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The Effect of Fort Games on Physical Fitness

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 15 No. 2 (2026) · hlm. 816–823

DOI
10.15294/active.v15i2.48638
ISSN
2460-724X, 2252-6773
Terbit
2026-05-22
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

This study aimed to examine the effect of the traditional Bentengan (fort) game on improving the physical fitness of fourth-grade students at Pakintelan 02 State Elementary School. The research employed a quantitative approach with a quasi-experimental design using a one-group pretest–posttest model. The sample consisted of 21 students selected through total sampling. Data were collected using the Nusantara Student Fitness Test (TKPN), which includes sit-up, V-sit reach, squat thrust, and pacer test components. The data were analyzed using descriptive statistics and inferential analysis, including normality, homogeneity, and paired sample t-test at a significance level of 0.05. The results showed that students’ physical fitness improved after the treatment, as indicated by increased mean scores across all test components and a shift in fitness categories from predominantly poor and very poor in the pretest to fair and good in the posttest. The paired sample t-test revealed a significant difference between pretest and posttest results (p < 0.05), confirming the effectiveness of the Bentengan game in enhancing students’ physical fitness. In conclusion, the traditional Bentengan game can be used as an innovative, engaging, and effective learning method to improve physical fitness among elementary school students.

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  • State University of Semarang
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Rekan penulisOrganisasiArtikel bersama
Drastiana Siwi MaheswariState University of Semarang5
SupriyonoState University of Semarang1
Ipang SetiawanState University of Semarang1
Dimas Abdi IlmiwanState University of Semarang1
Elora Nuro NailasshofaState University of Semarang1
Kurnia PrimaningsihState University of Semarang1
Ramlan SembadaState University of Semarang1
Dwi Gansar Santi WijayantiState University of Semarang1
Hermawan Pamot RaharjoState University of Semarang1
Amirul MukmininState University of Semarang1
Laila Qohar IkhsaniState University of Semarang1
Ramadhan Kisowo AnindhitaState University of Semarang1
Erra FaziraState University of Semarang1
Raehan Fathur FarhanuState University of Semarang1
Harum Janata KuncoroState University of Semarang1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">The Effect of Fort Games on Physical Fitness</dc:title>
	<dc:creator xml:lang="en">Hilmi, Haykal Ibham</dc:creator>
	<dc:creator xml:lang="en">Afifah, Hijrah Maulidiah</dc:creator>
	<dc:subject xml:lang="en">Bentengan game</dc:subject>
	<dc:subject xml:lang="en">physical fitness</dc:subject>
	<dc:subject xml:lang="en">traditional games</dc:subject>
	<dc:subject xml:lang="en">TKPN</dc:subject>
	<dc:description xml:lang="en">This study aimed to examine the effect of the traditional Bentengan (fort) game on improving the physical fitness of fourth-grade students at Pakintelan 02 State Elementary School. The research employed a quantitative approach with a quasi-experimental design using a one-group pretest–posttest model. The sample consisted of 21 students selected through total sampling. Data were collected using the Nusantara Student Fitness Test (TKPN), which includes sit-up, V-sit reach, squat thrust, and pacer test components. The data were analyzed using descriptive statistics and inferential analysis, including normality, homogeneity, and paired sample t-test at a significance level of 0.05. The results showed that students’ physical fitness improved after the treatment, as indicated by increased mean scores across all test components and a shift in fitness categories from predominantly poor and very poor in the pretest to fair and good in the posttest. The paired sample t-test revealed a significant difference between pretest and posttest results (p &amp;lt; 0.05), confirming the effectiveness of the Bentengan game in enhancing students’ physical fitness. In conclusion, the traditional Bentengan game can be used as an innovative, engaging, and effective learning method to improve physical fitness among elementary school students.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-05-22</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/peshr/article/view/48638</dc:identifier>
	<dc:identifier>10.15294/active.v15i2.48638</dc:identifier>
	<dc:source xml:lang="en">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol. 15 No. 2 (2026); 816-823</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v15i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/peshr/article/view/48638/9831</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>