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CHARACTERISTICS OF STUDENTS' MATHEMATICAL PROBLEM SOLVING ABILITIES IN OPEN-ENDED-BASED VIRTUAL REALITY GAME LEARNING

Infinity Journal · Vol. 11 No. 2 (2022)

DOI
10.22460/infinity.v11i2.p255-272
ISSN
2460-9285, 2089-6867
Published
2022-09-20
Publisher
IKIP Siliwangi Bandung
License
creativecommons.org/licenses/by-sa/4.0

Abstract

This research is motivated by the problem-solving ability of students is still low, and the teaching materials used cannot be studied independently. The purpose of this study was to determine students' profiles about students' problem-solving abilities seen from indicators of choosing and implementing the problem-solving strategies to solve mathematical and outside mathematics using open-ended-based virtual reality games. A virtual reality game through open-ended-based learning media is made with the concept of moving the situation of learning mathematics in the real world into a virtual world displayed through a computer. This research used a qualitative method with a case study design. The research instrument used is a question of mathematical problem-solving ability through open-ended-based and interview transcripts. The research subjects were six eighth grade Junior High School students consisting of two students with high knowledge, two with moderate knowledge, and two with common knowledge. The result showed that students have different mathematical problem-solving abilities from each indicator, namely 1) identifying the adequacy of data for problem-solving, 2) making mathematical models from everyday situations or problems, 3) selecting and implementing strategies to solve math and math problems outside of using virtual reality games through open-ended based.

Collaboration network of the authors

21 authors · 45 co-authorship links · 25 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Swadaya Gunung Jati
  • Indonesia University of Education
  • Universitas Muhammadiyah Prof Dr Hamka
  • IKIP Siliwangi
  • Universitas Negeri Padang
  • Sriwijaya University
  • Tadulako University
  • Other organisations
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Wahyu HidayatIKIP Siliwangi4
Yudrick Maulana FiqriUniversitas Swadaya Gunung Jati4
Ida HamidahIndonesia University of Education3
Yulyanti HarismanUniversitas Negeri Padang3
Wahyu HartonoUniversitas Swadaya Gunung Jati2
Mohammad Dadan SundawanUniversitas Swadaya Gunung Jati2
Jarnawi Afgani DahlanIndonesia University of Education1
Nanang PriatnaIndonesia University of Education1
Ratu Ilma Indra PutriSriwijaya University1
ZulkardiAffiliation unknown1
Risnina WafiqohAffiliation unknown1
Wahyudin WahyudinTadulako University1
Samsul MaarifUniversitas Muhammadiyah Prof Dr Hamka1
Herri MulyonoUniversitas Muhammadiyah Prof Dr Hamka1
Yaya Sukjaya KusumahIndonesia University of Education1
Kusnandi KusnandiIndonesia University of Education1
Ririn WidiyasariUniversitas Muhammadiyah Jakarta1
Pipin FitriadiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2460-9285/works, first harvested 28 Oct 2026, last seen 8 Nov 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>CHARACTERISTICS OF STUDENTS' MATHEMATICAL PROBLEM SOLVING ABILITIES IN OPEN-ENDED-BASED VIRTUAL REALITY GAME LEARNING</dc:title><dc:creator>Pramuditya, Surya Amami</dc:creator><dc:creator>Noto, Muchamad Subali</dc:creator><dc:creator>Azzumar, Fuji</dc:creator><dc:description>&lt;jats:p&gt;This research is motivated by the problem-solving ability of students is still low, and the teaching materials used cannot be studied independently. The purpose of this study was to determine students' profiles about students' problem-solving abilities seen from indicators of choosing and implementing the problem-solving strategies to solve mathematical and outside mathematics using open-ended-based virtual reality games. A virtual reality game through open-ended-based learning media is made with the concept of moving the situation of learning mathematics in the real world into a virtual world displayed through a computer. This research used a qualitative method with a case study design. The research instrument used is a question of mathematical problem-solving ability through open-ended-based and interview transcripts. The research subjects were six eighth grade Junior High School students consisting of two students with high knowledge, two with moderate knowledge, and two with common knowledge. The result showed that students have different mathematical problem-solving abilities from each indicator, namely 1) identifying the adequacy of data for problem-solving, 2) making mathematical models from everyday situations or problems, 3) selecting and implementing strategies to solve math and math problems outside of using virtual reality games through open-ended based.&lt;/jats:p&gt;</dc:description><dc:publisher>IKIP Siliwangi Bandung</dc:publisher><dc:date>2022-09-20</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.22460/infinity.v11i2.p255-272</dc:identifier><dc:identifier>10.22460/infinity.v11i2.p255-272</dc:identifier><dc:source>Infinity Journal; Vol 11 No 2 (2022); 255</dc:source><dc:source>2460-9285</dc:source><dc:source>2089-6867</dc:source><dc:relation>http://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/viewFile/2990/1446</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>