Jurnal
Beach-Based Educational Games to Enhance Children’s Creativity in Banten and Jakarta
ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 15 No. 2 (2026) · hlm. 634–638
ISSN 2460-724X, 2252-6773
Terbit 2026-05-22
Penerbit Universitas Negeri Semarang
Bahasa eng
Abstrak
This study aims to develop and evaluate a beach-based educational game model as an intervention to enhance the creativity of elementary school-aged children in the coastal areas of Banten and the city of Jakarta. The study employs a quasi-experimental approach with a non-randomized control group design, involving two groups: an intervention group that participated in the beach educational game program and a control group that continued with conventional learning methods. Creativity was measured using a valid instrument that assessed several dimensions of creativity: fluency (idea generation), originality, flexibility (flexibility of thinking), elaboration (depth of detail), and risk-taking (willingness to try new things). Data were analyzed using analysis of variance (ANOVA) and analysis of covariance (ANCOVA) to account for demographic variables and coastal environmental conditions. The results indicate that the beach-based educational game model significantly enhances children’s creativity dimensions, with the greatest improvements observed in flexibility and originality. A stronger effect was evident in the coastal areas of Banten compared to Jakarta, likely due to direct access to the beach enviro.
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State University of Jakarta Sultan Ageng Tirtayasa University Institut Kemandirian Nusantara Universitas Negeri Padang Afiliasi tidak diketahui
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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title xml:lang="en">Beach-Based Educational Games to Enhance Children’s Creativity in Banten and Jakarta</dc:title>
<dc:creator xml:lang="en">Nuraini, Sri </dc:creator>
<dc:creator xml:lang="en">Ali, Masnur</dc:creator>
<dc:creator xml:lang="en"> Rihatno, Taufik</dc:creator>
<dc:creator xml:lang="en">Aqobah, Qory Jumrotul</dc:creator>
<dc:subject xml:lang="en">Educational Games</dc:subject>
<dc:subject xml:lang="en"> Beach</dc:subject>
<dc:subject xml:lang="en">Creativity</dc:subject>
<dc:description xml:lang="en">This study aims to develop and evaluate a beach-based educational game model as an intervention to enhance the creativity of elementary school-aged children in the coastal areas of Banten and the city of Jakarta. The study employs a quasi-experimental approach with a non-randomized control group design, involving two groups: an intervention group that participated in the beach educational game program and a control group that continued with conventional learning methods. Creativity was measured using a valid instrument that assessed several dimensions of creativity: fluency (idea generation), originality, flexibility (flexibility of thinking), elaboration (depth of detail), and risk-taking (willingness to try new things). Data were analyzed using analysis of variance (ANOVA) and analysis of covariance (ANCOVA) to account for demographic variables and coastal environmental conditions. The results indicate that the beach-based educational game model significantly enhances children’s creativity dimensions, with the greatest improvements observed in flexibility and originality. A stronger effect was evident in the coastal areas of Banten compared to Jakarta, likely due to direct access to the beach enviro.</dc:description>
<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
<dc:date>2026-05-22</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/journals/peshr/article/view/47472</dc:identifier>
<dc:identifier>10.15294/active.v15i2.47472</dc:identifier>
<dc:source xml:lang="en">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol. 15 No. 2 (2026); 634-638</dc:source>
<dc:source>2460-724X</dc:source>
<dc:source>2252-6773</dc:source>
<dc:source>10.15294/active.v15i2</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journal.unnes.ac.id/journals/peshr/article/view/47472/9806</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2026 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>
Sitasi dan pengindeksan
Jumlah menurut tiap indeks pada 13 Nov 2026; setiap indeks menghitung sitasi dengan cara berbeda.
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APA 7
Nuraini, S., Ali, M., Rihatno, T., & Aqobah, Q. J. (2026). Beach-Based Educational Games to Enhance Children’s Creativity in Banten and Jakarta. ACTIVE: Journal of Physical Education, Sport, Health and Recreation, 15(2), 634–638. https://doi.org/10.15294/active.v15i2.47472
Salin
IEEE
S. Nuraini, M. Ali, T. Rihatno, and Q. J. Aqobah, “Beach-Based Educational Games to Enhance Children’s Creativity in Banten and Jakarta,” ACTIVE: Journal of Physical Education, Sport, Health and Recreation, vol. 15, no. 2, pp. 634–638, 2026, doi: 10.15294/active.v15i2.47472.
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