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Application of Fuzzy Logic in Visual Novel Evaluation System Using Unity 3D

Recursive Journal of Informatics · Vol. 3 No. 1 (2025) · hlm. 15–25

DOI
10.15294/rji.v3i1.1158
ISSN
2986-6588, 2963-5551
Terbit
2025-03-28
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Purpose: Visual novels, narrative-driven games focused on character interaction, commonly employ point-based evaluation systems that struggle to represent the inherent complexity and uncertainty of player choices. This research introduces a novel approach: integrating fuzzy logic into visual novel evaluation systems using Unity 3D. Fuzzy logic addresses the limitations of point-based systems by accounting for the "fuzzy" nature of player choice and its varied impact on story progression and character relationships. Methods/Study design/approach: A visual novel game was developed in Unity 3D, incorporating a fuzzy logic evaluation system for scoring player choices and assessing route progress. Fuzzy sets and membership functions were defined for key aspects like emotional response, character alignment, and plot development. These aspects were dynamically evaluated based on player dialogue selection, and individual scores were aggregated to generate a final route evaluation. Result/Findings: Testing demonstrated seamless integration of the fuzzy logic system within the game engine. Evaluation of conversation choices and route progression yielded accurate and nuanced scores, reflecting the varying weight of each decision based on narrative context and character interaction. Fuzzy logic facilitated the interpretation of "fuzzy" player choices, translating them into meaningful information for story progression and character relationships. Novelty/Originality/Value: This research presents a novel and promising approach to visual novel evaluation by leveraging the strengths of fuzzy logic. It overcomes the limitations of traditional point-based systems, capturing the complexity and dynamism of player choices within the narrative. The dynamic and responsive evaluation results enhance player engagement and provide a more immersive gaming experience.

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  • State University of Semarang
  • Institut Teknologi Kalimantan
  • Tun Hussein Onn University of Malaysia
  • Universitas PGRI Palembang
  • Afiliasi tidak diketahui
  • Organisasi berbeda
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Endang SugihartiState University of Semarang5
Florentina Yuni AriniState University of Semarang3
Rochmad RochmadAfiliasi tidak diketahui3
Amin SuyitnoAfiliasi tidak diketahui3
Alamsyah AlamsyahInstitut Teknologi Kalimantan2
Anggyi Trisnawan PutraAfiliasi tidak diketahui2
Novanka Agnes SekartajiAfiliasi tidak diketahui2
Irfan Fajar MuttaqinAfiliasi tidak diketahui2
Ramadhan Ridho ArrohmanAfiliasi tidak diketahui2
Dwijanto DwijantoAfiliasi tidak diketahui2
Putriaji HendikawatiAfiliasi tidak diketahui2
Mashuri MashuriAfiliasi tidak diketahui2
Budi PrasetiyoState University of Semarang1
Much Aziz MuslimTun Hussein Onn University of Malaysia1
Jumanto JumantoState University of Semarang1
Rofik RofikState University of Semarang1
Arif WidiyatmokoState University of Semarang1
Stephani Diah PamelasariState University of Semarang1
Arka YanitamaState University of Semarang1
Melissa Salma DarmawanState University of Semarang1
Aji SaputraUniversitas PGRI Palembang1
Desy Fitria AstutianingtyasAfiliasi tidak diketahui1
Syafa Nabilah SyahputraAfiliasi tidak diketahui1
Athoillah AthoillahAfiliasi tidak diketahui1
Kholiq BudimanAfiliasi tidak diketahui1
zaenal abidinAfiliasi tidak diketahui1
Anggoro Sakti AnindhitoAfiliasi tidak diketahui1
Fajar SujitoAfiliasi tidak diketahui1
Anita Wahyu MelindaAfiliasi tidak diketahui1
Isa AkhlisState University of Semarang1
Achmad Wahyu HidayatAfiliasi tidak diketahui1
Dian Rahman SyahputraAfiliasi tidak diketahui1
Safit FirmansyahAfiliasi tidak diketahui1
Anggil AgustaAfiliasi tidak diketahui1
Fachrizal Ahdy AndoyoAfiliasi tidak diketahui1
Margareta Ayu RiantikAfiliasi tidak diketahui1
Dandi Indra WijayaAfiliasi tidak diketahui1
Hanif Nur CahyaniAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/rji/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">Application of Fuzzy Logic in Visual Novel Evaluation System Using Unity 3D</dc:title>
	<dc:creator xml:lang="en">Memoriano, Epafraditus</dc:creator>
	<dc:creator xml:lang="en">Arifudin, Riza</dc:creator>
	<dc:subject xml:lang="en">Fuzzy logic</dc:subject>
	<dc:subject xml:lang="en">Unity 3D</dc:subject>
	<dc:subject xml:lang="en">narrative complexity</dc:subject>
	<dc:subject xml:lang="en">player choice</dc:subject>
	<dc:subject xml:lang="en">visual novel</dc:subject>
	<dc:subject xml:lang="en">game evaluation</dc:subject>
	<dc:description xml:lang="en">Purpose: Visual novels, narrative-driven games focused on character interaction, commonly employ point-based evaluation systems that struggle to represent the inherent complexity and uncertainty of player choices. This research introduces a novel approach: integrating fuzzy logic into visual novel evaluation systems using Unity 3D. Fuzzy logic addresses the limitations of point-based systems by accounting for the "fuzzy" nature of player choice and its varied impact on story progression and character relationships.
Methods/Study design/approach: A visual novel game was developed in Unity 3D, incorporating a fuzzy logic evaluation system for scoring player choices and assessing route progress. Fuzzy sets and membership functions were defined for key aspects like emotional response, character alignment, and plot development. These aspects were dynamically evaluated based on player dialogue selection, and individual scores were aggregated to generate a final route evaluation.
Result/Findings: Testing demonstrated seamless integration of the fuzzy logic system within the game engine. Evaluation of conversation choices and route progression yielded accurate and nuanced scores, reflecting the varying weight of each decision based on narrative context and character interaction. Fuzzy logic facilitated the interpretation of "fuzzy" player choices, translating them into meaningful information for story progression and character relationships.
Novelty/Originality/Value: This research presents a novel and promising approach to visual novel evaluation by leveraging the strengths of fuzzy logic. It overcomes the limitations of traditional point-based systems, capturing the complexity and dynamism of player choices within the narrative. The dynamic and responsive evaluation results enhance player engagement and provide a more immersive gaming experience.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-03-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/rji/article/view/1158</dc:identifier>
	<dc:identifier>10.15294/rji.v3i1.1158</dc:identifier>
	<dc:source xml:lang="en">Recursive Journal of Informatics; Vol. 3 No. 1 (2025): March 2025; 15-25</dc:source>
	<dc:source>2986-6588</dc:source>
	<dc:source>2963-5551</dc:source>
	<dc:source>10.15294/rji.v3i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/rji/article/view/1158/3431</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Recursive Journal of Informatics</dc:rights>
</oai_dc:dc>