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Improving Locomotor Skills Through the Bentengan Traditional Game Based on Living Values Education

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 15 No. 2 (2026) · hlm. 882–895

DOI
10.15294/active.v15i2.50011
ISSN
2460-724X, 2252-6773
Terbit
2026-06-15
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

This study aims to test the effectiveness of the Bentengan traditional game, based on Living Values Education (LVE), in improving the locomotor skills of Year 4 pupils at SDN Kanggraksan. A mixed-methods approach with an explanatory sequential design was employed. The quantitative component used a quasi-experimental One Group Pre-test-Post-test design involving 28 pupils. Locomotor skills were measured using the TGMD-2 locomotor subtest, whilst LVE value inter-nalisation was observed using a structured observation sheet. The intervention consisted of 4 sessions (2×35 minutes). Quantitative analysis included the Wil-coxon Signed-Rank Test and N-Gain; qualitative analysis utilised the Miles & Hu-berman model. Results showed an increase in average locomotor skills from 22.29 to 37.79 (69.57% gain), with a highly significant difference (Z = -4.631; p < 0.001). The average N-Gain was 0.60 (moderate to high) and all students im-proved. Qualitative data revealed that LVE value internalisation (cooperation, responsibility, respect) occurred progressively, with observation scores develop-ing from 22/60 (Insufficient) to 59/60 (Very Good). The Bentengan traditional game based on LVE is effective in improving locomotor skills whilst internalising character values, recommended as a holistic approach for Physical Education teachers.

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12 penulis · 24 tautan kepenulisan bersama · 2 lintas organisasi

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  • Universitas Swadaya Gunung Jati
  • Sunan Gunung Djati State Islamic University Bandung
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Rekan penulisOrganisasiArtikel bersama
Dede Trie KurniawanUniversitas Swadaya Gunung Jati2
Shanti NurhidayahAfiliasi tidak diketahui1
Salsabila AnindiyahAfiliasi tidak diketahui1
Yudistira Indra Prahasta Putra ElwandaAfiliasi tidak diketahui1
SetiyaniAfiliasi tidak diketahui1
GunawanAfiliasi tidak diketahui1
Sri MaryantiSunan Gunung Djati State Islamic University Bandung1
Dina Pratiwi DSUniversitas Swadaya Gunung Jati1
Ena Suhena PrajaUniversitas Swadaya Gunung Jati1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Improving Locomotor Skills Through the Bentengan Traditional Game Based on Living Values Education</dc:title>
	<dc:creator xml:lang="en">Saprudin, Rika Fauziyah</dc:creator>
	<dc:creator xml:lang="en">Khodari, Rahmad </dc:creator>
	<dc:creator xml:lang="en">Hayati, Auliya Aenul </dc:creator>
	<dc:subject xml:lang="en">traditional game</dc:subject>
	<dc:subject xml:lang="en">keterampilan lokomotor</dc:subject>
	<dc:subject xml:lang="en">living values education</dc:subject>
	<dc:subject xml:lang="en">sekolah dasar</dc:subject>
	<dc:subject xml:lang="en">tgmd-2</dc:subject>
	<dc:description xml:lang="en">This study aims to test the effectiveness of the Bentengan traditional game, based on Living Values Education (LVE), in improving the locomotor skills of Year 4 pupils at SDN Kanggraksan. A mixed-methods approach with an explanatory sequential design was employed. The quantitative component used a quasi-experimental One Group Pre-test-Post-test design involving 28 pupils. Locomotor skills were measured using the TGMD-2 locomotor subtest, whilst LVE value inter-nalisation was observed using a structured observation sheet. The intervention consisted of 4 sessions (2×35 minutes). Quantitative analysis included the Wil-coxon Signed-Rank Test and N-Gain; qualitative analysis utilised the Miles &amp;amp; Hu-berman model. Results showed an increase in average locomotor skills from 22.29 to 37.79 (69.57% gain), with a highly significant difference (Z = -4.631; p &amp;lt; 0.001). The average N-Gain was 0.60 (moderate to high) and all students im-proved. Qualitative data revealed that LVE value internalisation (cooperation, responsibility, respect) occurred progressively, with observation scores develop-ing from 22/60 (Insufficient) to 59/60 (Very Good). The Bentengan traditional game based on LVE is effective in improving locomotor skills whilst internalising character values, recommended as a holistic approach for Physical Education teachers.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-06-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/peshr/article/view/50011</dc:identifier>
	<dc:identifier>10.15294/active.v15i2.50011</dc:identifier>
	<dc:source xml:lang="en">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol. 15 No. 2 (2026); 882-895</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v15i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/peshr/article/view/50011/10141</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>