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Game-based learning for nutrition literacy: Design and feasibility of an interactive snakes and ladders game in stunting-prone areas

Proceedings Academic Universitas Jambi · Vol. 1 No. 2 (2025) · hlm. 869–878

DOI
10.22437/proca.v1i2.50509
Terbit
2025-11-30
Penerbit
LPPM Universitas Jambi
Bahasa
en
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

Background: Nutrition education among elementary school children in stunting-prone areas remains limited and often relies on monotonous lecture-based approaches. Interactive learning strategies such as game-based education can enhance engagement, comprehension, and retention of health information. Objective: This study aimed to design, validate, and assess the feasibility of the interactive snakes and ladders game as a tool for promoting nutrition literacy among elementary school students. Methods: A Research and Development (R&D) approach adapted from the Borg and Gall model was employed in four phases: needs assessment, design and development, expert validation, and feasibility testing. Three experts evaluated the game using a structured validation form, while 60 students participated in classroom feasibility trials. Quantitative data were analyzed using descriptive statistics and the Content Validity Index (CVI), complemented by qualitative feedback from experts and users. Results: The overall CVI score of the game was 0.89, indicating high content validity. Expert feedback emphasized that the game’s content, visuals, and language were relevant and age-appropriate. Feasibility testing showed strong positive responses from students 95% found the game enjoyable, 90% reported increased knowledge, and teachers rated its classroom practicality at 90%. Observations revealed high enthusiasm and cooperation during gameplay. Conclusion: The game proved to be a valid, feasible, and engaging educational tool that effectively integrates entertainment and learning to enhance children’s nutrition literacy. Its low-cost and culturally relevant design makes it suitable for implementation in school-based health promotion programs, particularly in regions vulnerable to stunting.

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  • Universitas Jambi
  • Diponegoro University
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Ima MariaAfiliasi tidak diketahui28
Nuriyah NuriyahAfiliasi tidak diketahui26
Nyimas Natasha Ayu ShafiraAfiliasi tidak diketahui14
Anggelia PuspasariAfiliasi tidak diketahui14
Huntari HarahapAfiliasi tidak diketahui14
Amelia Dwi FitriAfiliasi tidak diketahui13
Rina Nofri EnisAfiliasi tidak diketahui12
Herlambang HerlambangUniversitas Jambi12
Citra MaharaniAfiliasi tidak diketahui11
AuroraAfiliasi tidak diketahui10
Attiya IstariniAfiliasi tidak diketahui8
Tengku Arief Buana PerkasaAfiliasi tidak diketahui8
Patrick Wiliam GadingAfiliasi tidak diketahui8
NuriyahAfiliasi tidak diketahui7
Mara Imam Taufiq SiregarAfiliasi tidak diketahui7
Tia Wida EkaputriAfiliasi tidak diketahui6
Maria Estela KarolinaAfiliasi tidak diketahui6
Miftahurrahmah MiftahurrahmahAfiliasi tidak diketahui6
Raihanah SuzanAfiliasi tidak diketahui5
Asro Hayani HarahapAfiliasi tidak diketahui5
HafizahAfiliasi tidak diketahui5
Esa Indah AyudiaAfiliasi tidak diketahui5
KamariyahAfiliasi tidak diketahui5
Ave Olivia RahmanAfiliasi tidak diketahui5
Irawan Anasta PutraAfiliasi tidak diketahui4
LipinwatiAfiliasi tidak diketahui4
Susan TarawifaAfiliasi tidak diketahui4
Diana Nur AfifahAfiliasi tidak diketahui3
Gemala AnjaniAfiliasi tidak diketahui3
Sri MulyaniDiponegoro University3
Rita HalimAfiliasi tidak diketahui3
Humaryanto HumaryantoAfiliasi tidak diketahui3
Hasna DewiAfiliasi tidak diketahui3
Hanina HaninaAfiliasi tidak diketahui3

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Sumber metadata: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/PROCA/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Game-based learning for nutrition literacy: Design and feasibility of an interactive snakes and ladders game in stunting-prone areas</dc:title>
	<dc:creator xml:lang="en">Aurora, Wahyu Indah Dewi</dc:creator>
	<dc:creator xml:lang="en">Syauqy, Ahmad</dc:creator>
	<dc:creator xml:lang="en">Sulistiawan, Andika</dc:creator>
	<dc:creator xml:lang="en">Iskandar, Mirna Marhami</dc:creator>
	<dc:creator xml:lang="en">Darmawan, Armaidi</dc:creator>
	<dc:creator xml:lang="en">Kusdiyah, Erny</dc:creator>
	<dc:subject xml:lang="en">Game-based learning; nutrition literacy; snakes and ladders; stunting prevention; nutritional epidemiology</dc:subject>
	<dc:description xml:lang="en">Background: Nutrition education among elementary school children in stunting-prone areas remains limited and often relies on monotonous lecture-based approaches. Interactive learning strategies such as game-based education can enhance engagement, comprehension, and retention of health information. Objective: This study aimed to design, validate, and assess the feasibility of the interactive snakes and ladders game as a tool for promoting nutrition literacy among elementary school students. Methods: A Research and Development (R&amp;amp;D) approach adapted from the Borg and Gall model was employed in four phases: needs assessment, design and development, expert validation, and feasibility testing. Three experts evaluated the game using a structured validation form, while 60 students participated in classroom feasibility trials. Quantitative data were analyzed using descriptive statistics and the Content Validity Index (CVI), complemented by qualitative feedback from experts and users. Results: The overall CVI score of the game was 0.89, indicating high content validity. Expert feedback emphasized that the game’s content, visuals, and language were relevant and age-appropriate. Feasibility testing showed strong positive responses from students 95% found the game enjoyable, 90% reported increased knowledge, and teachers rated its classroom practicality at 90%. Observations revealed high enthusiasm and cooperation during gameplay. Conclusion: The game proved to be a valid, feasible, and engaging educational tool that effectively integrates entertainment and learning to enhance children’s nutrition literacy. Its low-cost and culturally relevant design makes it suitable for implementation in school-based health promotion programs, particularly in regions vulnerable to stunting.</dc:description>
	<dc:publisher xml:lang="en">LPPM Universitas Jambi</dc:publisher>
	<dc:date>2025-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/PROCA/article/view/50509</dc:identifier>
	<dc:identifier>10.22437/proca.v1i2.50509</dc:identifier>
	<dc:source xml:lang="en">Proceedings Academic Universitas Jambi; Vol. 1 No. 2 (2025): The 6th Jambi Medicine and Health Science International Conference (JAMHESIC); 869-878</dc:source>
	<dc:source>10.22437/proca.v1i2</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/PROCA/article/view/50509/22693</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Wahyu Indah Dewi Aurora, Ahmad Syauqy, Andika Sulistiawan, Mirna Marhami Iskandar, Armaidi Darmawan, Erny Kusdiyah</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>