Melola Discovery

← Melola Discovery

Jurnal

The Development of an Android-Based Educational Game “Orang Kayo Hitam” Jambi Folklore to Improve Student Motivation at Al-Falah Kindergarten Jambi

Innovative Journal of Curriculum and Educational Technology · Vol. 11 No. 2 (2022) · hlm. 65–75

DOI
10.15294/ijcet.v11i2.57486
ISSN
2252-7125
Terbit
2022-11-30
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Fairy tales based on folklore are the right media to raise awareness of moral values. However, practically, it is often found that students are not interested in this kind of learning activity. The lack of interest in participating the learning activities can be caused by the learning media used by the teacher that is not attractive enough. This study developed and tested the feasibility and the effectiveness of an Android-based Orang Kayo Hitam Jambi folklore educational game. This study used the research and development method with the 4D model consisting of defining, designing, developing, and disseminating. The result of this study shows that the product feasibility assessment score through product validation from media experts was 3.8 (very feasible) and from material experts was 3.85 (very feasible). The effectiveness of this android-based Orang Kayo Hitam Jambi folklore educational game was tested through the hypothesis. The type of experimental research method used is One-Group Pretest-Postest Design in which the experiment is carried out in one group without a comparison group. The sample of this study were 30 students at Al-Falah Kindergarten. The result of the sig.(2-tailed) effectiveness test shows that the android-based Orang Kayo Hitam Jambi folklore educational game increases students' motivation in the learning process.

Jaringan kolaborasi para penulis

40 penulis · 93 tautan kepenulisan bersama · 9 lintas organisasi · menampilkan 40 yang paling banyak terhubung

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Universitas Jambi
  • Universitas Gadjah Mada
  • Hasanuddin University
  • Diponegoro University
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Tri SuratnoUniversitas Jambi3
Pradita Eko Prasetyo UtomoUniversitas Gadjah Mada3
Aulia SanovaAfiliasi tidak diketahui2
Daniel ArsaUniversitas Jambi2
Muhammad FarhanAfiliasi tidak diketahui2
Novita SariAfiliasi tidak diketahui2
Akhmad HabibiAfiliasi tidak diketahui2
Notasonda Soni PutraUniversitas Jambi1
Benedika Ferdian HutabaratUniversitas Jambi1
Andre Ilham SaputraAfiliasi tidak diketahui1
Indra WeniUniversitas Jambi1
Mutia Fadhila PutriAfiliasi tidak diketahui1
Shally YanovaAfiliasi tidak diketahui1
Tesa Ananda PutriUniversitas Jambi1
Nurlia Rizky AmandaAfiliasi tidak diketahui1
Afrida AfridaAfiliasi tidak diketahui1
Abu BakarAfiliasi tidak diketahui1
Nova SusantiAfiliasi tidak diketahui1
Nyimas MuazzomiAfiliasi tidak diketahui1
Dewi LestariHasanuddin University1
Reni AryaniAfiliasi tidak diketahui1
Rizqa Raaiqa BintanaAfiliasi tidak diketahui1
Hadiyanto HadiyantoDiponegoro University1
Arizal Dwi KurniaAfiliasi tidak diketahui1
Endang JulianaAfiliasi tidak diketahui1
Ahmad SaparudinAfiliasi tidak diketahui1
Tiya MaulidinaAfiliasi tidak diketahui1
Muqsith Naufal FikriAfiliasi tidak diketahui1
Doli SumarlinAfiliasi tidak diketahui1
Irvan WahyudiAfiliasi tidak diketahui1
Pikir Claudia Septiani GuloAfiliasi tidak diketahui1
Manaar ManaarAfiliasi tidak diketahui1
Yolla NoverinaAfiliasi tidak diketahui1
REGI MUKLIS SUBEKTIAfiliasi tidak diketahui1
Danish Wiedi Marchello SandiAfiliasi tidak diketahui1
EliyantiAfiliasi tidak diketahui1
Alif Aditya CandraAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ujet/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">The Development of an Android-Based Educational Game “Orang Kayo Hitam” Jambi Folklore to Improve Student Motivation at Al-Falah Kindergarten Jambi</dc:title>
	<dc:creator>Khaira, Ulfa</dc:creator>
	<dc:creator>Indryani, Indryani</dc:creator>
	<dc:creator>Rosyadi, Akhmad Fikri</dc:creator>
	<dc:description xml:lang="en-US">Fairy tales based on folklore are the right media to raise awareness of moral values. However, practically, it is often found that students are not interested in this kind of learning activity. The lack of interest in participating the learning activities can be caused by the learning media used by the teacher that is not attractive enough. This study developed and tested the feasibility and the effectiveness of an Android-based Orang Kayo Hitam Jambi folklore educational game. This study used the research and development method with the 4D model consisting of defining, designing, developing, and disseminating. The result of this study shows that the product feasibility assessment score through product validation from media experts was 3.8 (very feasible) and from material experts was 3.85 (very feasible). The effectiveness of this android-based Orang Kayo Hitam Jambi folklore educational game was tested through the hypothesis. The type of experimental research method used is One-Group Pretest-Postest Design in which the experiment is carried out in one group without a comparison group. The sample of this study were 30 students at Al-Falah Kindergarten. The result of the sig.(2-tailed) effectiveness test shows that the android-based Orang Kayo Hitam Jambi folklore educational game increases students' motivation in the learning process.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2022-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ujet/article/view/57486</dc:identifier>
	<dc:identifier>10.15294/ijcet.v11i2.57486</dc:identifier>
	<dc:source xml:lang="en-US">Innovative Journal of Curriculum and Educational Technology; Vol 11 No 2 (2022): November 2022; 65 - 75</dc:source>
	<dc:source>2252-7125</dc:source>
	<dc:source>10.15294/ijcet.v11i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ujet/article/view/57486/23037</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Innovative Journal of Curriculum and Educational Technology</dc:rights>
</oai_dc:dc>