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Students’ Perception on Learning Speaking English by Using English Domino Games: The Case of a Private University

Indonesian Research Journal in Education |IRJE| · Vol. 6 No. 1 (2022) · hlm. 28–42

DOI
10.22437/irje.v6i1.15327
ISSN
2580-5711
Terbit
2022-02-15
Penerbit
Universitas Jambi, Indonesia
Bahasa
en
Lisensi
creativecommons.org/licenses/by-nc-sa/4.0

Abstrak

This research aimed to see the students’ perception in practicing speaking English using the English Domino game. It was conducted using qualitative research with a case study approach. Fifteen students of the English Department at a private university in Muara Bungo were chosen by using purposive sampling. Furthermore, this research used interviews related to their experience and motivation in speaking English with the domino games to collect the data. The results indicated that the students’ motivation in practicing speaking in English increased by using the English domino games. Most of the students felt relaxed and confident to speak while playing English Domino. They were also excited and motivated to take their turns in telling the connected story. This kind of game can be an alternative for teaching English, particularly speaking in a non-English speaking country.

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Sumber metadata: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/irje/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Students’ Perception on Learning Speaking English by Using English Domino Games: The Case of a Private University</dc:title>
	<dc:creator xml:lang="en">Oktavia, Diana</dc:creator>
	<dc:creator xml:lang="en">Lestari, Renda</dc:creator>
	<dc:description xml:lang="en">This research aimed to see the students’ perception in practicing speaking English using the English Domino game. It was conducted using qualitative research with a case study approach. Fifteen students of the English Department at a private university in Muara Bungo were chosen by using purposive sampling. Furthermore, this research used interviews related to their experience and motivation in speaking English with the domino games to collect the data. The results indicated that the students’ motivation in practicing speaking in English increased by using the English domino games. Most of the students felt relaxed and confident to speak while playing English Domino. They were also excited and motivated to take their turns in telling the connected story. This kind of game can be an alternative for teaching English, particularly speaking in a non-English speaking country.</dc:description>
	<dc:publisher xml:lang="en">Universitas Jambi, Indonesia</dc:publisher>
	<dc:date>2022-02-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/irje/article/view/15327</dc:identifier>
	<dc:identifier>10.22437/irje.v6i1.15327</dc:identifier>
	<dc:source xml:lang="en">Indonesian Research Journal in Education |IRJE|; Vol. 6 No. 1 (2022): IRJE |Indonesian Research Journal in Education| ; 28-42</dc:source>
	<dc:source>2580-5711</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/irje/article/view/15327/13002</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2022 Indonesian Research Journal in Education |IRJE|</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
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