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Development of Gamification Learning Media Based on Google Sites Website for Technical Drawing Projection Material in Vocational Schools

Journal of Vocational and Career Education · Vol. 8 No. 2 (2023) · hlm. 19–27

ISSN
2503-2305, 2339-0344
Terbit
2023-12-15
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

The conventional use of media induces boredom among students, largely due to the limited exploration of creativity among teachers in crafting innovative and engaging learning materials using digital technology in teaching and learning processes. One application of digital technology involves developing gamification media based on the Google Sites website for technical drawing projection material in 10th grade in SMK. This research applies the Research and development (R&D) method. The research design chosen was the ADDIE model, which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The unit of analysis for this research is the development of gamification learning media based on the Google Sites website. The instruments used in this research were (1) assessment sheet and (2) feasibility questionnaire. The validity of the assessment sheet is obtained from CVR calculations and reliability using the ICC formula. The validity of the effectiveness questionnaire uses rcount and reliability uses the Cronbach's Alpha formula. The data analysis used in this research is (1) categorical to determine the level of eligibility; (2) and N-Gain difference test using the t test. The research results show that the feasibility test for responses from media experts and material experts is very feasible, while the effectiveness test is quite effective and significant in increasing student understanding. Therefore, it can be concluded that the development of gamification learning media on the Google Sites website can improve understanding among the students.

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  • University of Brawijaya
  • State University of Semarang
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Rekan penulisOrganisasiArtikel bersama
Bambang SugiyartoAfiliasi tidak diketahui4
Ade Novi Nurul IhsaniAfiliasi tidak diketahui4
Yeri SutopoAfiliasi tidak diketahui4
Virgiawan Adi KristiantoAfiliasi tidak diketahui3
Eko SupraptonoAfiliasi tidak diketahui3
Sri Endah WahyuningsihAfiliasi tidak diketahui2
Samsudin AnisAfiliasi tidak diketahui2
Harianingsih HarianingsihAfiliasi tidak diketahui1
Savira Rinda ErlianaAfiliasi tidak diketahui1
Isnina Noor UbayAfiliasi tidak diketahui1
Indra Sakti PangestuAfiliasi tidak diketahui1
Mohammad Pujo SiswoyoAfiliasi tidak diketahui1
Sri HandayaniUniversity of Brawijaya1
Nelly Setyowati AnggraeniAfiliasi tidak diketahui1
Delta ApriyaniAfiliasi tidak diketahui1
Agus SuharmantoAfiliasi tidak diketahui1
Muhammad WahyudinAfiliasi tidak diketahui1
Maria KrisnawatiAfiliasi tidak diketahui1
Lenita Eka MayasariAfiliasi tidak diketahui1
Sri Endah WahyuningsihAfiliasi tidak diketahui1
Budhi SusiloAfiliasi tidak diketahui1
Luluk LatifahAfiliasi tidak diketahui1
Bambang HaryadiAfiliasi tidak diketahui1
Tri MulyaniAfiliasi tidak diketahui1
Sri SukamtaAfiliasi tidak diketahui1
Ahya ‘Alimah Rahmah Haque WijayaAfiliasi tidak diketahui1
Dwi HandokoAfiliasi tidak diketahui1
Arif HidayatAfiliasi tidak diketahui1
Rohayati RohayatiAfiliasi tidak diketahui1
Dwi WidjanarkoAfiliasi tidak diketahui1
Faridah Khurotul AinAfiliasi tidak diketahui1
ADE NOVI NURUL IKHSANIAfiliasi tidak diketahui1
Witdarsih WitdarsihAfiliasi tidak diketahui1
Wikanti PratiwiAfiliasi tidak diketahui1
Siti SukesiAfiliasi tidak diketahui1
Ulfah Mediaty AriefState University of Semarang1
Adhita Meizaldi HartoyoAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jvce/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Development of Gamification Learning Media Based on Google Sites Website for Technical Drawing Projection Material in Vocational Schools</dc:title>
	<dc:creator xml:lang="en">Mukhadik, Fahrul</dc:creator>
	<dc:creator xml:lang="en">Wijanarko, Dwi </dc:creator>
	<dc:creator xml:lang="en">Qudus, Nur </dc:creator>
	<dc:subject xml:lang="en">Media development, technical drawing, google sites, gamification learning </dc:subject>
	<dc:description xml:lang="en">The conventional use of media induces boredom among students, largely due to the limited exploration of creativity among teachers in crafting innovative and engaging learning materials using digital technology in teaching and learning processes. One application of digital technology involves developing gamification media based on the Google Sites website for technical drawing projection material in 10th grade in SMK. This research applies the Research and development (R&amp;amp;D) method. The research design chosen was the ADDIE model, which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The unit of analysis for this research is the development of gamification learning media based on the Google Sites website. The instruments used in this research were (1) assessment sheet and (2) feasibility questionnaire. The validity of the assessment sheet is obtained from CVR calculations and reliability using the ICC formula. The validity of the effectiveness questionnaire uses rcount and reliability uses the Cronbach's Alpha formula. The data analysis used in this research is (1) categorical to determine the level of eligibility; (2) and N-Gain difference test using the t test. The research results show that the feasibility test for responses from media experts and material experts is very feasible, while the effectiveness test is quite effective and significant in increasing student understanding. Therefore, it can be concluded that the development of gamification learning media on the Google Sites website can improve understanding among the students.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2023-12-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jvce/article/view/4715</dc:identifier>
	<dc:source xml:lang="en">Journal of Vocational and Career Education; Vol. 8 No. 2 (2023): December 2023; 19-27</dc:source>
	<dc:source>2503-2305</dc:source>
	<dc:source>2339-0344</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jvce/article/view/4715/336</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2023 Journal of Vocational and Career Education</dc:rights>
</oai_dc:dc>