Melola Discovery

← Melola Discovery

Jurnal

Development of Double-Tail Generative Adversarial Network with Adaptive Style Transfer for Anime Background Production with Makoto Shinkai's Stylization

Scientific Journal of Informatics · Vol. 12 No. 1 (2025) · hlm. 159–170

DOI
10.15294/sji.v12i1.20850
ISSN
2407-7658, 2460-0040
Terbit
2025-06-06
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Purpose: Traditionally, 2D anime production involves the expertise of experienced animators and is labor-intensive and time-consuming. Generative adversarial networks (GANs) have been developed to create high-quality anime over the years. However, the developed GANs still have caveats, such as the presence of artifacts, high-frequency noise, color and semantic structure mismatches, blurring, and texture issues. Additionally, research on AI-generated anime images with a particular style is still lacking. Thus, this study aimed to develop double-tail generative adversarial network (DTGAN) with adaptive style transfer to generate quality anime background images aligning with Makoto Shinkai's anime style. Methods: A dataset of real world and anime images was collected and preprocessed. The training was run, and an inference process was done to generate background images with the anime style of Makoto Shinkai using DTGAN with adaptive style transfer. Evaluations of the images produced were performed using visual comparison and quantitative analysis using Fréchet Inception Distance (FID) and peak signal-to-noise ratio (PSNR). Result: Compared to other methods, the images generated by DTGAN with adaptive style transfer had the lowest FID and highest PSNR values of.38.7 and 19.4 dB, respectively. Visual comparison of the images against other methods and real anime image of Makoto Shinkai demonstrated that images from DTGAN had the best quality that matched Makoto's style, as observed from color, background preservation, photorealistic style, and light contrast. Novelty: These findings suggest that DTGAN with adaptive style transfer using adaptive instance normalization (AdaIN) and linearly adaptive denormalization (LADE) outperforms other methods, highlighting its practical use for 2D anime production.

Kata kunci

Jaringan kolaborasi para penulis

8 penulis · 15 tautan kepenulisan bersama · 5 lintas organisasi

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Universitas Amikom Yogyakarta
  • Indonesia International Institute for Life Sciences
  • Politeknik Pertanian Negeri Samarinda
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
KusriniUniversitas Amikom Yogyakarta3
Imron ImronPoliteknik Pertanian Negeri Samarinda1
Arli Aditya ParikesitIndonesia International Institute for Life Sciences1
Rizky NurdiansyahIndonesia International Institute for Life Sciences1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/sji/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">Development of Double-Tail Generative Adversarial Network with Adaptive Style Transfer for Anime Background Production with Makoto Shinkai's Stylization</dc:title>
	<dc:creator xml:lang="en">Purwanto, Agus</dc:creator>
	<dc:creator xml:lang="en">Kusrini, Kusrini</dc:creator>
	<dc:creator xml:lang="en">Utami, Ema</dc:creator>
	<dc:creator xml:lang="en">Agustriawan, David</dc:creator>
	<dc:subject xml:lang="en">Double-tail generative adversarial network</dc:subject>
	<dc:subject xml:lang="en">Anime background production</dc:subject>
	<dc:subject xml:lang="en">AdaIN</dc:subject>
	<dc:subject xml:lang="en">LADE</dc:subject>
	<dc:subject xml:lang="en">Makoto shinkai</dc:subject>
	<dc:description xml:lang="en">Purpose: Traditionally, 2D anime production involves the expertise of experienced animators and is labor-intensive and time-consuming. Generative adversarial networks (GANs) have been developed to create high-quality anime over the years. However, the developed GANs still have caveats, such as the presence of artifacts, high-frequency noise, color and semantic structure mismatches, blurring, and texture issues. Additionally, research on AI-generated anime images with a particular style is still lacking. Thus, this study aimed to develop double-tail generative adversarial network (DTGAN) with adaptive style transfer to generate quality anime background images aligning with Makoto Shinkai's anime style.
Methods: A dataset of real world and anime images was collected and preprocessed. The training was run, and an inference process was done to generate background images with the anime style of Makoto Shinkai using DTGAN with adaptive style transfer. Evaluations of the images produced were performed using visual comparison and quantitative analysis using Fréchet Inception Distance (FID) and peak signal-to-noise ratio (PSNR).
Result: Compared to other methods, the images generated by DTGAN with adaptive style transfer had the lowest FID and highest PSNR values of.38.7 and 19.4 dB, respectively. Visual comparison of the images against other methods and real anime image of Makoto Shinkai demonstrated that images from DTGAN had the best quality that matched Makoto's style, as observed from color, background preservation, photorealistic style, and light contrast.
Novelty: These findings suggest that DTGAN with adaptive style transfer using adaptive instance normalization (AdaIN) and linearly adaptive denormalization (LADE) outperforms other methods, highlighting its practical use for 2D anime production.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-06-06</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/sji/article/view/20850</dc:identifier>
	<dc:identifier>10.15294/sji.v12i1.20850</dc:identifier>
	<dc:source xml:lang="en">Scientific Journal of Informatics; Vol. 12 No. 1: Regular Issue; 159-170</dc:source>
	<dc:source>2407-7658</dc:source>
	<dc:source>2460-0040</dc:source>
	<dc:source>10.15294/sji.v12i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/sji/article/view/20850/4346</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Scientific Journal of Informatics</dc:rights>
</oai_dc:dc>