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Multimedia-based E-Puzzle Development to Improve Visual-Spatial Abilities and Early Childhood Religious Character

Journal of Primary Education · Vol. 10 No. 2 (2021) · hlm. 141–150

DOI
10.15294/jpe.v10i2.47209
ISSN
2502-4515, 2252-6404
Terbit
2021-06-30
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

The using of E-Puzzle media-based multimedia will combine various types of media needed in the game. For example, with images, text, and other media, students will use it directly through the computer-integration, namely E-Puzzle application software based on Adobe Flash Professional CS6. This study aims to develop E-Puzzle mediabased multimedia to improve the visual-spatial abilities and religious character of early childhood. This study used R&D (research and development) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) and the research design uses pre-experimental design. The subjects in this study were 12 students of group B Raudhatul Athfal Tawang Rejosari and Raudhatul Athfal Terpadu Al-Qolam. Data collection techniques was used observation, interviews, questionnaires, and tests. The data analysis technique in this research is descriptive test and prerequisite test. The results showed that visual-spatial stimulation includes an increase in the ability to perceive image patterns and colors. Simultaneously, the religious character is about knowledge of moral values, moral feelings, and moral actions through prayer movement images in the form of puzzles as an integrated learning medium with Adobe Flash Professional CS6 applications. This development is effectively used to improve children's visual-spatial abilities and religious character aged 5-6 years. Based on the results of expert validation with a mean score of 69.33%, while the N-Gain score results of the experimental class of 77.00 are in the high category and N-Gain in the controllerclass is 44.06, which belongs to the moderate category. This research can be an innovation related to multimedia in early childhood education, especially for researchers, and can be a reference for future researchers.

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  • State University of Semarang
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Yuli UtantoAfiliasi tidak diketahui6
Haryono HaryonoAfiliasi tidak diketahui4
Samsudi SamsudiAfiliasi tidak diketahui4
Tri SuminarAfiliasi tidak diketahui3
Tri Joko RaharjoAfiliasi tidak diketahui3
Dwi Yuwono Puji SugihartoAfiliasi tidak diketahui3
Totok Sumaryanto FlorentinusState University of Semarang3
Sri SulistyoriniState University of Semarang2
Ida ZulaehaAfiliasi tidak diketahui2
Awalya AwalyaAfiliasi tidak diketahui2
Udi UtomoAfiliasi tidak diketahui2
Hari WibawantoState University of Semarang2
Dyah Rini IndriyantiState University of Semarang1
Parmin ParminState University of Semarang1
Suharto SuhartoAfiliasi tidak diketahui1
Maria Ayu PuspitaAfiliasi tidak diketahui1
Bayu Tri PrasojoAfiliasi tidak diketahui1
Hadromi HadromiAfiliasi tidak diketahui1
Arief WidiyatmokoAfiliasi tidak diketahui1
Joko SutartoAfiliasi tidak diketahui1
Fildzah Mahdiya KarimahAfiliasi tidak diketahui1
Miftakhul Huda HudaAfiliasi tidak diketahui1
Muhammad MuhammadAfiliasi tidak diketahui1
Suwito Eko PramonoAfiliasi tidak diketahui1
Farida Puput lestariAfiliasi tidak diketahui1
Rochmad RochmadAfiliasi tidak diketahui1
Asih KuswardinahAfiliasi tidak diketahui1
Feri HarfianaAfiliasi tidak diketahui1
Siti RidloahAfiliasi tidak diketahui1
Anindya ArdiansariAfiliasi tidak diketahui1
Syam WidiaAfiliasi tidak diketahui1
Anita NurkhasanahAfiliasi tidak diketahui1
Ar Byanfikas MusitaAfiliasi tidak diketahui1
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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jpe/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Multimedia-based E-Puzzle Development to Improve Visual-Spatial Abilities and Early Childhood Religious Character</dc:title>
	<dc:creator>Wathoni, Hizbul</dc:creator>
	<dc:creator>Kustiono, Kustiono</dc:creator>
	<dc:creator>Ahmadi, Farid</dc:creator>
	<dc:description xml:lang="en-US">The using of E-Puzzle media-based multimedia will combine various types of media needed in the game. For example, with images, text, and other media, students will use it directly through the computer-integration, namely E-Puzzle application software based on Adobe Flash Professional CS6. This study aims to develop E-Puzzle mediabased multimedia to improve the visual-spatial abilities and religious character of early childhood. This study used R&amp;amp;D (research and development) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) and the research design uses pre-experimental design. The subjects in this study were 12 students of group B Raudhatul Athfal Tawang Rejosari and Raudhatul Athfal Terpadu Al-Qolam. Data collection techniques was used observation, interviews, questionnaires, and tests. The data analysis technique in this research is descriptive test and prerequisite test. The results showed that visual-spatial stimulation includes an increase in the ability to perceive image patterns and colors. Simultaneously, the religious character is about knowledge of moral values, moral feelings, and moral actions through prayer movement images in the form of puzzles as an integrated learning medium with Adobe Flash Professional CS6 applications. This development is effectively used to improve children's visual-spatial abilities and religious character aged 5-6 years. Based on the results of expert validation with a mean score of 69.33%, while the N-Gain score results of the experimental class of 77.00 are in the high category and N-Gain in the controllerclass is 44.06, which belongs to the moderate category. This research can be an innovation related to multimedia in early childhood education, especially for researchers, and can be a reference for future researchers.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2021-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jpe/article/view/47209</dc:identifier>
	<dc:identifier>10.15294/jpe.v10i2.47209</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Primary Education; Vol 10 No 2 (2021): June 2021; 141-150</dc:source>
	<dc:source>2502-4515</dc:source>
	<dc:source>2252-6404</dc:source>
	<dc:source>10.15294/jpe.v10i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jpe/article/view/47209/19149</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Journal of Primary Education</dc:rights>
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