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Sentiment Analysis of Wargaku Surabaya Apps Reviews using Naive Bayes and Support Vector Machine (SVM) Methods

Decode: Jurnal Pendidikan Teknologi Informasi · Vol. 6 No. 1 (2026) · pp. 40–50

DOI
10.51454/decode.v6i1.1565
ISSN
2775-1813, 2775-2984
Published
2026-01-27
Publisher
Universitas Muhammadiyah Kendari
License
creativecommons.org/licenses/by-sa/4.0/

Abstract

Digital public service applications in Indonesia are increasingly used to improve citizens access to government services, generating large volumes of feedback that are difficult to analyze manually. Moreover, many previous studies focus on polarity-based sentiment, which may not adequately capture specific user emotions. This study analyzes feedback on the Wargaku Surabaya application by classifying emotions into five categories: anger, disappointment, sadness, pride, and happiness. A total of 1,406 texts were collected (2021–2025), with 1,386 retained after preprocessing. Data were primarily sourced from Google Play Store reviews, supplemented by comments from Threads and YouTube. The research employs text preprocessing, TF-IDF weighting, and lexicon-based labelling with the generated labels reviewed on a subset of the dataset before model training. Emotion classification was performed using Naive Bayes (NB) and Support Vector Machine (SVM), evaluated via a train–test split and confusion matrix. Results show that SVM achieved 84% accuracy, 85% precision, 84% recall, and an 84% F1-score, outperforming NB with 58% accuracy. These findings indicate that SVM is more reliable for multi-class emotion classification in digital public services.

Collaboration network of the authors

16 authors · 41 co-authorship links · 4 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Dr. Soetomo
  • President University
  • Institut Teknologi Sepuluh Nopember
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Pamudi PamudiAffiliation unknown4
Erika DamayantiUniversitas Dr. Soetomo2
Slamet KacungUniversitas Dr. Soetomo2
Hengki SuhartoyoUniversitas Dr. Soetomo2
Akbar Febrian Dwi HastonoAffiliation unknown2
Seftin Fitri Ana WatiAffiliation unknown2
Maria Ilona Junide BriaAffiliation unknown2
SY. YulianiAffiliation unknown2
Leonardi Paris HasugianInstitut Teknologi Sepuluh Nopember1
Rangga SidikAffiliation unknown1
Marliana Budhiningtias WinantiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2775-1813/works, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Sentiment Analysis of Wargaku Surabaya Apps Reviews using Naive Bayes and Support Vector Machine (SVM) Methods</dc:title><dc:creator>Nur Fadilah, Liizah</dc:creator><dc:creator>Vitianingsih, Anik Vega</dc:creator><dc:creator>Kristyawan, Yudi</dc:creator><dc:creator>Lidya Maukar, Anastasia</dc:creator><dc:creator>Hikmawati, Nina Kurnia</dc:creator><dc:description>&lt;jats:p&gt;Digital public service applications in Indonesia are increasingly used to improve citizens access to government services, generating large volumes of feedback that are difficult to analyze manually. Moreover, many previous studies focus on polarity-based sentiment, which may not adequately capture specific user emotions. This study analyzes feedback on the Wargaku Surabaya application by classifying emotions into five categories: anger, disappointment, sadness, pride, and happiness. A total of 1,406 texts were collected (2021–2025), with 1,386 retained after preprocessing. Data were primarily sourced from Google Play Store reviews, supplemented by comments from Threads and YouTube. The research employs text preprocessing, TF-IDF weighting, and lexicon-based labelling with the generated labels reviewed on a subset of the dataset before model training. Emotion classification was performed using Naive Bayes (NB) and Support Vector Machine (SVM), evaluated via a train–test split and confusion matrix. Results show that SVM achieved 84% accuracy, 85% precision, 84% recall, and an 84% F1-score, outperforming NB with 58% accuracy. These findings indicate that SVM is more reliable for multi-class emotion classification in digital public services.&lt;/jats:p&gt;</dc:description><dc:publisher>Universitas Muhammadiyah Kendari</dc:publisher><dc:date>2026-01-27</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.51454/decode.v6i1.1565</dc:identifier><dc:identifier>10.51454/decode.v6i1.1565</dc:identifier><dc:source>Decode: Jurnal Pendidikan Teknologi Informasi; Vol 6 No 1 (2026); 40-50</dc:source><dc:source>2775-1813</dc:source><dc:source>2775-2984</dc:source><dc:relation>https://journal.umkendari.ac.id/decode/article/download/1565/807</dc:relation><dc:rights>https://creativecommons.org/licenses/by-sa/4.0/</dc:rights></oai_dc:dc>