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Blockchain Teaching Simulation Using Gamification
Aptisi Transactions on Technopreneurship (ATT) · Vol. 4 No. 2 (2022) · hlm. 184–191
ISSN 2656-8888, 2655-8807
Terbit 2022-07-24
Penerbit Pandawan
Bahasa en
Abstrak
A public blockchain simulation, which bears some resemblance to Bitcoin. All players are interconnected with several possibilities to form coin and block transactions and the power to get a taste of the consensus algorithm controlling transactions and blocks. A software medium that is based on blockchain games began using whiteboards to become web-based simulation games with various teaching scenarios. Contributive tool-based instruction with experience in blockchain concepts that can be used in the classroom as well as online. Along with this, simulations can give students the opportunity to experiment with all relevant blockchain operations like signing, creating transactions, building blocks, etc. This post was written to offer our firsthand experience teaching evolving blockchain technology to business and business information technology students at the undergraduate and graduate levels using newly built gamification teaching applications. This research is based on a design-based research methodology. We describe the process from identifying the problem, to designing the tool and demonstrating its implementation.
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Sumber metadata: OAI-PMH (metadata jurnal) https://att.aptisi.or.id/index.php/att/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title xml:lang="en">Blockchain Teaching Simulation Using Gamification</dc:title>
<dc:creator xml:lang="en">Latifah, Haznah</dc:creator>
<dc:creator xml:lang="en">Fauziah, Zaleha</dc:creator>
<dc:subject xml:lang="en">Technology</dc:subject>
<dc:subject xml:lang="en">Blockchain</dc:subject>
<dc:subject xml:lang="en">Gamification</dc:subject>
<dc:description xml:lang="en"> A public blockchain simulation, which bears some resemblance to Bitcoin. All players are interconnected with several possibilities to form coin and block transactions and the power to get a taste of the consensus algorithm controlling transactions and blocks. A software medium that is based on blockchain games began using whiteboards to become web-based simulation games with various teaching scenarios. Contributive tool-based instruction with experience in blockchain concepts that can be used in the classroom as well as online. Along with this, simulations can give students the opportunity to experiment with all relevant blockchain operations like signing, creating transactions, building blocks, etc. This post was written to offer our firsthand experience teaching evolving blockchain technology to business and business information technology students at the undergraduate and graduate levels using newly built gamification teaching applications. This research is based on a design-based research methodology. We describe the process from identifying the problem, to designing the tool and demonstrating its implementation.</dc:description>
<dc:publisher xml:lang="en">Pandawan</dc:publisher>
<dc:date>2022-07-24</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://att.aptisi.or.id/index.php/att/article/view/236</dc:identifier>
<dc:identifier>10.34306/att.v4i2.236</dc:identifier>
<dc:source xml:lang="en">Aptisi Transactions on Technopreneurship (ATT); Vol. 4 No. 2 (2022): July; 184-191</dc:source>
<dc:source xml:lang="id">Aptisi Transactions On Technopreneurship (ATT); Vol 4 No 2 (2022): July; 184-191</dc:source>
<dc:source>2656-8888</dc:source>
<dc:source>2655-8807</dc:source>
<dc:source>10.34306/att.v4i2</dc:source>
<dc:language>en</dc:language>
<dc:relation>https://att.aptisi.or.id/index.php/att/article/view/236/176</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2022 Haznah Latifah, Zaleha Fauziah</dc:rights>
<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
Sitasi dan pengindeksan
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APA 7
Latifah, H., & Fauziah, Z. (2022). Blockchain Teaching Simulation Using Gamification. Aptisi Transactions on Technopreneurship (ATT), 4(2), 184–191. https://doi.org/10.34306/att.v4i2.236
Salin
IEEE
H. Latifah and Z. Fauziah, “Blockchain Teaching Simulation Using Gamification,” Aptisi Transactions on Technopreneurship (ATT), vol. 4, no. 2, pp. 184–191, 2022, doi: 10.34306/att.v4i2.236.
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