Jurnal
Development of Learning Media Assisted by Geogebra and Interactive Games on Cone Material
Unnes Journal of Mathematics Education · Vol. 14 No. 1 (2025) · hlm. 12–21
ISSN 2460-5840, 2252-6927
Terbit 2025-03-19
Penerbit Universitas Negeri Semarang
Bahasa eng
Abstrak
The swift advancement of technology offers significant opportunities for the field of education. Technological progress serves as a tool to facilitate teaching and learning processes. One notable application is in the selection of learning media, which plays a crucial role in ensuring that educational activities align with current needs. The aim of this study is the researcher will develop learning media assisted by Geogebra and Interactive Games that are valid, practical, and effective on cone material. This study utilizes a research and development (R&D) approach, applying Thiagarajan’s 4-D model. The participants consisted of 26 students from class IX-B at the Laboratory Junior High School of Malang State University. The findings revealed that the media's validity scored an average of 80%, categorizing it as "Feasible," thus confirming its validity. Effectiveness was assessed by analyzing the test results of the 26 students, with an average score of 84, indicating strong effectiveness. Practicality was evaluated through a student feedback survey, which showed a practical rating of 80%. Based on these findings, the online interactive learning materials, utilizing GeoGebra and Construct 2 to create interactive games on cone volume, were deemed valid, practical, and effective, making them suitable for use in educational settings.
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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/ujme/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 6 Nov 2026.
Metadata asli (oai_dc)
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<dc:title xml:lang="en">Development of Learning Media Assisted by Geogebra and Interactive Games on Cone Material</dc:title>
<dc:creator xml:lang="en">Muazarah, Salma Farihah</dc:creator>
<dc:creator xml:lang="en">Qohar, Abd. </dc:creator>
<dc:creator xml:lang="en">Sisworo, Sisworo</dc:creator>
<dc:subject xml:lang="en">Media Development</dc:subject>
<dc:subject xml:lang="en">Construct 2</dc:subject>
<dc:subject xml:lang="en">GeoGebra</dc:subject>
<dc:subject xml:lang="en">4D Model</dc:subject>
<dc:subject xml:lang="en">Cone Volume</dc:subject>
<dc:description xml:lang="en">The swift advancement of technology offers significant opportunities for the field of education. Technological progress serves as a tool to facilitate teaching and learning processes. One notable application is in the selection of learning media, which plays a crucial role in ensuring that educational activities align with current needs. The aim of this study is the researcher will develop learning media assisted by Geogebra and Interactive Games that are valid, practical, and effective on cone material. This study utilizes a research and development (R&amp;D) approach, applying Thiagarajan’s 4-D model. The participants consisted of 26 students from class IX-B at the Laboratory Junior High School of Malang State University. The findings revealed that the media's validity scored an average of 80%, categorizing it as "Feasible," thus confirming its validity. Effectiveness was assessed by analyzing the test results of the 26 students, with an average score of 84, indicating strong effectiveness. Practicality was evaluated through a student feedback survey, which showed a practical rating of 80%. Based on these findings, the online interactive learning materials, utilizing GeoGebra and Construct 2 to create interactive games on cone volume, were deemed valid, practical, and effective, making them suitable for use in educational settings.</dc:description>
<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
<dc:date>2025-03-19</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/journals/ujme/article/view/19930</dc:identifier>
<dc:identifier>10.15294/ujme.v14i1.19930</dc:identifier>
<dc:source xml:lang="en">Unnes Journal of Mathematics Education; Vol. 14 No. 1 (2025): Reguler Issue; 12-21</dc:source>
<dc:source>2460-5840</dc:source>
<dc:source>2252-6927</dc:source>
<dc:source>10.15294/ujme.v14i1</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journal.unnes.ac.id/journals/ujme/article/view/19930/3313</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2025 Unnes Journal of Mathematics Education</dc:rights>
</oai_dc:dc>
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APA 7
Muazarah, S. F., Qohar, A., & Sisworo, S. (2025). Development of Learning Media Assisted by Geogebra and Interactive Games on Cone Material. Unnes Journal of Mathematics Education, 14(1), 12–21. https://doi.org/10.15294/ujme.v14i1.19930
Salin
IEEE
S. F. Muazarah, A. Qohar, and S. Sisworo, “Development of Learning Media Assisted by Geogebra and Interactive Games on Cone Material,” Unnes Journal of Mathematics Education, vol. 14, no. 1, pp. 12–21, 2025, doi: 10.15294/ujme.v14i1.19930.
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