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Application of Android-Based Interactive Multimedia to Enhance Learning Outcomes in Understanding the Working Principles of SMAW Welding

Journal of Vocational and Career Education · Vol. 9 No. 1 (2024) · hlm. 33–41

DOI
10.15294/jvce.v9i1.18597
ISSN
2503-2305, 2339-0344
Terbit
2024-07-31
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Traditional learning media remain prevalent due to the limited utilization of Android-based platforms among students as an instructional tool, necessitating an update in information delivery methods. The integration of technology in teaching materials aims to address this gap. This study seeks to implement Android-based interactive multimedia using the Problem Based Learning model to enhance students learning outcomes in understanding the working principles of Shielded Metal Arc Welding (SMAW) in cognitive, affective, and psychomotor domains. The research follows the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation. The study involved 72 tenth grade students from the Welding and Metal Fabrication Engineering program, divided into control and experimental groups. The findings indicate that the application of Android-based interactive multimedia significantly increased students learning interest, with an initial average score of 63.194 rising to 73.889. T-test results revealed a significant difference between pre-test and post-test scores, with a significance value (2-tailed) of p = 0.00 < 0.05 and a t-value of 6.504. The hypothesis testing confirms that the use of Android-based interactive multimedia positively influences the learning outcomes of tenth grade students in the Welding and Metal Fabrication Engineering program at SMK Negeri 1 Adiwerna. Based on these findings, it can be concluded that the implementation of Android-based interactive multimedia effectively enhances students understanding of SMAW welding principles.

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  • State University of Semarang
  • Lambung Mangkurat University
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Rekan penulisOrganisasiArtikel bersama
Sonika MaulanaState University of Semarang2
SelviaState University of Semarang1
Apip AmrullahLambung Mangkurat University1
Aldi KurniawanState University of Semarang1
Rizki SetiadiAfiliasi tidak diketahui1
Wirawan SumbodoState University of Semarang1
Faisal Abdul AzizState University of Semarang1
Hanif HidayatState University of Semarang1
Angga SeptiyantoState University of Semarang1
Jeri JuliyonoState University of Semarang1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jvce/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Application of Android-Based Interactive Multimedia to Enhance Learning Outcomes in Understanding the Working Principles of SMAW Welding</dc:title>
	<dc:creator xml:lang="en">Gustina, Hesti </dc:creator>
	<dc:creator xml:lang="en">Abdurrahman, Abdurrahman</dc:creator>
	<dc:creator xml:lang="en">Naryanto, Rizqi Fitri </dc:creator>
	<dc:subject xml:lang="en">interactive multimedia</dc:subject>
	<dc:subject xml:lang="en">problem-based learning</dc:subject>
	<dc:subject xml:lang="en">SMAW Welding </dc:subject>
	<dc:subject xml:lang="en">Android</dc:subject>
	<dc:description xml:lang="en">Traditional learning media remain prevalent due to the limited utilization of Android-based platforms among students as an instructional tool, necessitating an update in information delivery methods. The integration of technology in teaching materials aims to address this gap. This study seeks to implement Android-based interactive multimedia using the Problem Based Learning model to enhance students learning outcomes in understanding the working principles of Shielded Metal Arc Welding (SMAW) in cognitive, affective, and psychomotor domains. The research follows the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation. The study involved 72 tenth grade students from the Welding and Metal Fabrication Engineering program, divided into control and experimental groups. The findings indicate that the application of Android-based interactive multimedia significantly increased students learning interest, with an initial average score of 63.194 rising to 73.889. T-test results revealed a significant difference between pre-test and post-test scores, with a significance value (2-tailed) of p = 0.00 &amp;lt; 0.05 and a t-value of 6.504. The hypothesis testing confirms that the use of Android-based interactive multimedia positively influences the learning outcomes of tenth grade students in the Welding and Metal Fabrication Engineering program at SMK Negeri 1 Adiwerna. Based on these findings, it can be concluded that the implementation of Android-based interactive multimedia effectively enhances students understanding of SMAW welding principles.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-07-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jvce/article/view/18597</dc:identifier>
	<dc:identifier>10.15294/jvce.v9i1.18597</dc:identifier>
	<dc:source xml:lang="en">Journal of Vocational and Career Education; Vol. 9 No. 1 (2024): July 2024; 33-41</dc:source>
	<dc:source>2503-2305</dc:source>
	<dc:source>2339-0344</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jvce/article/view/18597/2968</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 Journal of Vocational and Career Education</dc:rights>
</oai_dc:dc>