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Enhancing the Understanding of Fundamental Concepts in Chemical Engineering Through Educational Adventure Games

Journal of The Indonesian Society of Integrated Chemistry · Vol. 16 No. 2 (2024) · hlm. 129–135

DOI
10.22437/jisic.v16i2.38205
ISSN
2621-5543, 2085-1715
Terbit
2024-12-30
Penerbit
Pendidikan Kimia FKIP Universitas Jambi
Bahasa
en
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

Understanding the fundamental concepts of chemical engineering often poses a challenge for students, primarily due to the complexity of the material and the necessity for critical thinking and in-depth analysis skills. This study aims to develop an educational adventure game as an innovative learning medium to improve students' comprehension of basic chemical engineering concepts. The game is designed using the waterfall development model, which comprises six stages: needs analysis, system design, implementation, testing, deployment, and maintenance. The game content integrates a case-method approach, where students actively assume the role of the main character tasked with solving various chemical engineering-related cases and challenges within an interactive virtual environment. Validation results demonstrate that the game is highly feasible as a learning medium, with a feasibility rating of 94% from subject matter experts and 90.5% from media experts. Trials conducted with small and large student groups revealed practicality levels of 97.07% and 96.8%, respectively, indicating that the game is both effective and well-received by students. The educational adventure game not only enhances learning motivation but also supports the development of critical thinking and problem-solving skills among students. This research contributes to the advancement of innovative technology-based learning media for education in the digital era.

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14 penulis · 46 tautan kepenulisan bersama · 10 lintas organisasi

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  • Universitas Pendidikan Ganesha
  • Universitas Jambi
  • Universitas Halu Oleo
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
I Nyoman Pasek NugrahaUniversitas Pendidikan Ganesha5
Zurweni ZurweniUniversitas Jambi3
Edi ElisaAfiliasi tidak diketahui2
I Gede WiratmajaAfiliasi tidak diketahui2
I Nyoman Pasek NugrahaAfiliasi tidak diketahui2
Kadek Rihendra DantesAfiliasi tidak diketahui2
Kadek Rihendra DantesUniversitas Pendidikan Ganesha2
Gede WidayanaUniversitas Pendidikan Ganesha2
Sri WahyuniUniversitas Halu Oleo1
Affan MalikUniversitas Jambi1
Pitnelly PitnellyAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/jisic/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Enhancing the Understanding of Fundamental Concepts in Chemical Engineering Through Educational Adventure Games</dc:title>
	<dc:creator xml:lang="en">Elisa, Edi</dc:creator>
	<dc:creator xml:lang="en">Wiratmaja, I Gede</dc:creator>
	<dc:creator xml:lang="en">Mardhotillah, Bunga</dc:creator>
	<dc:description xml:lang="en">Understanding the fundamental concepts of chemical engineering often poses a challenge for students, primarily due to the complexity of the material and the necessity for critical thinking and in-depth analysis skills. This study aims to develop an educational adventure game as an innovative learning medium to improve students' comprehension of basic chemical engineering concepts. The game is designed using the waterfall development model, which comprises six stages: needs analysis, system design, implementation, testing, deployment, and maintenance. The game content integrates a case-method approach, where students actively assume the role of the main character tasked with solving various chemical engineering-related cases and challenges within an interactive virtual environment. Validation results demonstrate that the game is highly feasible as a learning medium, with a feasibility rating of 94% from subject matter experts and 90.5% from media experts. Trials conducted with small and large student groups revealed practicality levels of 97.07% and 96.8%, respectively, indicating that the game is both effective and well-received by students. The educational adventure game not only enhances learning motivation but also supports the development of critical thinking and problem-solving skills among students. This research contributes to the advancement of innovative technology-based learning media for education in the digital era.</dc:description>
	<dc:publisher xml:lang="en">Pendidikan Kimia FKIP Universitas Jambi</dc:publisher>
	<dc:date>2024-12-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/jisic/article/view/38205</dc:identifier>
	<dc:identifier>10.22437/jisic.v16i2.38205</dc:identifier>
	<dc:source xml:lang="en">Journal of The Indonesian Society of Integrated Chemistry; Vol. 16 No. 2 (2024): Journal of The Indonesian Society of Integrated Chemistry; 129-135</dc:source>
	<dc:source>2621-5543</dc:source>
	<dc:source>2085-1715</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/jisic/article/view/38205/19904</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 Edi Elisa, I Gede Wiratmaja, Bunga Mardhotillah</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>