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The Traditional Game of Kuntulan Review from The Cognitive, Affective and Psychomotor Aspects in The Physical Education Learning

Journal of Physical Education and Sports · Vol. 11 No. 1 (2022) · hlm. 36–42

DOI
10.15294/jpes.v11i1.55986
ISSN
2502-4477, 2252-648X
Terbit
2022-03-30
Penerbit
Study Program Education and Sports, Postgraduate Universitas Negeri Semarang
Bahasa
eng

Abstrak

The background of this research is the return of the traditional kuntulan game that is played in PJOK learning at school. The application of this game is assessed through three aspects of assessment, namely cognitive, affective and psychomotor aspects. The objectives of this study are: (1) to analyze the role of cognitive aspects in traditional kuntulan games, (2) to analyze the role of affective aspects in traditional kuntulan games, (3) to analyze the role of psychomotor aspects in traditional kuntulan games in learning physical education. This study uses a qualitative descriptive design approach. The data sources of this research are Expert Lecturers, Physical Health Teachers and Students of SMPN 2 Warungasem. Data collection techniques using observation, interviews and documentation. Data analysis consists of 4 interacting components, namely, data collection, data reduction, data display and conclusion. The results of the cognitive aspect research have 4 indicators, namely history, development, form of the game, and the sequence of movements of the kuntulan game, the total score is 1733, the average is 72.21. Students who score more than 70 are 41 students and less than 70 are 7 students. There are 6 affective indicators in which the total score is 1970, the average is 82. Students who score more than 70 are 41 students and less than 70 are 7 students. Psychomotor there are 8 indicators that the total score is 1331, the average is 70. Students who get a score of more than 70 are 28 students and less than 70 are 20 students. The conclusion of the research on the cognitive aspects of students can master well. In the Affective Aspect, students can bring out the affective character well. On the psychomotor aspect of students in playing kuntulan games moderately.

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  • State University of Semarang
  • Universitas Islam Negeri Maulana Malik Ibrahim
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Soegiyanto SoegiyantoAfiliasi tidak diketahui10
Nasuka NasukaAfiliasi tidak diketahui7
Mugiyo HartonoAfiliasi tidak diketahui5
Tri RustiadiState University of Semarang5
Setya RahayuAfiliasi tidak diketahui5
Heny SetyawatiAfiliasi tidak diketahui3
Eunike Raffy RustianaAfiliasi tidak diketahui3
Tommy SoenyotoAfiliasi tidak diketahui3
Tandiyo RahayuAfiliasi tidak diketahui2
Agung WahyudiState University of Semarang2
Taufiq HidayahAfiliasi tidak diketahui2
Fakhruddin FakhruddinUniversitas Islam Negeri Maulana Malik Ibrahim2
Siti Baitul MukarromahAfiliasi tidak diketahui2
Donny Wira Yudha KusumaAfiliasi tidak diketahui2
Oktia Woro Kasmini HandayaniState University of Semarang2
Endang Sri HananiAfiliasi tidak diketahui2
Wahyu Ragil KurniawanState University of Semarang1
Cahyo YuwonoAfiliasi tidak diketahui1
Sintya Hayatining ArtistriAfiliasi tidak diketahui1
Ricko IrawanAfiliasi tidak diketahui1
Agus PujiantoState University of Semarang1
Dwi Rejeki Utami UtamiAfiliasi tidak diketahui1
Heri Ivan SetiadAfiliasi tidak diketahui1
Monika RahmawatiAfiliasi tidak diketahui1
Eric WilandikaAfiliasi tidak diketahui1
Mohammad Nur ShobirinAfiliasi tidak diketahui1
Kunto Widiyantoro AjiAfiliasi tidak diketahui1
Riyan Dwi HidayanaAfiliasi tidak diketahui1
Farah Nur OktaviaAfiliasi tidak diketahui1
Dea Tara DenintaAfiliasi tidak diketahui1
Muhammad Hazairin Zain MukhtaromAfiliasi tidak diketahui1
Zainal Mahfudli SahliAfiliasi tidak diketahui1
Jimy Purbo AsmoroAfiliasi tidak diketahui1
Meillenio Agung GilangAfiliasi tidak diketahui1
Adinda Resta Putri PratiwiAfiliasi tidak diketahui1
Y L SukestiyarnoAfiliasi tidak diketahui1
Lalu Demung PatriaAfiliasi tidak diketahui1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jpes/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">The Traditional Game of Kuntulan Review from The Cognitive, Affective and Psychomotor Aspects in The Physical Education Learning</dc:title>
	<dc:creator>Widyastuti, Widyastuti</dc:creator>
	<dc:creator>Pramono, Harry</dc:creator>
	<dc:creator>Rumini, Rumini</dc:creator>
	<dc:description xml:lang="en-US">The background of this research is the return of the traditional kuntulan game that is played in PJOK learning at school. The application of this game is assessed through three aspects of assessment, namely cognitive, affective and psychomotor aspects. The objectives of this study are: (1) to analyze the role of cognitive aspects in traditional kuntulan games, (2) to analyze the role of affective aspects in traditional kuntulan games, (3) to analyze the role of psychomotor aspects in traditional kuntulan games in learning physical education. This study uses a qualitative descriptive design approach. The data sources of this research are Expert Lecturers, Physical Health Teachers and Students of SMPN 2 Warungasem. Data collection techniques using observation, interviews and documentation. Data analysis consists of 4 interacting components, namely, data collection, data reduction, data display and conclusion. The results of the cognitive aspect research have 4 indicators, namely history, development, form of the game, and the sequence of movements of the kuntulan game, the total score is 1733, the average is 72.21. Students who score more than 70 are 41 students and less than 70 are 7 students. There are 6 affective indicators in which the total score is 1970, the average is 82. Students who score more than 70 are 41 students and less than 70 are 7 students. Psychomotor there are 8 indicators that the total score is 1331, the average is 70. Students who get a score of more than 70 are 28 students and less than 70 are 20 students. The conclusion of the research on the cognitive aspects of students can master well. In the Affective Aspect, students can bring out the affective character well. On the psychomotor aspect of students in playing kuntulan games moderately.</dc:description>
	<dc:publisher xml:lang="en-US">Study Program Education and Sports, Postgraduate Universitas Negeri Semarang</dc:publisher>
	<dc:date>2022-03-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jpes/article/view/55986</dc:identifier>
	<dc:identifier>10.15294/jpes.v11i1.55986</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Physical Education and Sports; Vol 11 No 1 (2022): March 2022; 36-42</dc:source>
	<dc:source>2502-4477</dc:source>
	<dc:source>2252-648X</dc:source>
	<dc:source>10.15294/jpes.v11i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jpes/article/view/55986/21476</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Journal of Physical Education and Sports</dc:rights>
</oai_dc:dc>