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Comparison of the Impact of Traditional Games and Small Games on Students' Physical Fitness

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 12 No. 3 (2023) · hlm. 308–315

DOI
10.15294/active.v12i3.72683
ISSN
2460-724X, 2252-6773
Terbit
2023-10-11
Penerbit
Department of Physical Education, Sport, Health and Recreation
Bahasa
eng

Abstrak

The purpose of this study is for teachers to know which game method is more feasible to use for the preparation of physical education learning programs on physical fitness. This type of research is quantitative associative with a quasi-experimental approach. The design of this study is a 2 x 2 factorial design. The population in this study was all students of SDN 67/V Tanjung Bojo, Batang Asam District, Tanjung Jabung Barat Regency, Jambi, totaling 117 people. Samples were taken using probability sampling, namely proportionate stratified random sampling divided by simple random sampling totaling 24 students, then grouped using matching ordinal pairing. The research instrument uses the TKJI test (Indonesian Physical Fitness Test). Data were analyzed by path analysis through 2-path AVAVA testing at α = 0.05. The results of hypothesis testing show: (1) There are differences in the level of physical fitness based on the provision of game forms where it is found in the table of hypothesis test results on the game row that a significance value of 0.000 is obtained, (2) There are differences in physical fitness levels based on test tests where there is a hypothesis test result table on the test row obtained a significance value of 0.001, (3) There is an interaction between game forms and test tests in determining the level physical fitness where found in the table of hypothesis test results in the test game row obtained a significance value of 0.04, (4) The average value of pre-test results of the physical fitness level of children who were given small games (15,917) was higher than children who were given traditional games (13,833), (5) The average post-test score of the physical fitness level of children given small games (15.33) was higher than children who were given traditional games (17,500). It was concluded that the provision of learning programs with small or traditional game methods both have an influence on students' physical fitness, but small games with modifications focused on students will have more influence on physical fitness

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/peshr/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Comparison of the Impact of Traditional Games and Small Games on Students' Physical Fitness</dc:title>
	<dc:creator>Yovira, May Nadira</dc:creator>
	<dc:creator>HB, Bafirman</dc:creator>
	<dc:creator>Barlian, Eri</dc:creator>
	<dc:creator>Emral, Emral</dc:creator>
	<dc:creator>Zarya, Fiky</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this study is for teachers to know which game method is more feasible to use for the preparation of physical education learning programs on physical fitness. This type of research is quantitative associative with a quasi-experimental approach. The design of this study is a 2 x 2 factorial design. The population in this study was all students of SDN 67/V Tanjung Bojo, Batang Asam District, Tanjung Jabung Barat Regency, Jambi, totaling 117 people. Samples were taken using probability sampling, namely proportionate stratified random sampling divided by simple random sampling totaling 24 students, then grouped using matching ordinal pairing. The research instrument uses the TKJI test (Indonesian Physical Fitness Test). Data were analyzed by path analysis through 2-path AVAVA testing at α = 0.05. The results of hypothesis testing show: (1) There are differences in the level of physical fitness based on the provision of game forms where it is found in the table of hypothesis test results on the game row that a significance value of 0.000 is obtained, (2) There are differences in physical fitness levels based on test tests where there is a hypothesis test result table on the test row obtained a significance value of 0.001, (3) There is an interaction between game forms and test tests in determining the level physical fitness where found in the table of hypothesis test results in the test game row obtained a significance value of 0.04, (4) The average value of pre-test results of the physical fitness level of children who were given small games (15,917) was higher than children who were given traditional games (13,833), (5) The average post-test score of the physical fitness level of children given small games (15.33) was higher than children who were given traditional games (17,500). It was concluded that the provision of learning programs with small or traditional game methods both have an influence on students' physical fitness, but small games with modifications focused on students will have more influence on physical fitness</dc:description>
	<dc:publisher xml:lang="en-US">Department of Physical Education, Sport, Health and Recreation</dc:publisher>
	<dc:date>2023-10-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/peshr/article/view/72683</dc:identifier>
	<dc:identifier>10.15294/active.v12i3.72683</dc:identifier>
	<dc:source xml:lang="en-US">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol 12 No 3 (2023); 308-315</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v12i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/peshr/article/view/72683/26361</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>