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MENINGKATKAN PARTISIPASI DAN KREASI BELAJAR SEJARAH KEMERDEKAAN MELALUI DRAMA DAN POSTER

Sosiolium: Jurnal Pembelajaran IPS · Vol. 7 No. 1 (2025) · hlm. 51–55

DOI
10.15294/sosiolium.v7i1.25138
ISSN
2685-4929
Terbit
2025-06-24
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Penelitian bertujuan meningatkan keterlibatan dan kreativitas siswa kelas 9 SMP dalam pembelajaran sejarah kemerdekaan Indonesia melalui metode pembelajaran bermain peran dan poster. Metode penelitian yang digunakan adalah penilaian tindakan kelas dengan jenis penelitian kualitatif. Data penelitian diperoleh dari observasi aktivitas guru dan siswa dan hasil tugas. Hasil penelitian menunjukkan terdapat peningkatan partisipasi siswa dalam pembelajaran, antusiasme siswa, dan hasil tugas yang menunjukkan pemahaman siswa terhadap materi. Siswa membuat poster sejarah menunjukkan pemahaman materi, namun partisipasi kurang karena 9 siswa tidak menyelesaikan tugas. Siswa bermain peran meningkatkan partisipasi dan kreativias siswa. Penilaian kreativitas dapat dinilai melalui poster yang telah dihasilkan. Penilaian proses membuat poster perlu dinilai melalui observasi. Metode pembelajaran poster dan tugas individu dapat melatih kreativitas personal siswa, sehingga keaktifan dalam pembelajaran kurang diperhatikan. The Research aims to improve and creativity of 9th grade junior high school students in learning Indonesian independence history through role-playing and poster learning methods. The reserarch method used is classroom action assessment with a qualitative research type. Research data was obtained from observations of teacher and student activities and task results. The results of the study showed that there was an increase in student participation in learning, student enthusiasm, and task results that showed student' understanding of the material. Students making history posters showed understanding of the material, but participation was low because 9 students did not complete the assignment. Students playing role-playing improved student participation and creativity. Creativity assessment can be assessed through the posters that have been produced. However, the assessment of the poster making process needs to be assessed through observation. The poster and individual assignment learning method can train student' personal creativity, so that their activeness in learning is less noticeable.

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35 penulis · 77 tautan kepenulisan bersama · 2 lintas organisasi

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  • State University of Semarang
  • Muhammadiyah University of Surakarta
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  • Organisasi berbeda
  • Organisasi sama
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Noviani Achmad PutriState University of Semarang4
Aisyah Nur Sayidatun NisaState University of Semarang4
Asep GinanjarState University of Semarang3
Arif PurnomoState University of Semarang3
Afif Abdan SyakuroAfiliasi tidak diketahui1
Deny ListiyoState University of Semarang1
Alifia Putri Tisa FandilahState University of Semarang1
Septya NurhayatiState University of Semarang1
Ochita IriannaState University of Semarang1
Pramudya Akbar DewanggaState University of Semarang1
Heldy PrasetyaState University of Semarang1
Ngainun NisaState University of Semarang1
Siti Ekowati RusdiniState University of Semarang1
Lukki LukitawatiState University of Semarang1
Zabidi Agus WinantoAfiliasi tidak diketahui1
YunitaState University of Semarang1
Rizqi HanifahState University of Semarang1
Nolix PratitiState University of Semarang1
Tukidi .State University of Semarang1
Sri LestariMuhammadiyah University of Surakarta1
Erfina Ayu WulandariState University of Semarang1
Isni Yun LasiState University of Semarang1
Tukidi TukidiState University of Semarang1
Fatrikha Najma UntsaState University of Semarang1
Reza NurmeipanState University of Semarang1
Muhammad Jaenal ArifinState University of Semarang1
Muhammad Fathur RofikState University of Semarang1
Rahmawati Dian PratiwiState University of Semarang1
Farid ShalihudinState University of Semarang1
Tri Wulan SariState University of Semarang1
Muhammad Hilmi HafidhuddinState University of Semarang1
Rahma Aulia FitriyanaState University of Semarang1
Ropi Ropi OktapianaState University of Semarang1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/sosiolium/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">MENINGKATKAN PARTISIPASI DAN KREASI BELAJAR SEJARAH KEMERDEKAAN MELALUI DRAMA DAN POSTER</dc:title>
	<dc:creator xml:lang="en">Adi Saputra</dc:creator>
	<dc:creator xml:lang="en">Fredy Hermanto</dc:creator>
	<dc:description xml:lang="en">Penelitian bertujuan meningatkan keterlibatan dan kreativitas siswa kelas 9 SMP dalam pembelajaran sejarah kemerdekaan Indonesia melalui metode pembelajaran bermain peran dan poster. Metode penelitian yang digunakan adalah penilaian tindakan kelas dengan jenis penelitian kualitatif. Data penelitian diperoleh dari observasi aktivitas guru dan siswa dan hasil tugas. Hasil penelitian menunjukkan terdapat peningkatan partisipasi siswa dalam pembelajaran, antusiasme siswa, dan hasil tugas yang menunjukkan pemahaman siswa terhadap materi. Siswa membuat poster sejarah menunjukkan pemahaman materi, namun partisipasi kurang karena 9 siswa tidak menyelesaikan tugas. Siswa bermain peran meningkatkan partisipasi dan kreativias siswa. Penilaian kreativitas dapat dinilai melalui poster yang telah dihasilkan. Penilaian proses membuat poster perlu dinilai melalui observasi. Metode pembelajaran poster dan tugas individu dapat melatih kreativitas personal siswa, sehingga keaktifan dalam pembelajaran kurang diperhatikan.
The Research aims to improve and creativity of 9th grade junior high school students in learning Indonesian independence history through role-playing and poster learning methods. The reserarch method used is classroom action assessment with a qualitative research type. Research data was obtained from observations of teacher and student activities and task results. The results of the study showed that there was an increase in student participation in learning, student enthusiasm, and task results that showed student' understanding of the material. Students making history posters showed understanding of the material, but participation was low because 9 students did not complete the assignment. Students playing role-playing improved student participation and creativity. Creativity assessment can be assessed through the posters that have been produced. However, the assessment of the poster making process needs to be assessed through observation. The poster and individual assignment learning method can train student' personal creativity, so that their activeness in learning is less noticeable. 
 </dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-06-24</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/sosiolium/article/view/25138</dc:identifier>
	<dc:identifier>10.15294/sosiolium.v7i1.25138</dc:identifier>
	<dc:source xml:lang="en">Sosiolium: Jurnal Pembelajaran IPS; Vol. 7 No. 1 (2025): April; 51-55</dc:source>
	<dc:source>2685-4929</dc:source>
	<dc:source>10.15294/sosiolium.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/sosiolium/article/view/25138/4478</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Sosiolium: Jurnal Pembelajaran IPS</dc:rights>
</oai_dc:dc>