Melola Discovery

← Melola Discovery

Jurnal

Pengembangan Media Pembelajaran Video Animasi 2 Dimensi Berbasis Computing dan Slideshow Materi Cerita Rakyat Semarangan

Piwulang: Jurnal Pendidikan Bahasa Jawa · Vol. 12 No. 1 (2025) · hlm. 25–34

DOI
10.15294/sdc44794
ISSN
2714-867X, 2252-6307
Terbit
2025-07-01
Penerbit
Prodi Pendidikan Bahasa dan Sastra Jawa Universitas Negeri Semarang
Bahasa
eng

Abstrak

The impact of globalization has reduced students' appreciation of local culture, including folklores. Students' knowledge of folklore that developed in Semarang is still minimal so teachers need to apply suitable learning methods and media. The solution to the problem is to develop learning media in the form of animated videos of Semarangan folklore material. This research uses the method of Research and Development or development research. The data from this study were obtained from the needs analysis, namely teachers and students of SMP Negeri 12 Semarang using an instrument in the form of a questionnaire, and the results of validation tests from material experts and, media experts. The result of this research is that students and teachers need learning media in the form of animated audiovisual media. The prototype of animated media was designed based on the needs analysis of students and teachers. The selection of fonts, colors is adjusted to the interests of teachers and students, namely the selection of fonts, and a combination of bright colors. Based on the validation test results from material and media experts, the media that has been designed is included in the category that is very feasible as a learning media.

Kata kunci

Jaringan kolaborasi para penulis

4 penulis · 4 tautan kepenulisan bersama

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • State University of Semarang
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Tri Duto UtomoState University of Semarang1
Lulu Himmatul UlyaState University of Semarang1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/piwulang/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">Pengembangan Media Pembelajaran Video Animasi 2 Dimensi Berbasis Computing dan Slideshow Materi Cerita Rakyat Semarangan</dc:title>
	<dc:creator xml:lang="en">Sholahunnisa, Awalia</dc:creator>
	<dc:creator xml:lang="en">Insani, Nur Hanifah</dc:creator>
	<dc:subject xml:lang="en">Learning Media</dc:subject>
	<dc:subject xml:lang="en">Animation</dc:subject>
	<dc:subject xml:lang="en">Folklore</dc:subject>
	<dc:description xml:lang="en">The impact of globalization has reduced students' appreciation of local culture, including folklores. Students' knowledge of folklore that developed in Semarang is still minimal so teachers need to apply suitable learning methods and media. The solution to the problem is to develop learning media in the form of animated videos of Semarangan folklore material. This research uses the method of Research and Development or development research. The data from this study were obtained from the needs analysis, namely teachers and students of SMP Negeri 12 Semarang using an instrument in the form of a questionnaire, and the results of validation tests from material experts and , media experts. The result of this research is that students and teachers need learning media in the form of animated audiovisual media.&amp;nbsp; The prototype of animated media was designed based on the needs analysis of students and teachers. The selection of fonts, colors is adjusted to the interests of teachers and students, namely the selection of fonts, and a combination of bright colors.&amp;nbsp; Based on the validation test results from material and media experts, the media that has been designed is included in the category that is very feasible as a learning media.</dc:description>
	<dc:publisher xml:lang="en">Prodi Pendidikan Bahasa dan Sastra Jawa Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-07-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/piwulang/article/view/8538</dc:identifier>
	<dc:identifier>10.15294/sdc44794</dc:identifier>
	<dc:source xml:lang="en">Piwulang: Jurnal Pendidikan Bahasa Jawa; Vol. 12 No. 1 (2024): Piwulang: Jurnal Pendidikan Bahasa Jawa; 25-34</dc:source>
	<dc:source>2714-867X</dc:source>
	<dc:source>2252-6307</dc:source>
	<dc:source>10.15294/rmtasc43</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/piwulang/article/view/8538/805</dc:relation>
</oai_dc:dc>