Journal
PERMAINAN KARTU QUARTET TOKOH UNTUK MENINGKATKAN MOTIVASI BELAJAR SANTRI KELAS XI DI MA
Jurnal Edukasi : Jurnal Bimbingan Konseling · Vol. 8 No. 2 (2022) · pp. 94–106
ISSN 2460-5794, 2460-4917
Published 2022-12-30
Publisher Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry
Language eng
Abstract
This research arises from the many problems of learning motivation, thus causing a decrease in the level of achievement and interest in students' learning. This encourages researchers to produce products in the form of a quartet card game media as an effort to increase students' learning motivation that meets the feasibility aspect. The research method used is Research and Development (R&D), using the model from Borg and Gall which is carried out until the fifth stage. These stages are, (1) research and data collection, (2) planning, (3) product draft development, (4) initial field trials, and (5) revising the test results. From the assessment of the material test, it got a score of 89.70% which is included in the very good category and does not need to be revised. From the media test, it got a score of 96.42% which was included in the very good category, it did not need to be revised. From the test, prospective users get a score of 96.66% which is included in the very good category and does not need to be revised. Based on these results, the Quartet Character Card product is a good product and the criteria do not need to be revised. So the Character Quartet Card product is ready to be carried out for field testing.
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Metadata source: OAI-PMH (metadata jurnal) https://jurnal.ar-raniry.ac.id/index.php/cobaBK/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en">PERMAINAN KARTU QUARTET TOKOH UNTUK MENINGKATKAN MOTIVASI BELAJAR SANTRI KELAS XI DI MA</dc:title>
<dc:creator xml:lang="en">Syamsurizal, Azril</dc:creator>
<dc:creator xml:lang="en">Khusumadewi, Ari</dc:creator>
<dc:subject xml:lang="en">Student</dc:subject>
<dc:subject xml:lang="en">Motivation to Learn</dc:subject>
<dc:subject xml:lang="en">Card Game.</dc:subject>
<dc:description xml:lang="en">This research arises from the many problems of learning motivation, thus causing a decrease in the level of achievement and interest in students' learning. This encourages researchers to produce products in the form of a quartet card game media as an effort to increase students' learning motivation that meets the feasibility aspect. The research method used is Research and Development (R&amp;D), using the model from Borg and Gall which is carried out until the fifth stage. These stages are, (1) research and data collection, (2) planning, (3) product draft development, (4) initial field trials, and (5) revising the test results. From the assessment of the material test, it got a score of 89.70% which is included in the very good category and does not need to be revised. From the media test, it got a score of 96.42% which was included in the very good category, it did not need to be revised. From the test, prospective users get a score of 96.66% which is included in the very good category and does not need to be revised. Based on these results, the Quartet Character Card product is a good product and the criteria do not need to be revised. So the Character Quartet Card product is ready to be carried out for field testing.</dc:description>
<dc:publisher xml:lang="en">Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry</dc:publisher>
<dc:date>2022-12-30</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://jurnal.ar-raniry.ac.id/index.php/cobaBK/article/view/13818</dc:identifier>
<dc:identifier>10.22373/je.v8i2.13818</dc:identifier>
<dc:source xml:lang="en">Jurnal Edukasi : Jurnal Bimbingan Konseling; Vol. 8 No. 2 (2022): Jurnal Edukasi : Jurnal Bimbingan Konseling; 94-106</dc:source>
<dc:source>2460-5794</dc:source>
<dc:source>2460-4917</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://jurnal.ar-raniry.ac.id/index.php/cobaBK/article/view/13818/8389</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2023 JURNAL EDUKASI: Jurnal Bimbingan Konseling</dc:rights>
</oai_dc:dc>
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APA 7
Syamsurizal, A., & Khusumadewi, A. (2022). PERMAINAN KARTU QUARTET TOKOH UNTUK MENINGKATKAN MOTIVASI BELAJAR SANTRI KELAS XI DI MA. Jurnal Edukasi : Jurnal Bimbingan Konseling, 8(2), 94–106. https://doi.org/10.22373/je.v8i2.13818
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IEEE
A. Syamsurizal and A. Khusumadewi, “PERMAINAN KARTU QUARTET TOKOH UNTUK MENINGKATKAN MOTIVASI BELAJAR SANTRI KELAS XI DI MA,” Jurnal Edukasi : Jurnal Bimbingan Konseling, vol. 8, no. 2, pp. 94–106, 2022, doi: 10.22373/je.v8i2.13818.
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