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Experimental Analysis of Impulse Buying in Indonesian Live Shopping

APTISI Transactions on Management (ATM) · Vol. 10 No. 3 (2026) · hlm. 400–413

DOI
10.33050/atm.v10i3.2700
ISSN
2622-6804, 2622-6812
Terbit
2026-09-30
Penerbit
Pandawan
Bahasa
en
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

The growth of live shopping in Indonesia has created a dynamic digital retail environment, yet the psychological mechanisms underlying impulse buying remain insufficiently understood. Previous studies have predominantly emphasized positive and linear relationships between perceived enjoyment, purchase-related urges, and impulse buying, with limited experimental evidence on their combined effects in the Indonesian live-commerce context. This study examines the effects of Perceived Enjoyment and Urge To Buy Impulsively on Customer Impulse Buying using a 2 × 2 factorial between-subject experimental design. Data were collected from 160 female Gen Z and Millennial respondents in Indonesia who actively used live-commerce platforms. Both factors were manipulated at high and low levels through simulated live-streaming videos and analyzed using Two-Way ANOVA. The results show that low Perceived Enjoyment produced significantly higher Customer Impulse Buying than high Perceived Enjoyment, while low Urge To Buy Impulsively also produced significantly higher impulse-buying responses than the high condition. A significant interaction was found, with the low-Perceived Enjoyment and low-Urge To Buy Impulsively condition producing the highest Customer Impulse Buying score. These findings indicate that stronger entertainment and purchase-related stimulation do not necessarily generate stronger impulse-buying responses. The study extends the Stimulus-Organism-Response framework through an interaction-based perspective and provides implications for technology innovation management and digital transformation by emphasizing balanced entertainment, information efficiency, consumer decision support, and responsible live-commerce design.

Kata kunci

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14 penulis · 27 tautan kepenulisan bersama · 13 lintas organisasi

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  • Multimedia Nusantara University
  • Universitas Raharja
  • Universitas Trisakti
  • Universitas Esa Unggul
  • Tarumanagara University
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
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Rekan penulisOrganisasiArtikel bersama
Felix SutisnaMultimedia Nusantara University2
Cicilia Sriliasta BangunUniversitas Esa Unggul2
Ethan ChristopherAfiliasi tidak diketahui1
Yustina Peniyanti JapTarumanagara University1
Untung RahardjaUniversitas Raharja1
Mohammad AnnasMultimedia Nusantara University1
Nanda SeptianiUniversitas Raharja1
Tessa HandraAfiliasi tidak diketahui1
Najalia MalikaAfiliasi tidak diketahui1
Najalia MalikaUniversitas Raharja1
Lucy Patricia PashaAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://ijc.ilearning.co/ATM/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Experimental Analysis of Impulse Buying in Indonesian Live Shopping</dc:title>
	<dc:creator xml:lang="en">Handra, Tessa</dc:creator>
	<dc:creator xml:lang="en">Masnita, Yolanda</dc:creator>
	<dc:creator xml:lang="en">Yusran, Husna Leila</dc:creator>
	<dc:subject xml:lang="en">Impulse Buying</dc:subject>
	<dc:subject xml:lang="en">Shopping</dc:subject>
	<dc:subject xml:lang="en">Perceived Enjoyment</dc:subject>
	<dc:subject xml:lang="en">Urge To Buy Impulsively</dc:subject>
	<dc:subject xml:lang="en">Customer Impulse Buying</dc:subject>
	<dc:description xml:lang="en">The growth of live shopping in Indonesia has created a dynamic digital retail environment, yet the psychological mechanisms underlying impulse buying remain insufficiently understood. Previous studies have predominantly emphasized positive and linear relationships between perceived enjoyment, purchase-related urges, and impulse buying, with limited experimental evidence on their combined effects in the Indonesian live-commerce context. This study examines the effects of Perceived Enjoyment and Urge To Buy Impulsively on Customer Impulse Buying using a 2 × 2 factorial between-subject experimental design. Data were collected from 160 female Gen Z and Millennial respondents in Indonesia who actively used live-commerce platforms. Both factors were manipulated at high and low levels through simulated live-streaming videos and analyzed using Two-Way ANOVA. The results show that low Perceived Enjoyment produced significantly higher Customer Impulse Buying than high Perceived Enjoyment, while low Urge To Buy Impulsively also produced significantly higher impulse-buying responses than the high condition. A significant interaction was found, with the low-Perceived Enjoyment and low-Urge To Buy Impulsively condition producing the highest Customer Impulse Buying score. These findings indicate that stronger entertainment and purchase-related stimulation do not necessarily generate stronger impulse-buying responses. The study extends the Stimulus-Organism-Response framework through an interaction-based perspective and provides implications for technology innovation management and digital transformation by emphasizing balanced entertainment, information efficiency, consumer decision support, and responsible live-commerce design.</dc:description>
	<dc:publisher xml:lang="en">Pandawan</dc:publisher>
	<dc:date>2026-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ijc.ilearning.co/ATM/article/view/2700</dc:identifier>
	<dc:identifier>10.33050/atm.v10i3.2700</dc:identifier>
	<dc:source xml:lang="en">APTISI Transactions on Management (ATM); Vol. 10 No. 3 (2026): September; 400-413</dc:source>
	<dc:source xml:lang="id">APTISI Transactions on Management (ATM); Vol 10 No 3 (2026): September; 400-413</dc:source>
	<dc:source>2622-6804</dc:source>
	<dc:source>2622-6812</dc:source>
	<dc:source>10.33050/3j2htb49</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://ijc.ilearning.co/ATM/article/view/2700/983</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Tessa Handra, Yolanda Masnita, Husna Leila Yusran</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>