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Incentive mechanism design for citizen reporting application using Stackelberg game

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 12 No. 2 (2022)

DOI
10.11591/ijece.v12i2.pp2147-2157
ISSN
2722-2578, 2088-8708
Published
2022-04-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-sa/4.0

Abstract

The growing utilization of smartphones equipped with various sensors to collect and analyze information around us highlights a paradigm called mobile crowdsensing. To motivate citizens’ participation in crowdsensing and compensate them for their resources, it is necessary to incentivize the participants for their sensing service. There are several studies that used the Stackelberg game to model the incentive mechanism, however, those studies did not include a budget constraint for limited budget case. Another challenge is to optimize crowdsourcer (government) profit in conducting crowdsensing under the limited budget then allocates the budget to several regional working units that are responsible for the specific city problems. We propose an incentive mechanism for mobile crowdsensing based on several identified incentive parameters using the Stackelberg game model and applied the MOOP (multi-objective optimization problem) to the incentive model in which the participant reputation is taken into account. The evaluation of the proposed incentive model is performed through simulations. The simulation indicated that the result appropriately corresponds to the theoretical properties of the model.

Collaboration network of the authors

30 authors · 63 co-authorship links · 9 across different organisations

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  • Bandung Institute of Technology
  • Maranatha Christian University
  • Politeknik Negeri Malang
  • Akademi Angkatan Udara
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Armein Z. R. LangiBandung Institute of Technology3
Carmadi MachbubBandung Institute of Technology2
Nur IksanBandung Institute of Technology2
Nanang HariyantoBandung Institute of Technology2
Yoanes BandungBandung Institute of Technology1
Herry Imanta SitepuBandung Institute of Technology1
Benhard SitohangBandung Institute of Technology1
Ahmad DahlanBandung Institute of Technology1
Dwi Hendratmo WidyantoroBandung Institute of Technology1
Ismail IsmailBandung Institute of Technology1
Hendrawan HendrawanBandung Institute of Technology1
Basuki Y. IskandarAffiliation unknown1
Sinung SuakantoBandung Institute of Technology1
Suhardi SuhardiBandung Institute of Technology1
Roberd SaragihBandung Institute of Technology1
Arry Akhmad ArmanBandung Institute of Technology1
Radiant Victor ImbarMaranatha Christian University1
Meliana Christianti JohanMaranatha Christian University1
Arwin Datumaya Wahyudi SumariPoliteknik Negeri Malang1
Adang Suwandi AhmadAkademi Angkatan Udara1
Aciek Ida WuryandariAffiliation unknown1
Farida Agustini WidjajatiAffiliation unknown1
Saiful AkbarBandung Institute of Technology1
Susetyo Bagas BhaskoroBandung Institute of Technology1
Fetty Fitriyanti LubisBandung Institute of Technology1
Yusep RosmansyahBandung Institute of Technology1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Incentive mechanism design for citizen reporting application using Stackelberg game</dc:title><dc:creator>Sanjaya, I Made Ariya</dc:creator><dc:creator>Harso Supangkat, Suhono</dc:creator><dc:creator>Sembiring, Jaka</dc:creator><dc:creator>Liana Aji, Widya</dc:creator><dc:description>&lt;jats:p&gt;&amp;lt;p&amp;gt;The growing utilization of smartphones equipped with various sensors to collect and analyze information around us highlights a paradigm called mobile crowdsensing. To motivate citizens’ participation in crowdsensing and compensate them for their resources, it is necessary to incentivize the participants for their sensing service. There are several studies that used the Stackelberg game to model the incentive mechanism, however, those studies did not include a budget constraint for limited budget case. Another challenge is to optimize crowdsourcer (government) profit in conducting crowdsensing under the limited budget then allocates the budget to several regional working units that are responsible for the specific city problems. We propose an incentive mechanism for mobile crowdsensing based on several identified incentive parameters using the Stackelberg game model and applied the MOOP (multi-objective optimization problem) to the incentive model in which the participant reputation is taken into account. The evaluation of the proposed incentive model is performed through simulations. The simulation indicated that the result appropriately corresponds to the theoretical properties of the model.&amp;lt;/p&amp;gt;&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2022-04-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v12i2.pp2147-2157</dc:identifier><dc:identifier>10.11591/ijece.v12i2.pp2147-2157</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 12 No 2 (2022); 2147</dc:source><dc:source>2722-2578</dc:source><dc:source>2088-8708</dc:source><dc:relation>http://ijece.iaescore.com/index.php/IJECE/article/viewFile/25103/15590</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>