Melola Discovery

← Melola Discovery

Open access Jurnal SINTA 1

Developing decision-making serious games using Ren’Py visual novel engine

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 14 No. 5 (2024)

DOI
10.11591/ijece.v14i5.pp5458-5467
ISSN
2722-2578, 2088-8708
Published
2024-10-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-sa/4.0

Abstract

Serious games are effective tools defined as games designed with a focus on explicit utility rather than the generally construed notion of games purely as a source of entertainment. Decision-making games are a type of serious game that can be developed with the intent of studying behavior, educating, appraising or other similar applications that benefit through the information collected from the decision-making process. Digital versions of serious games are gaining prominence due to a higher level of interactivity and complexity, especially in Human-Agent Interaction (HAI) applications. The development of digital serious games generally extends beyond software developers, typically involving individuals from diverse backgrounds who may not possess the necessary programming skills required for the development process. The paper proposed the use of Ren’Py, an open-source visual novel game engine as a platform to develop decision-making games. The study examined the Ren'Py game engine’s potential through an assessment of the development process for the production of a decision-making serious game. Findings showed that Ren’Py satisfies the need for a relatively easy-to-develop platform for decision-making-based serious games due to its built-in systems that conform to currently applied serious decision-making game design principles.

Collaboration network of the authors

3 authors · 3 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • International Islamic University Malaysia
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Developing decision-making serious games using Ren’Py visual novel engine</dc:title><dc:creator>Hafizalshah, Muhammad Hariz</dc:creator><dc:creator>Ghazali, Aimi Shazwani</dc:creator><dc:creator>Sidek, Shahrul Na’im</dc:creator><dc:description>&lt;jats:p&gt;Serious games are effective tools defined as games designed with a focus on explicit utility rather than the generally construed notion of games purely as a source of entertainment. Decision-making games are a type of serious game that can be developed with the intent of studying behavior, educating, appraising or other similar applications that benefit through the information collected from the decision-making process. Digital versions of serious games are gaining prominence due to a higher level of interactivity and complexity, especially in Human-Agent Interaction (HAI) applications. The development of digital serious games generally extends beyond software developers, typically involving individuals from diverse backgrounds who may not possess the necessary programming skills required for the development process. The paper proposed the use of Ren’Py, an open-source visual novel game engine as a platform to develop decision-making games. The study examined the Ren'Py game engine’s potential through an assessment of the development process for the production of a decision-making serious game. Findings showed that Ren’Py satisfies the need for a relatively easy-to-develop platform for decision-making-based serious games due to its built-in systems that conform to currently applied serious decision-making game design principles.&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2024-10-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v14i5.pp5458-5467</dc:identifier><dc:identifier>10.11591/ijece.v14i5.pp5458-5467</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 14 No 5 (2024); 5458</dc:source><dc:source>2722-2578</dc:source><dc:source>2088-8708</dc:source><dc:relation>https://ijece.iaescore.com/index.php/IJECE/article/viewFile/35214/17685</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>