Melola Discovery

← Melola Discovery

Open access Jurnal SINTA 1

Game development software engineering: digital educational game promoting algorithmic thinking

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 12 No. 5 (2022)

DOI
10.11591/ijece.v12i5.pp5393-5404
ISSN
2722-2578, 2088-8708
Published
2022-10-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-sa/4.0

Abstract

The purpose of this study is to create a digital educational game that promotes algorithmic thinking for elementary school students. However, the processes of game development differ from traditional software development which cannot guarantee its effectiveness in terms of human-machine interfaces. In this article, we propose a new game development software engineering (GDSE) as a model for game development. This new model aims to complement and mitigate the shortcomings of traditional software development. The principles of human-computer interaction are now incorporated in the new model. The GDSE includes design, development, usability inspection, game experience evaluation, educational value evaluation and release. It was used as a research method to develop a game that promotes algorithmic thinking for children. The results of this study are not only a digital educational game that promotes algorithmic thinking for children but also a new game development life cycle that guarantees the performance of digital games in terms of usability enhancement, game experience and educational value.

Collaboration network of the authors

7 authors · 13 co-authorship links · 4 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universiti of Malaysia Sabah
  • Suratthani Rajabhat University
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Dinna Nina Mohd NizamUniversiti of Malaysia Sabah1
Dylia Nursakinaz RudiyansahUniversiti of Malaysia Sabah1
Nooralisa Mohd TuahUniversiti of Malaysia Sabah1
Zaidatol Haslinda Abdullah SaniUniversiti of Malaysia Sabah1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Game development software engineering: digital educational game promoting algorithmic thinking</dc:title><dc:creator>Sungkaew, Kornchulee</dc:creator><dc:creator>Lungban, Piyamas</dc:creator><dc:creator>Lamhya, Sirinya</dc:creator><dc:description>&lt;jats:p&gt;&amp;lt;span&amp;gt;The purpose of this study is to create a digital educational game that promotes algorithmic thinking for elementary school students. However, the processes of game development differ from traditional software development which cannot guarantee its effectiveness in terms of human-machine interfaces. In this article, we propose a new game development software engineering (GDSE) as a model for game development. This new model aims to complement and mitigate the shortcomings of traditional software development. The principles of human-computer interaction are now incorporated in the new model. The GDSE includes design, development, usability inspection, game experience evaluation, educational value evaluation and release. It was used as a research method to develop a game that promotes algorithmic thinking for children. The results of this study are not only a digital educational game that promotes algorithmic thinking for children but also a new game development life cycle that guarantees the performance of digital games in terms of usability enhancement, game experience and educational value.&amp;lt;/span&amp;gt;&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2022-10-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v12i5.pp5393-5404</dc:identifier><dc:identifier>10.11591/ijece.v12i5.pp5393-5404</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 12 No 5 (2022); 5393</dc:source><dc:source>2722-2578</dc:source><dc:source>2088-8708</dc:source><dc:relation>https://ijece.iaescore.com/index.php/IJECE/article/viewFile/28464/15968</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>