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The Influence of Jumping and Throwing Park Games on Students’ Basic Motor Skills

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 14 No. 2 (2025) · hlm. 694–700

DOI
10.15294/active.v14i2.28575
ISSN
2460-724X, 2252-6773
Terbit
2025-06-30
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

This study aims to determine the effect of jumping and throwing park games on improving basic motor skills of junior high school students. The research method used is an experiment with a pretest-posttest control group design. The sample consisted of two classes, each consisting of 30 students, divided into experimental and control groups. The instrument used refers to the Test of Gross Motor Development (TGMD-2) to measure jumping, throwing, and balance abilities. The results of the analysis showed that there was a significant increase in the post-test results of the experimental group compared to the control group (p = 0.000). Jumping and throwing park games have proven effective in integrating locomotor and manipulative movements through a fun play approach, thereby increasing students’ motivation and active participation in physical education learning. These findings indicate that learning media designed according to the characteristics of student development can make a real contribution to improving motor skills. Therefore, the use of this media is recommended as an alternative learning strategy that is educational and fun in the school environment.

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  • Indonesia University of Education
  • Organisasi berbeda
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Rekan penulisOrganisasiArtikel bersama
Fadri SidiqIndonesia University of Education2
Agus GumilarIndonesia University of Education1
- Arya Dicka NugrahaIndonesia University of Education1
NuryadiIndonesia University of Education1
- Fauzan Hana FadhlurrahmanIndonesia University of Education1
Alit RahmatIndonesia University of Education1
Dendi WiranataIndonesia University of Education1
Maranata TariganIndonesia University of Education1
Tri MartiniIndonesia University of Education1
CarsiwanIndonesia University of Education1
Bara Akmal KusumaIndonesia University of Education1
Tite JuliantineIndonesia University of Education1
Dhea Yolanda AzaliaIndonesia University of Education1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">The Influence of Jumping and Throwing Park Games on Students’ Basic Motor Skills</dc:title>
	<dc:creator xml:lang="en">Komala Noor Herdiany</dc:creator>
	<dc:creator xml:lang="en">Helmy Firmansyah</dc:creator>
	<dc:creator xml:lang="en">Teten Hidayat</dc:creator>
	<dc:subject xml:lang="en">Basic Movement Skills; Jumping and Throwing Park; Physical Education</dc:subject>
	<dc:description xml:lang="en">This study aims to determine the effect of jumping and throwing park games on improving basic motor skills of junior high school students. The research method used is an experiment with a pretest-posttest control group design. The sample consisted of two classes, each consisting of 30 students, divided into experimental and control groups. The instrument used refers to the Test of Gross Motor Development (TGMD-2) to measure jumping, throwing, and balance abilities. The results of the analysis showed that there was a significant increase in the post-test results of the experimental group compared to the control group (p = 0.000). Jumping and throwing park games have proven effective in integrating locomotor and manipulative movements through a fun play approach, thereby increasing students’ motivation and active participation in physical education learning. These findings indicate that learning media designed according to the characteristics of student development can make a real contribution to improving motor skills. Therefore, the use of this media is recommended as an alternative learning strategy that is educational and fun in the school environment. </dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/peshr/article/view/28575</dc:identifier>
	<dc:identifier>10.15294/active.v14i2.28575</dc:identifier>
	<dc:source xml:lang="en">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol. 14 No. 2 (2025); 694 - 700</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v14i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/peshr/article/view/28575/4782</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>