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The Development of Obstacle Adventure Game Model for Physical Education

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 15 No. 2 (2026) · hlm. 420–429

DOI
10.15294/active.v15i2.45809
ISSN
2460-724X, 2252-6773
Terbit
2026-04-28
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Research on the Development of the Obstacle Adventure Game Model aims to be an alternative to learning Physical Education, Sports and Health (PJOK) in elementary school students at SD Negeri Tuwel 01, Bojong District, Tegal Regency. The method used in this study is Research and Development (R&D) referring to the development of Borg and Gall. The research subjects consisted of 16 1st grade students for small-scale trials and 40 2nd graders for large-scale trials. The research instruments include questionnaires, observations, interviews and documentation. The validation results of game expert lecturers, social service experts and learning experts showed the percentage of eligibility of 78%, 78% and 80%, respectively with the feasible category. In the results of the product revision then increased to 83%, 85%, 82% with the category of very feasible. The test for students showed a percentage of 89% results in small-scale trials and increased to 92% in large-scale trials. These results show that the Obstacle Adventure Game Model is suitable for use as an alternative to PJOK Learning because it is able to make students more active in learning activities and create an interesting, challenging and fun learning atmosphere.

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  • State University of Semarang
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Tri RustiadiAfiliasi tidak diketahui6
Dwi Gansar Santi WijayantiAfiliasi tidak diketahui5
Harry PramonoAfiliasi tidak diketahui5
Tandiyo RahayuAfiliasi tidak diketahui4
Setya RahayuAfiliasi tidak diketahui4
Hermawan Pamot RaharjoAfiliasi tidak diketahui4
Wahyu Ragil KurniawanAfiliasi tidak diketahui3
Ipang SetiawanAfiliasi tidak diketahui3
Fajar Awang IrawanAfiliasi tidak diketahui3
Endang Sri HananiAfiliasi tidak diketahui3
Hari SetijonoAfiliasi tidak diketahui2
Martin SudarmonoAfiliasi tidak diketahui2
Bambang PriyonoState University of Semarang2
Andry AkhiruyantoAfiliasi tidak diketahui2
Mohammad AnnasAfiliasi tidak diketahui2
Donny Wira Yudha KusumaAfiliasi tidak diketahui2
Heny SetyawatiAfiliasi tidak diketahui2
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hermawan pamot rahajoAfiliasi tidak diketahui2
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Carolus Wasa CaroAfiliasi tidak diketahui1
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Bintang Adi PamungkasAfiliasi tidak diketahui1
Akhmad Adrian MaulanaAfiliasi tidak diketahui1
Laela MunawarohAfiliasi tidak diketahui1
Bhayu BilliandriAfiliasi tidak diketahui1
Ulya Sekar ArumdhaniAfiliasi tidak diketahui1
Anirotul QoriahAfiliasi tidak diketahui1
Hasa Maulana LazuardiAfiliasi tidak diketahui1
Moch Fahmi AbdulazizAfiliasi tidak diketahui1
Rezkya Wahyu AuliaAfiliasi tidak diketahui1
Mohamad AnnasAfiliasi tidak diketahui1
Saifullah YusufAfiliasi tidak diketahui1
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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">The Development of Obstacle Adventure Game Model for Physical Education</dc:title>
	<dc:creator xml:lang="en">Fahrizal, Firgiawan</dc:creator>
	<dc:creator xml:lang="en">Hartono, Mugiyo </dc:creator>
	<dc:subject xml:lang="en">Obstacle Adventure Game </dc:subject>
	<dc:subject xml:lang="en">PJOK Learning</dc:subject>
	<dc:subject xml:lang="en">Learning Model </dc:subject>
	<dc:description xml:lang="en">Research on the Development of the Obstacle Adventure Game Model aims to be an alternative to learning Physical Education, Sports and Health (PJOK) in elementary school students at SD Negeri Tuwel 01, Bojong District, Tegal Regency. The method used in this study is Research and Development (R&amp;amp;D) referring to the development of Borg and Gall. The research subjects consisted of 16 1st grade students for small-scale trials and 40 2nd graders for large-scale trials. The research instruments include questionnaires, observations, interviews and documentation. The validation results of game expert lecturers, social service experts and learning experts showed the percentage of eligibility of 78%, 78% and 80%, respectively with the feasible category. In the results of the product revision then increased to 83%, 85%, 82% with the category of very feasible. The test for students showed a percentage of 89% results in small-scale trials and increased to 92% in large-scale trials. These results show that the Obstacle Adventure Game Model is suitable for use as an alternative to PJOK Learning because it is able to make students more active in learning activities and create an interesting, challenging and fun learning atmosphere.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-04-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/peshr/article/view/45809</dc:identifier>
	<dc:identifier>10.15294/active.v15i2.45809</dc:identifier>
	<dc:source xml:lang="en">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol. 15 No. 2 (2026); 420-429</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v15i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/peshr/article/view/45809/9303</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>