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Application of Kahoot Media in Indonesian Language Learning for Grade V Students of Elementary School Aisyiyah Unggulan Gemolong

Seloka: Jurnal Pendidikan Bahasa dan Sastra Indonesia · Vol. 13 No. 3 (2024) · hlm. 214–223

ISSN
2502-4493, 2301-6744
Terbit
2024-12-30
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

In the digital era, technology integration in learning is one of the solutions to increase student motivation and participation. One innovation that has been implemented is the use of digital-based interactive media, such as Kahoot, which is designed to make the learning process more interesting. This study aims to: 1) describe the planning of Kahoot media application in Indonesian language learning, 2) describe the application of Kahoot media in Indonesian language learning, 3) describe the supporting factors and inhibiting factors of Kahoot media application in Indonesian language learning, and 4) describe solutions to overcome the inhibiting factors of Kahoot media in Indonesian language learning. The research method used is descriptive qualitative. This research design is a case study involving research subjects in the form of 1 teacher and fifth grade students of Aisyiyah Unggulan Gemolong Elementary School. Data collection techniques used observation, interviews, and documentation. Efforts to test the validity of data using triangulation of sources and techniques. The data obtained were then analyzed through data reduction, data presentation, and conclusion drawing. This research can contribute to the development of more engaging and interactive teaching methods, as well as support teachers in designing more effective teaching strategies. Additionally, the findings of this research can provide guidance for other schools to integrate technology into the learning process, thereby enhancing the overall quality of education.

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  • Muhammadiyah University of Surakarta
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Hanif MuslimahMuhammadiyah University of Surakarta1
Jeni PuspitasariMuhammadiyah University of Surakarta1
Samsudi SamsudiAfiliasi tidak diketahui1
Tri Joko RaharjoAfiliasi tidak diketahui1
DYP SugihartoAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/seloka/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">Application of Kahoot Media in Indonesian Language Learning for Grade V Students of Elementary School Aisyiyah Unggulan Gemolong</dc:title>
	<dc:creator xml:lang="en">Septia Ardiana</dc:creator>
	<dc:creator xml:lang="en">Sukartono Sukartono</dc:creator>
	<dc:description xml:lang="en">In the digital era, technology integration in learning is one of the solutions to increase student motivation and participation. One innovation that has been implemented is the use of digital-based interactive media, such as Kahoot, which is designed to make the learning process more interesting. This study aims to: 1) describe the planning of Kahoot media application in Indonesian language learning, 2) describe the application of Kahoot media in Indonesian language learning, 3) describe the supporting factors and inhibiting factors of Kahoot media application in Indonesian language learning, and 4) describe solutions to overcome the inhibiting factors of Kahoot media in Indonesian language learning. The research method used is descriptive qualitative. This research design is a case study involving research subjects in the form of 1 teacher and fifth grade students of Aisyiyah Unggulan Gemolong Elementary School. Data collection techniques used observation, interviews, and documentation. Efforts to test the validity of data using triangulation of sources and techniques.  The data obtained were then analyzed through data reduction, data presentation, and conclusion drawing. This research can contribute to the development of more engaging and interactive teaching methods, as well as support teachers in designing more effective teaching strategies. Additionally, the findings of this research can provide guidance for other schools to integrate technology into the learning process, thereby enhancing the overall quality of education.
 </dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-12-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/seloka/article/view/17145</dc:identifier>
	<dc:source xml:lang="en">Seloka: Jurnal Pendidikan Bahasa dan Sastra Indonesia; Vol. 13 No. 3 (2024): Special Issue; 214-223</dc:source>
	<dc:source>2502-4493</dc:source>
	<dc:source>2301-6744</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/seloka/article/view/17145/2469</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 Seloka: Jurnal Pendidikan Bahasa dan Sastra Indonesia</dc:rights>
</oai_dc:dc>