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Pengembangan Media Teka Teki Silang Berbasis Model Teams Games Tournament terhadap Motivasi dan Hasil Belajar IPA Materi Biologi Kelas VII MTs As-Salam Palembang

BIODIK · Vol. 11 No. 03 (2025) · hlm. 531–544

DOI
10.22437/biodik.v11i03.47641
ISSN
2580-0922, 2460-2612
Terbit
2025-09-17
Penerbit
Program Studi Pendidikan Biologi FKIP Universitas Jambi
Bahasa
en
Lisensi
creativecommons.org/licenses/by-nc-sa/4.0

Abstrak

This study aims to develop TTS media based on the Teams Games Tournament model and to determine the validity, practicality, effectiveness, motivation, and learning outcomes in science material. The method used in this study is the 4D development model (define, design, develop, and disseminate). The product trial was conducted on 25 students in class VII MTs As-Salam Palembang, also involving one science teacher as a respondent for the practicality test. The results showed that after validation by language experts, materials, media, learning devices and teaching materials, it was obtained that the average indicator for language was 78%, material 78%, and media 79% with good and valid qualifications. In learning devices, the average indicator was 94% and teaching materials 84% with very good qualifications and very valid information. The results of the expert assessment of media practicality obtained an average indicator, namely 86% of teachers with valid qualifications and 84% of students with very strong qualifications. Based on the results of the tabulation of student response data on the effectiveness of the biology TTS media, a percentage of 81.16% was obtained with a very high category. Then the value of student responses to learning activities was 88.05 with very good criteria. This study shows that the TTS media based on the Teams Games Tournament model developed has met the criteria of validity, practicality, and effectiveness. High validity indicates that the content and media developed are in accordance with learning standards. High practicality from teachers and students indicates that this media is easy to use and helps in the learning process. Increased motivation and learning outcomes are classified as moderate indicating that the use of this media can have a positive impact on students' understanding of concepts. However, in the future this media can continue to be refined to be able to produce higher improvements. It can be concluded that by using TTS media, students can be motivated in the learning process because they learn while playing.

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  • Universitas Ahmad Dahlan
  • Sriwijaya University
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Sri WardhaniAfiliasi tidak diketahui4
Indawan SyahriAfiliasi tidak diketahui3
Eka LokistawaraAfiliasi tidak diketahui1
Muhsin ChatibAfiliasi tidak diketahui1
Rusdy A SirojAfiliasi tidak diketahui1
Septi KurniaAfiliasi tidak diketahui1
Joko PurwadiUniversitas Ahmad Dahlan1
Astrid S.W. SumahAfiliasi tidak diketahui1
Tri FathanAfiliasi tidak diketahui1
Wulandari SaputriSriwijaya University1
Suhartati SuhartatiAfiliasi tidak diketahui1
Marlina Ummas GenisaAfiliasi tidak diketahui1
Desy Yuliana SariAfiliasi tidak diketahui1
Silvyanda IkopalaAfiliasi tidak diketahui1
Siti RochmaAfiliasi tidak diketahui1
Marlina Ummas GennisaAfiliasi tidak diketahui1

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Sumber metadata: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/biodik/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Pengembangan Media Teka Teki Silang Berbasis Model Teams Games Tournament terhadap Motivasi dan Hasil Belajar IPA Materi Biologi Kelas VII MTs As-Salam Palembang</dc:title>
	<dc:creator xml:lang="en">Yusnia, Yeni</dc:creator>
	<dc:creator xml:lang="en">Hidayat, Saleh</dc:creator>
	<dc:creator xml:lang="en">Astriani, Meli</dc:creator>
	<dc:description xml:lang="en">This study aims to develop TTS media based on the Teams Games Tournament model and to determine the validity, practicality, effectiveness, motivation, and learning outcomes in science material. The method used in this study is the 4D development model (define, design, develop, and disseminate). The product trial was conducted on 25 students in class VII&amp;nbsp;MTs As-Salam&amp;nbsp;Palembang, also involving one science teacher as a respondent for the practicality test. The results showed that after validation by language experts, materials, media, learning devices and teaching materials, it was obtained that the average indicator for language was 78%, material 78%, and media 79% with good and valid qualifications. In learning devices, the average indicator was 94% and teaching materials 84% with very good qualifications and very valid information.&amp;nbsp;The results of the expert assessment of media practicality obtained an average indicator, namely 86% of teachers with valid qualifications and 84% of students with very strong qualifications. Based on the results of the tabulation of student response data on the effectiveness of the biology TTS media, a percentage of 81.16% was obtained with a very high category. Then the value of student responses to learning activities was 88.05 with very good criteria. This study shows that the TTS media based on the Teams Games Tournament model developed has met the criteria of validity, practicality, and effectiveness. High validity indicates that the content and media developed are in accordance with learning standards. High practicality from teachers and students indicates that this media is easy to use and helps in the learning process. Increased motivation and learning outcomes are classified as moderate indicating that the use of this media can have a positive impact on students' understanding of concepts. However, in the future this media can continue to be refined to be able to produce higher improvements. It can be concluded that by using TTS media, students can be motivated in the learning process because they learn while playing.</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Biologi FKIP Universitas Jambi</dc:publisher>
	<dc:date>2025-09-17</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/biodik/article/view/47641</dc:identifier>
	<dc:identifier>10.22437/biodik.v11i03.47641</dc:identifier>
	<dc:source xml:lang="en">BIODIK; Vol. 11 No. 03 (2025): September 2025 ; 531-544</dc:source>
	<dc:source>2580-0922</dc:source>
	<dc:source>2460-2612</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/biodik/article/view/47641/22121</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Yeni Yusnia, Saleh Hidayat, Meli Astriani</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
</oai_dc:dc>