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Strengthening Digital Literacy Education Based on Virtual Reality

Jurnal Puruhita · Vol. 6 No. 1 (2024) · hlm. 27–32

DOI
10.15294/puruhita.v6i1.76738
ISSN
2655-9668
Terbit
2024-02-29
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

In this increasingly advanced era of technology and information, culture with local wisdom should not be forgotten. The role of local wisdom critically changes and shapes global culture to be meaningful and in accordance with the social and cultural life of society, including in the world of education. Therefore, teachers are currently required to be able to preserve local values amidst the rapid flow of technological progress. One effort that can be made through learning activities using Virtual Reality by social studies teachers in Kudus Regency. Kudus Regency is rich in local wisdom that can be used as a source of social studies learning such as the Menara Kudus Mosque, Kretek Museum, Pati Ayam Site, Kudus Traditional House, etc. Through this local wisdom-based virtual reality, it is hoped that it can train students to preserve socio-cultural conservation values through local wisdom in Kudus Regency. Therefore, to achieve this goal, special skills are needed for teachers to package local wisdom in society into digital form. These skills must be possessed by teachers as educators so that social studies learning can run more meaningfully. The training method in this activity is Community Development Practice which includes team formation, goal formulation, target community identification, needs collection and analysis, problem solution priority determination, preparation, implementation, mentoring, review and evaluation, and ending with determining new needs and targets. The ability to develop digital learning media that is relevant to the times is certainly a skill that is very much needed by teachers in this digital era. Through this community service activity, teachers can improve their skills in developing virtual reality- based learning media. Teachers can package local wisdom materials in digital form which of course will be more appropriate for the native digital generation that currently dominates school benches.

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  • State University of Semarang
  • Tarumanagara University
  • Universiti Sains Malaysia
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
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Rekan penulisOrganisasiArtikel bersama
Arif PurnomoAfiliasi tidak diketahui12
Radini SintaAfiliasi tidak diketahui6
Noviani Achmad PutriAfiliasi tidak diketahui5
Adila Bunga MewangiAfiliasi tidak diketahui5
Tukidi .Afiliasi tidak diketahui4
Aisyah Nur Sayidatun NisaAfiliasi tidak diketahui3
Wasino WasinoTarumanagara University3
Divangga Ailul FirdausAfiliasi tidak diketahui3
Dinok SudiamiAfiliasi tidak diketahui3
Tukidi TukidiAfiliasi tidak diketahui3
Dyah Ayu Sagita PutriAfiliasi tidak diketahui2
Muh. SholehAfiliasi tidak diketahui2
Cahyo Budi UtomoAfiliasi tidak diketahui2
Ferani MulianingsihAfiliasi tidak diketahui2
Saiful RidloState University of Semarang1
Devi Ajeng EfriliandaState University of Semarang1
RodiyahState University of Semarang1
Kien Tsong ChauUniversiti Sains Malaysia1
Dina Ayu WidyastutiAfiliasi tidak diketahui1
Arif Nur HidayatAfiliasi tidak diketahui1
Egidia AloeveraAfiliasi tidak diketahui1
Deni ListiyoAfiliasi tidak diketahui1
Dewi Mukti SariAfiliasi tidak diketahui1
Farakh Lisda AuliaAfiliasi tidak diketahui1
Zuhrian Ivan ArviantoAfiliasi tidak diketahui1
Anang Widhi NirwansyahAfiliasi tidak diketahui1
Suharyati SuharyatiAfiliasi tidak diketahui1
Yadi SuryadiAfiliasi tidak diketahui1
Didi PramonoAfiliasi tidak diketahui1
Vina Nurul HusnaAfiliasi tidak diketahui1
Fulia Aji GustamanAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/puruhita/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Strengthening Digital Literacy Education Based on Virtual Reality</dc:title>
	<dc:creator>Ginanjar, Asep</dc:creator>
	<dc:creator>Zulfikasari, Sony</dc:creator>
	<dc:creator>Nisa, Aisyah Nur Sayidatun</dc:creator>
	<dc:creator>Hermanto, Fredy</dc:creator>
	<dc:creator>Putri, Noviani Achmad</dc:creator>
	<dc:creator>Wiranto, Aan Probo</dc:creator>
	<dc:creator>Lestari, Diah Ayu Puji</dc:creator>
	<dc:creator>Almanda, Rafi Larepa</dc:creator>
	<dc:creator>Refiyan, Tio Putra</dc:creator>
	<dc:description xml:lang="en-US">In this increasingly advanced era of technology and information, culture with local wisdom should not be forgotten. The role of local wisdom critically changes and shapes global culture to be meaningful and in accordance with the social and cultural life of society, including in the world of education. Therefore, teachers are currently required to be able to preserve local values amidst the rapid flow of technological progress. One effort that can be made through learning activities using Virtual Reality by social studies teachers in Kudus Regency. Kudus Regency is rich in local wisdom that can be used as a source of social studies learning such as the Menara Kudus Mosque, Kretek Museum, Pati Ayam Site, Kudus Traditional House, etc. Through this local wisdom-based virtual reality , it is hoped that it can train students to preserve socio-cultural conservation values through local wisdom in Kudus Regency. Therefore, to achieve this goal, special skills are needed for teachers to package local wisdom in society into digital form. These skills must be possessed by teachers as educators so that social studies learning can run more meaningfully. The training method in this activity is Community Development Practice which includes team formation, goal formulation, target community identification, needs collection and analysis, problem solution priority determination, preparation, implementation, mentoring, review and evaluation, and ending with determining new needs and targets. The ability to develop digital learning media that is relevant to the times is certainly a skill that is very much needed by teachers in this digital era. Through this community service activity, teachers can improve their skills in developing virtual reality- based learning media . Teachers can package local wisdom materials in digital form which of course will be more appropriate for the native digital generation that currently dominates school benches.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-02-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/puruhita/article/view/76738</dc:identifier>
	<dc:identifier>10.15294/puruhita.v6i1.76738</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Puruhita; Vol 6 No 1 (2024): February 2024; 27-32</dc:source>
	<dc:source>2655-9668</dc:source>
	<dc:source>10.15294/puruhita.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/puruhita/article/view/76738/26993</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Jurnal Puruhita</dc:rights>
</oai_dc:dc>