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Simaksaja: visual novel game with TyranoBuilder software for Islamic moderation in elementary schools

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 14 No. 3 (2024)

DOI
10.11591/ijece.v14i3.pp2955-2964
ISSN
2722-2578, 2088-8708
Published
2024-06-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-sa/4.0

Abstract

The study aims to determine the development, feasibility, and effectiveness of the Simaksaja game. The research was conducted due to the lack of development of digital games based on religious moderation in elementary schools. This research and development refer to the analysis, design, development, implementation, and evaluation (ADDIE) type of Dick, Carey, and Carey model. Data were collected through student and teacher needs analysis, media expert and material expert validation tests, effectiveness tests, structured observation, in-depth interviews, and document study. The research subjects were 46 teachers and 46 students for the needs analysis and effectiveness test in 2 schools in the District and City of Magelang. The research findings stated that the game features character-driven material, the introduction of the characters Ning and Gus, and quizzes. Based on the feasibility test, the game expert scored 72%, the moderation material expert 88%, and the Aswaja Annahdliyah material expert 72%, and it was feasible to use. This game is effective based on the effectiveness test in two elementary schools, scoring 80% from the educators’ response and 87% from the students’ response. The novelty of the research is that the TyranoBuilder game contains religious moderation characters, Aswaja Annahdliyah, Pancasila student profile, and Rahmatan Lil Alamin student profile.

Collaboration network of the authors

11 authors · 30 co-authorship links · 11 across different organisations

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  • Institut Islam Nahdlatul Ulama Temanggung
  • National Research and Innovation Agency
  • Universitas Islam Al Azhar Gresik
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Aji SofanudinNational Research and Innovation Agency1
Moh. Syafi’Institut Islam Nahdlatul Ulama Temanggung1
Novena Ade Fredyarini SoedjiwoAffiliation unknown1
Ana Sofiyatul AzizahInstitut Islam Nahdlatul Ulama Temanggung1
Muhamad ArifUniversitas Islam Al Azhar Gresik1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Simaksaja: visual novel game with TyranoBuilder software for Islamic moderation in elementary schools</dc:title><dc:creator>Ibda, Hamidulloh</dc:creator><dc:creator>Aniqoh, Aniqoh</dc:creator><dc:creator>Muntakhib, Ahmad</dc:creator><dc:creator>Mar’atussolichah, Mar’atussolichah</dc:creator><dc:creator>Fadhilah, Trifka Dila</dc:creator><dc:creator>Rakhmawati, Nurma Febri</dc:creator><dc:description>&lt;jats:p&gt;The study aims to determine the development, feasibility, and effectiveness of the Simaksaja game. The research was conducted due to the lack of development of digital games based on religious moderation in elementary schools. This research and development refer to the analysis, design, development, implementation, and evaluation (ADDIE) type of Dick, Carey, and Carey model. Data were collected through student and teacher needs analysis, media expert and material expert validation tests, effectiveness tests, structured observation, in-depth interviews, and document study. The research subjects were 46 teachers and 46 students for the needs analysis and effectiveness test in 2 schools in the District and City of Magelang. The research findings stated that the game features character-driven material, the introduction of the characters Ning and Gus, and quizzes. Based on the feasibility test, the game expert scored 72%, the moderation material expert 88%, and the Aswaja Annahdliyah material expert 72%, and it was feasible to use. This game is effective based on the effectiveness test in two elementary schools, scoring 80% from the educators’ response and 87% from the students’ response. The novelty of the research is that the TyranoBuilder game contains religious moderation characters, Aswaja Annahdliyah, Pancasila student profile, and Rahmatan Lil Alamin student profile.&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2024-06-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v14i3.pp2955-2964</dc:identifier><dc:identifier>10.11591/ijece.v14i3.pp2955-2964</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 14 No 3 (2024); 2955</dc:source><dc:source>2722-2578</dc:source><dc:source>2088-8708</dc:source><dc:relation>https://ijece.iaescore.com/index.php/IJECE/article/viewFile/34914/17391</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>