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Towards a System of Guidance, Assistance and Learning Analytics Based on Multi Agent System Applied on Serious Games

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 5 No. 2 (2015)

DOI
10.11591/ijece.v5i2.pp344-354
ISSN
2088-8708, 2088-8708
Published
2015-04-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-nc/4.0

Abstract

With the revolution that the education field has known concerning the methods of learning and especially the integration of new technology, several new tools have appeared to replace the tools already existing, and among them there are serious games, serious games as new tool dedicated to education have occupied an important place, and replaced other tools often used in the learning process. But in the order that serious games reach the intended objectives and help instructors to achieve their perspectives considered, they must be equipped with a guidance and assistance system that will assist the learners during the progression in the sequence of the video game, and in addition, they must be equipped with a system of learning analytics that will help instructors to improve the learning process and teaching methods according to the learning outcomes and feedbacks of their learners. In this perspective of research and development we will establish in this paper a new system of assistance, guidance and learning analytics based on a multi agent system that will work in tandem with a web-based serious game.

Collaboration network of the authors

19 authors · 39 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Abdelmalek Essaâdi University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Younès AlaouiAbdelmalek Essaâdi University3
Abdelhadi FennanAbdelmalek Essaâdi University2
Soumaya LoukiliAbdelmalek Essaâdi University2
Anasse HanafiAbdelmalek Essaâdi University2
Anas SofiAffiliation unknown1
K. RokyAffiliation unknown1
Ibrahim Hadj BarakaAffiliation unknown1
Amine BelahbibAbdelmalek Essaâdi University1
Mohamed BouhormaAffiliation unknown1
Othman Bakkali YedriAbdelmalek Essaâdi University1
Abdelali SlimaniAbdelmalek Essaâdi University1
Fatiha ElouaaiAbdelmalek Essaâdi University1
Hicham Gibet TaniAbdelmalek Essaâdi University1
Chaker El AmraniAbdelmalek Essaâdi University1
Lotfi El AchaakAffiliation unknown1
Abderrahim GhadiAbdelmalek Essaâdi University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Towards a System of Guidance, Assistance and Learning Analytics Based on Multi Agent System Applied on Serious Games</dc:title><dc:creator>Elaachak, Lotfi</dc:creator><dc:creator>Belahbibe, Amine</dc:creator><dc:creator>Bouhorma, Mohammed</dc:creator><dc:description>&lt;jats:p&gt;With the revolution that the education field has known concerning the methods of learning and especially the integration of new technology, several new tools have appeared to replace the tools already existing, and among them there are serious games, serious games as new tool dedicated to education have occupied an important place, and replaced other tools often used in the learning process. But in the order that serious games reach the intended objectives and help instructors to achieve their perspectives considered, they must be equipped with a guidance and assistance system that will assist the learners during the progression in the sequence of the video game, and in addition, they must be equipped with a system of learning analytics that will help instructors to improve the learning process and teaching methods according to the learning outcomes and feedbacks of their learners. In this perspective of research and development we will establish in this paper a new system of assistance, guidance and learning analytics based on a multi agent system that will work in tandem with a web-based serious game.&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2015-04-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v5i2.pp344-354</dc:identifier><dc:identifier>10.11591/ijece.v5i2.pp344-354</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 5 No 2 (2015); 344</dc:source><dc:source>2088-8708</dc:source><dc:source>2088-8708</dc:source><dc:relation>http://ijece.iaescore.com/index.php/IJECE/article/viewFile/5703/4764</dc:relation><dc:rights>http://creativecommons.org/licenses/by-nc/4.0</dc:rights></oai_dc:dc>