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Physical Education Teachers’ Perceptions of Esports Adoption by KEMENPORA

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 14 No. 1 (2025) · hlm. 51–57

DOI
10.15294/active.v14i1.20571
ISSN
2460-724X, 2252-6773
Terbit
2025-03-15
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

This research aims to determine the perceptions of physical education teachers in Cimahi, West Java regarding the designation of esports as a sport by the Ministry of Youth and Sports. Esports is an electronic sport that relies on an internet connection by presenting competition either as a team or individually to win matches that prioritize strategy without physical clashes. The method in this research uses a qualitative case study approach involving 10 selected physical education teachers in the city of Cimahi, West Java, where quite a lot of schools present esports extracurriculars through interview observations and data analysis documentation loaded in the NVivo 12 software application. The results obtained from this application is that all participants agree to the KEMENPORA's policy of classifying esports as sports. Esports also has a lot of relevance to the values ​​that grow in the school environment, including: critical thinking, creativity and courage to make decisions. The conclusion of this research is that esports is currently developing in several big cities and there is a need for equitable distribution through outreach to the community, schools and parents of students. In this way, esports is no longer considered an unproductive activity but rather a sport that is being carried out without physical conflict, but must always be monitored and accommodated the potential of students by the school and the parents of the children concerned

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31 penulis · 71 tautan kepenulisan bersama

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  • Indonesia University of Education
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Rekan penulisOrganisasiArtikel bersama
Aam Ali RahmanIndonesia University of Education6
Muhammad Nur AlifIndonesia University of Education3
Rizal Ahmad FauziIndonesia University of Education3
Anggi Setia LengkanaIndonesia University of Education2
Dewi SusilawatiIndonesia University of Education2
Gari AbdilahIndonesia University of Education2
Ilham Muhamad NasirIndonesia University of Education2
- Dicky M Fahrul RoziIndonesia University of Education2
Dinda Astiana SalsabilaIndonesia University of Education2
Marini NurmalasariIndonesia University of Education1
- Muh. Ikbal HidayattulohIndonesia University of Education1
- Aam Ali RahmanIndonesia University of Education1
Muhammad Nur AlifAfiliasi tidak diketahui1
Muhamad Naufal Habibi ArdaniIndonesia University of Education1
Natasya Nurlaila FirdausIndonesia University of Education1
Haris AbdurahmanIndonesia University of Education1
SaefulohIndonesia University of Education1
Mochamad Rafli BaehaqiAfiliasi tidak diketahui1
Qisthina Khoerunnisa SafwahIndonesia University of Education1
Entan SaptaniIndonesia University of Education1
Rizan JulianIndonesia University of Education1
Muhamad Rizki AdityaAfiliasi tidak diketahui1
Anin RukmanaIndonesia University of Education1
Ahmad FarizIndonesia University of Education1
Alya Chaeru NissaIndonesia University of Education1
Yoga NugrahaIndonesia University of Education1
Adang SudrazatIndonesia University of Education1
Anggie SugiartoIndonesia University of Education1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Physical Education Teachers’ Perceptions of Esports Adoption by KEMENPORA</dc:title>
	<dc:creator xml:lang="en">Restu Dwi Firmansyah</dc:creator>
	<dc:creator xml:lang="en">Tedi Supriyadi</dc:creator>
	<dc:creator xml:lang="en">Suherman, Ayi</dc:creator>
	<dc:subject xml:lang="en">Esport; relevance; impact   </dc:subject>
	<dc:description xml:lang="en">This research aims to determine the perceptions of physical education teachers in Cimahi, West Java regarding the designation of esports as a sport by the Ministry of Youth and Sports. Esports is an electronic sport that relies on an internet connection by presenting competition either as a team or individually to win matches that prioritize strategy without physical clashes. The method in this research uses a qualitative case study approach involving 10 selected physical education teachers in the city of Cimahi, West Java, where quite a lot of schools present esports extracurriculars through interview observations and data analysis documentation loaded in the NVivo 12 software application. The results obtained from this application is that all participants agree to the KEMENPORA's policy of classifying esports as sports. Esports also has a lot of relevance to the values ​​that grow in the school environment, including: critical thinking, creativity and courage to make decisions. The conclusion of this research is that esports is currently developing in several big cities and there is a need for equitable distribution through outreach to the community, schools and parents of students. In this way, esports is no longer considered an unproductive activity but rather a sport that is being carried out without physical conflict, but must always be monitored and accommodated the potential of students by the school and the parents of the children concerned</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-03-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/peshr/article/view/20571</dc:identifier>
	<dc:identifier>10.15294/active.v14i1.20571</dc:identifier>
	<dc:source xml:lang="en">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol. 14 No. 1 (2025); 51-57</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v14i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/peshr/article/view/20571/3301</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>