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The Implementation of Using Role playing Method to Improve Cognitive Aktivities and Learning Outcomes Students' on Excretion System Material in SMPN 1 Batang

Journal of Biology Education · Vol. 7 No. 3 (2018) · hlm. 237–243

DOI
10.15294/jbe.v7i3.25551
ISSN
2540-833X, 2252-6579
Terbit
2018-11-30
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

One of the main learning problems in school today is the low absorptive capacity of students as evidenced by the average of the student’s learning outcomes is always still under KKM. The reason is that the learning conditions are still conventional and is still teacher centered learning so it does not touch the dimensional realm of the students themselves. The learning method implemented by the teacher is more dominated by teachers, so students tend to be passive and not given access to develop independently. This illustrates that the process of learning that takes place is not optimal. Efforts to achieve a high absorption students is realized by applying an active learning and fun. Appropriate learning method is a method of role playing. Learning to use the method of role playing is learning that requires students to actively participate in the learning and mastery learning materials development of imagination. The purpose of this study to apply the method of role playing in order to enhance the activity and the cognitive achievement of students on the material excretory system in SMPN 1 Batang. The study population was half of second class VIII SMP N 1 Batang and sample used is class VIII A and VIII E. Design study used is a quasi-experimental design from of pretest-posttest control group design. The results showed that the implementation of the method of role playing on learning excretory system can increase the activity and cognitive learning outcomes. The result of the increase was gotten in using N-Gain. Results obtained from the data that there is signifiant difference between the results before and after treatment (pretest-posttest). Based on the test results of N-gain, increased cognitive achievement experimental class (VIII A) amounted to 0.633 (moderate) and grade control (VIII E) 0.32 (moderate). Based on t test, showed that the value probability (sig.) <0.05 then Ho is rejected and Ha accepted. It means that there are differences in cognitive learning outcomes significantly between the control and the experimental class. The activity of students in class VIII A of 82.27% (very active) and VIII E amounted to 75.50% (Active). This indicates that the use of role playing method can increase the activity and cognitive learning outcomes of students.

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  • State University of Semarang
  • Diponegoro University
  • Hasanuddin University
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Rekan penulisOrganisasiArtikel bersama
R. SusantiAfiliasi tidak diketahui7
Lisdiana LisdianaAfiliasi tidak diketahui4
Mahalul AzamAfiliasi tidak diketahui4
Sri Ratna RahayuAfiliasi tidak diketahui3
Retno Sri IswariState University of Semarang3
Nugrahaningsih WHAfiliasi tidak diketahui3
Dewi MustikaningtyasAfiliasi tidak diketahui3
Widya Hary CahyatiAfiliasi tidak diketahui3
Oktia Woro Kasmini HandayaniState University of Semarang3
Intan ZainafreeAfiliasi tidak diketahui3
Wiwi IsnaeniState University of Semarang3
Dyah Rini IndriyantiState University of Semarang2
Dina Nur Anggraini NingrumAfiliasi tidak diketahui2
Saiful RidloState University of Semarang2
Niken SubektiState University of Semarang2
Enni Suwarsi RahayuState University of Semarang2
Ely RudyatmiAfiliasi tidak diketahui2
N. K. DewiAfiliasi tidak diketahui1
A. M. A. AhmedAfiliasi tidak diketahui1
Suryani As’ádHasanuddin University1
Sri Achadi NugraheniDiponegoro University1
Pingkan FristiwiDiponegoro University1
Fatimah Asri Fadhilah AuliaDiponegoro University1
Shafa Alya KamilaDiponegoro University1
widowati saputraAfiliasi tidak diketahui1
RR. Sri Ratna RahayuAfiliasi tidak diketahui1
Sumarti SumartiAfiliasi tidak diketahui1
Salsabila Kinaya Pranindita LalaAfiliasi tidak diketahui1
Yanuarita TursinawatiAfiliasi tidak diketahui1
LisdianaAfiliasi tidak diketahui1
Revinta Nur Aulia RochlyAfiliasi tidak diketahui1
Aditya MariantiAfiliasi tidak diketahui1
- MustofaAfiliasi tidak diketahui1
- UmarudinAfiliasi tidak diketahui1
Nurul HidayahAfiliasi tidak diketahui1
Siti Rofiatus Sa’adahAfiliasi tidak diketahui1
Intan Ayu ElissaAfiliasi tidak diketahui1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ujbe/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">The Implementation of Using Role playing Method to Improve Cognitive Aktivities and Learning Outcomes Students' on Excretion System Material in SMPN 1 Batang</dc:title>
	<dc:creator>Adiba, Daniar Arof</dc:creator>
	<dc:creator>Endang Susilowati, Sri Mulyani</dc:creator>
	<dc:creator>Yuniastuti, Ari</dc:creator>
	<dc:description xml:lang="en-US">One of the main learning problems in school today is the low absorptive capacity of students as evidenced by the average of the student’s learning outcomes is always still under KKM. The reason is that the learning conditions are still conventional and is still teacher centered learning so it does not touch the dimensional realm of the students themselves. The learning method implemented by the teacher is more dominated by teachers, so students tend to be passive and not given access to develop independently. This illustrates that the process of learning that takes place is not optimal. Efforts to achieve a high absorption students is realized by applying an active learning and fun. Appropriate learning method is a method of role playing. Learning to use the method of role playing is learning that requires students to actively participate in the learning and mastery learning materials development of imagination. The purpose of this study to apply the method of role playing in&amp;nbsp; order to enhance the activity and the cognitive achievement of students on the material excretory system in SMPN 1 Batang. The study population was half of second class VIII SMP N 1 Batang and sample used is class VIII A and VIII E. Design study used is a quasi-experimental design from of pretest-posttest control group design. The results showed that the implementation of the method of role playing on learning excretory system can increase the activity and cognitive learning outcomes. The result of the increase was gotten in using N-Gain. Results obtained from the data that there is signifiant difference between the results before and after treatment (pretest-posttest). Based on the test results of N-gain, increased cognitive achievement experimental class (VIII A) amounted to 0.633 (moderate) and grade control (VIII E) 0.32 (moderate). Based on t test, showed that the value probability (sig.) &amp;lt;0.05 then Ho is rejected and Ha accepted. It means that there are differences in cognitive learning outcomes significantly between the control and the experimental class. The activity of students in class VIII A of 82.27% (very active) and VIII E amounted to 75.50% (Active). This indicates that the use of role playing method can increase the activity and cognitive learning outcomes of students.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ujbe/article/view/25551</dc:identifier>
	<dc:identifier>10.15294/jbe.v7i3.25551</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Biology Education; Vol 7 No 3 (2018): December 2018; 237-243</dc:source>
	<dc:source>2540-833X</dc:source>
	<dc:source>2252-6579</dc:source>
	<dc:source>10.15294/jbe.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ujbe/article/view/25551/12054</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Journal of Biology Education</dc:rights>
</oai_dc:dc>