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Blockchain Teaching Simulation Using Gamification

Aptisi Transactions on Technopreneurship (ATT) · Vol. 4 No. 2 (2022) · hlm. 184–191

DOI
10.34306/att.v4i2.236
ISSN
2656-8888, 2655-8807
Terbit
2022-07-24
Penerbit
Pandawan
Bahasa
en
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

A public blockchain simulation, which bears some resemblance to Bitcoin. All players are interconnected with several possibilities to form coin and block transactions and the power to get a taste of the consensus algorithm controlling transactions and blocks. A software medium that is based on blockchain games began using whiteboards to become web-based simulation games with various teaching scenarios. Contributive tool-based instruction with experience in blockchain concepts that can be used in the classroom as well as online. Along with this, simulations can give students the opportunity to experiment with all relevant blockchain operations like signing, creating transactions, building blocks, etc. This post was written to offer our firsthand experience teaching evolving blockchain technology to business and business information technology students at the undergraduate and graduate levels using newly built gamification teaching applications. This research is based on a design-based research methodology. We describe the process from identifying the problem, to designing the tool and demonstrating its implementation.

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  • Universitas Raharja
  • MILA University
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
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Rekan penulisOrganisasiArtikel bersama
Alfiah KhoirunisaUniversitas Raharja2
Shofiyul MillahUniversitas Raharja2
Xavier OmarAfiliasi tidak diketahui2
Untung RahardjaUniversitas Raharja2
Ninda LutfianiUniversitas Raharja2
Aditya MardiansyahUniversitas Raharja2
Dewi WuisanAfiliasi tidak diketahui1
Izwan AmsyarUniversitas Raharja1
Tarisya RamadhanUniversitas Raharja1
Novi Putri AnggrainiMILA University1
Yulia Putri Ayu SanjayaUniversitas Raharja1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://att.aptisi.or.id/index.php/att/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Blockchain Teaching Simulation Using Gamification</dc:title>
	<dc:creator xml:lang="en">Latifah, Haznah</dc:creator>
	<dc:creator xml:lang="en">Fauziah, Zaleha</dc:creator>
	<dc:subject xml:lang="en">Technology</dc:subject>
	<dc:subject xml:lang="en">Blockchain</dc:subject>
	<dc:subject xml:lang="en">Gamification</dc:subject>
	<dc:description xml:lang="en"> A public blockchain simulation, which bears some resemblance to Bitcoin. All players are interconnected with several possibilities to form coin and block transactions and the power to get a taste of the consensus algorithm controlling transactions and blocks. A software medium that is based on blockchain games began using whiteboards to become web-based simulation games with various teaching scenarios. Contributive tool-based instruction with experience in blockchain concepts that can be used in the classroom as well as online. Along with this, simulations can give students the opportunity to experiment with all relevant blockchain operations like signing, creating transactions, building blocks, etc. This post was written to offer our firsthand experience teaching evolving blockchain technology to business and business information technology students at the undergraduate and graduate levels using newly built gamification teaching applications. This research is based on a design-based research methodology. We describe the process from identifying the problem, to designing the tool and demonstrating its implementation.</dc:description>
	<dc:publisher xml:lang="en">Pandawan</dc:publisher>
	<dc:date>2022-07-24</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://att.aptisi.or.id/index.php/att/article/view/236</dc:identifier>
	<dc:identifier>10.34306/att.v4i2.236</dc:identifier>
	<dc:source xml:lang="en">Aptisi Transactions on Technopreneurship (ATT); Vol. 4 No. 2 (2022): July; 184-191</dc:source>
	<dc:source xml:lang="id">Aptisi Transactions On Technopreneurship (ATT); Vol 4 No 2 (2022): July; 184-191</dc:source>
	<dc:source>2656-8888</dc:source>
	<dc:source>2655-8807</dc:source>
	<dc:source>10.34306/att.v4i2</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://att.aptisi.or.id/index.php/att/article/view/236/176</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2022 Haznah Latifah, Zaleha Fauziah</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>