-reliability checks, and controlled effectiveness studies.

Jaringan kolaborasi para penulis

40 penulis · 90 tautan kepenulisan bersama · menampilkan 40 yang paling banyak terhubung

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Universitas Trisakti
  • Yogyakarta State University
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Adhi KusumastutiAfiliasi tidak diketahui5
Wulansari PrasetyaningtyasAfiliasi tidak diketahui4
Pudji AstutiUniversitas Trisakti2
Sri Endah WahyuningsihAfiliasi tidak diketahui2
Roudlotus SholikhahAfiliasi tidak diketahui2
Aryo Baskoro UtomoAfiliasi tidak diketahui2
Ifa NurhayatiAfiliasi tidak diketahui2
Godham Eko SaputroAfiliasi tidak diketahui2
Ririn SetyowatiAfiliasi tidak diketahui1
Avinda Fachri Eliana RiskaAfiliasi tidak diketahui1
Salma Selly SeptianiAfiliasi tidak diketahui1
Widihastuti WidihastutiYogyakarta State University1
Anik GhufronAfiliasi tidak diketahui1
Nur Sheila Ayu FebiantiAfiliasi tidak diketahui1
Feni IndriyaniAfiliasi tidak diketahui1
Zahra PuspitaAfiliasi tidak diketahui1
Leonita Bella PrihantantiAfiliasi tidak diketahui1
Dihya ReginiaAfiliasi tidak diketahui1
Lutfah Raudhotul JannahAfiliasi tidak diketahui1
Pramesti DzikrinaAfiliasi tidak diketahui1
Sarifa AinunAfiliasi tidak diketahui1
Kurnia Rizkya Sang Saka MaharaniAfiliasi tidak diketahui1
Devina Permatatika PrabowoAfiliasi tidak diketahui1
Indah Ayu NurhayatiAfiliasi tidak diketahui1
Indaha Nawaya KafabinaAfiliasi tidak diketahui1
Zahrattun Nissa Rahma AnjaniAfiliasi tidak diketahui1
Indriati Ayu AstutikAfiliasi tidak diketahui1
Yosep April WidiyantoAfiliasi tidak diketahui1
Zidny NafilaAfiliasi tidak diketahui1
Citra OktavikaAfiliasi tidak diketahui1
Alvin FadholiAfiliasi tidak diketahui1
Agita Ainur RizqiyahAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jcs/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">From Question Bank to PEKA Cards: Developing an Educational Game to Train Vocational Students’ Business-Opportunity Sensitivity</dc:title>
	<dc:creator xml:lang="en">Pratiwi, Anugrah Sabila</dc:creator>
	<dc:creator xml:lang="en">Andini, Sania Dwi</dc:creator>
	<dc:creator xml:lang="en">Pangestututi, Diana</dc:creator>
	<dc:creator xml:lang="en">Husnannisa, Nabila</dc:creator>
	<dc:creator xml:lang="en">Nurmasitah, Sita</dc:creator>
	<dc:creator xml:lang="en">Rachmawati, Rina</dc:creator>
	<dc:creator xml:lang="en">Yulianis, Nanik</dc:creator>
	<dc:creator xml:lang="en">Setyowati, Fajar</dc:creator>
	<dc:description xml:lang="en">PEKA Cards are an educational card-game teaching aid developed as an output of the Lantip (Teacher Professional Practice) program at SMK Negeri 9 Semarang. The media emerged from an evaluation of a previous output, a question bank that was considered static and insufficient for training students to respond sensitively to authentic business situations. Through discussions with the supervising teacher, the question bank was transformed into a case-based card game covering growth mindset, entrepreneurial character, and business opportunities, and was designed as an alternative format for assessment in the Creativity, Innovation, and Entrepreneurship (KIK) subject at vocational high school level. This article describes the development process, including idea generation, content and game-mechanism design, visual design in Canva, production constraints, and an initial classroom try-out. The try-out focused on playability rather than pre–post effectiveness; it revealed the need for clearer rule briefing, detected an item-writing error that was subsequently revised, and informed reprinting at the correct card size. The discussion connects these findings with recent literature on gamification, educational cards, experiential entrepreneurship education, peer assessment, and growth mindset. PEKA Cards show practical promise as a low-technology, case-based assessment medium, while stronger claims require systematic content validation, scoring-reliability checks, and controlled effectiveness studies.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-11-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jcs/article/view/64641</dc:identifier>
	<dc:identifier>10.15294/jcs.v9i3s.64641</dc:identifier>
	<dc:source xml:lang="en">Journal of Creativity Student; Vol. 9 No. 3s (2026): Special Edition; 338-345</dc:source>
	<dc:source>2502-1958</dc:source>
	<dc:source>2962-603X</dc:source>
	<dc:source>10.15294/jcs.v9i3s</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jcs/article/view/64641/12139</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Journal of Creativity Student</dc:rights>
</oai_dc:dc>