Melola Discovery

← Melola Discovery

Jurnal

Jump Game Development as a Media in Improving Rough Motoric of The Kindergarten Students in Malind District-Merauke

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 10 No. 1 (2021) · hlm. 1–4

DOI
10.15294/active.v10i1.42625
ISSN
2460-724X, 2252-6773
Terbit
2021-02-28
Penerbit
Department of Physical Education, Sport, Health and Recreation
Bahasa
eng

Abstrak

The purpose of this research is to develop and produce a learning model for kindergarten students in Malind District in the form of Jump games. This method is a development research that refers to the Borg & Gall which has conducted, namely: (1) Conducting Preliminary Research and Gathering Information, (2) Developing Initial Product Forms, (3) Evaluation, (4) Revise First Product, (5) Field trials (20 students), (6) Revise Final Product and (7) Final Results through field trial revision. The questionnaire is used in collecting the data; the results obtained were expert evaluation, small group trials, and field trials. Data in the form of production results regarding product quality, product improvement, and the results of questionnaires by the students. Descriptive percentage used in analyzing data to reveal the psychomotor, cognitive, and affective aspects of students after using the product. Based on the results of the trials obtained, were 82% of Physical Education Experts (Good) and Field Trial 80% (Good), Learning Experts 83% (Good), and Small Group Trials 81% (Good). Based on the data that has been received above, it can be stated that Jump Game can be used by Kindergarten Students in Malind District, Merauke Regency because it can be accepted by students and produces a learning products.

Jaringan kolaborasi para penulis

8 penulis · 16 tautan kepenulisan bersama · 6 lintas organisasi

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Musamus Merauke University
  • State University of Semarang
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Thadius YambedoanMusamus Merauke University2
Tandiyo RahayuState University of Semarang1
Hari SetijonoState University of Semarang1
Mugiyo HartonoState University of Semarang1
Adi SumarsonoMusamus Merauke University1
Dani NurcholisMusamus Merauke University1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Jump Game Development as a Media in Improving Rough Motoric of The Kindergarten Students in Malind District-Merauke</dc:title>
	<dc:creator>Kuswoyo, Dilli Dwi</dc:creator>
	<dc:creator>Wasa, Carolus</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this research is to develop and produce a learning model for kindergarten students in Malind District in the form of Jump games. This method is a development research that refers to the Borg &amp;amp; Gall which has conducted, namely: (1) Conducting Preliminary Research and Gathering Information, (2) Developing Initial Product Forms, (3) Evaluation, (4) Revise First Product, (5) Field trials (20 students), (6) Revise Final Product and (7) Final Results through field trial revision. The questionnaire is used in collecting the data; the results obtained were expert evaluation, small group trials, and field trials. Data in the form of production results regarding product quality, product improvement, and the results of questionnaires by the students. Descriptive percentage used in analyzing data to reveal the psychomotor, cognitive, and affective aspects of students after using the product. Based on the results of the trials obtained, were 82% of Physical Education Experts (Good) and Field Trial 80% (Good), Learning Experts 83% (Good), and Small Group Trials 81% (Good). Based on the data that has been received above, it can be stated that Jump Game can be used by Kindergarten Students in Malind District, Merauke Regency because it can be accepted by students and produces a learning products.</dc:description>
	<dc:publisher xml:lang="en-US">Department of Physical Education, Sport, Health and Recreation</dc:publisher>
	<dc:date>2021-02-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/peshr/article/view/42625</dc:identifier>
	<dc:identifier>10.15294/active.v10i1.42625</dc:identifier>
	<dc:source xml:lang="en-US">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol 10 No 1 (2021); 1-4</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v10i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/peshr/article/view/42625/18629</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>