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Meningkatkan Pembelajaran Lompat Jauh Gaya Jongkok Melalui Media Bankas Pada Siswa Kelas V

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 4 No. 11 (2015)

DOI
10.15294/active.v4i11.8538
ISSN
2460-724X, 2252-6773
Terbit
2015-11-10
Penerbit
Department of Physical Education, Sport, Health and Recreation
Bahasa
eng

Abstrak

The purpose of this study to determine the improvement of learning outcomes with the game long jump longjump squat style through media used tires on students. This research method uses Classroom Action Research(CAR). Subjects were fifth grade students of SD Negeri 01 Kebojongan which amounts to 18 students.Theresults showed that the long jump squat force through media used tires can increase learning. In the initialconditions show learning results 44.44% (8 students who completed), at cycle 1 shows the results of study61.11% (11 students who completed) which means it has no increase from the initial condition but has notreached the expected target percentage, while in cycle 2 study results showed an increase of 83.33% (15 studentswho completed) which means it has reached the expected target percentage. Conclusions from this research isthe long jump squat style game through media used tires can improve learning outcomes long jump at the fifthgrade students of SD Negeri 01 Kebojongan District of Comal Pemalang Academic Year 2013/2014

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27 penulis · 78 tautan kepenulisan bersama · 7 lintas organisasi

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  • State University of Semarang
  • Universiti Teknologi MARA
  • Afiliasi tidak diketahui
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  • Organisasi sama
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Wahyu Ragil KurniawanState University of Semarang2
Harry PramonoState University of Semarang1
Shinta Della BestariState University of Semarang1
Muhammad Rizqi David SaputraState University of Semarang1
Ipang SetiawanState University of Semarang1
Moch Fahmi AbdulazizState University of Semarang1
Lukluil BadriyahState University of Semarang1
RuminiAfiliasi tidak diketahui1
Cahyo YuwonoState University of Semarang1
Muhammad Zidane NuralifState University of Semarang1
Catur NugrohoState University of Semarang1
Eka Erisza PutriState University of Semarang1
Ahmad PurwitoState University of Semarang1
Muhammad Rofi'ul HudaState University of Semarang1
Arizal Dani GustiraState University of Semarang1
Mohamat Luthfi WidjayantoState University of Semarang1
Tri NurharsonoState University of Semarang1
Bagus Kritianto SetiawanAfiliasi tidak diketahui1
Anggi PurwaditiaState University of Semarang1
Hermawan Pamot RaharjoState University of Semarang1
Tandiyo RahayuState University of Semarang1
Ranu Baskora Aji PutraState University of Semarang1
Ani Mazlina Dewi MohamedUniversiti Teknologi MARA1
Mohamad AnnasState University of Semarang1
Donny Wira Yudha KusumaState University of Semarang1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Meningkatkan Pembelajaran Lompat Jauh Gaya Jongkok Melalui Media Bankas Pada Siswa Kelas V</dc:title>
	<dc:creator>Meidhoni, Diki</dc:creator>
	<dc:creator>Suripto, Agus Widodo</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study to determine the improvement of learning outcomes with the game long jump longjump squat style through media used tires on students. This research method uses Classroom Action Research(CAR). Subjects were fifth grade students of SD Negeri 01 Kebojongan which amounts to 18 students.Theresults showed that the long jump squat force through media used tires can increase learning. In the initialconditions show learning results 44.44% (8 students who completed), at cycle 1 shows the results of study61.11% (11 students who completed) which means it has no increase from the initial condition but has notreached the expected target percentage, while in cycle 2 study results showed an increase of 83.33% (15 studentswho completed) which means it has reached the expected target percentage. Conclusions from this research isthe long jump squat style game through media used tires can improve learning outcomes long jump at the fifthgrade students of SD Negeri 01 Kebojongan District of Comal Pemalang Academic Year 2013/2014</dc:description>
	<dc:publisher xml:lang="en-US">Department of Physical Education, Sport, Health and Recreation</dc:publisher>
	<dc:date>2015-11-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/peshr/article/view/8538</dc:identifier>
	<dc:identifier>10.15294/active.v4i11.8538</dc:identifier>
	<dc:source xml:lang="en-US">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol 4 No 11 (2015): November 2015</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v4i11</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/peshr/article/view/8538/5684</dc:relation>
	<dc:relation>10.15294/active.v4i11.8538.g5684</dc:relation>
</oai_dc:dc>