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Impact of "Donkey", "Snap" dan "King" (DSK) non-digital gamification cards on fourth-grade students' math performance in fractions

Infinity Journal · Vol. 13 No. 1 (2024) · pp. 175–196

DOI
10.22460/infinity.v13i1.p175-196
ISSN
2460-9285, 2089-6867
Published
2024-01-31
Publisher
IKIP Siliwangi Bandung
License
creativecommons.org/licenses/by-sa/4.0

Abstract

This research investigates the impact of Non-digital Gamification (NDG) techniques on students' math achievement, focusing on Fractions. Utilizing a quasi-experimental design, the study involved 100 primary school students in Perak. Two groups were formed: the control group, which followed traditional teaching methods, and the experimental group, which experienced NDG learning approaches. The findings indicate that students using NDG perform better in math (fractions) assessments compared to those using conventional methods. This study provides empirical evidence supporting the efficacy of NDG in teaching Fractions. The results underscore the potential for educators to innovate and enhance gamification tools, particularly in mathematics, contributing to educational advancements aligned with the goals of the Malaysian Ministry of Education.

Collaboration network of the authors

40 authors · 142 co-authorship links · 70 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Sultan Idris Education University
  • Universitas Negeri Padang
  • Indonesia University of Education
  • Universiti Putra Malaysia
  • Walisongo State Islamic University
  • Sule Lamido University Kafin Hausa
  • Miyagi University of Education
  • Other organisations
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Yulyanti HarismanUniversitas Negeri Padang2
Aqilul AsraUniversitas Negeri Padang2
SudirmanAffiliation unknown2
Dadang JuandiIndonesia University of Education1
Didi SuryadiIndonesia University of Education1
Jarnawi Afgani DahlanIndonesia University of Education1
Agus HendriyantoIndonesia University of Education1
Yousef WardatHigher Colleges of Technology1
Sani SaharaIndonesia University of Education1
Lukman Hakim MuhaiminIndonesia University of Education1
HafizatunnisaAffiliation unknown1
Sri ElniatiAffiliation unknown1
Muh PauzanUniversitas Wiralodra1
Camilo Andrés Rodríguez-NietoUniversidad de la Costa1
Bambang Avip Priatna MartadiputraIndonesia University of Education1
Muhamad Galang IsnawanUniversitas Nahdlatul Wathan Mataram1
YumiatiAffiliation unknown1
Siti FaizahAffiliation unknown1
Ardi Dwi SusandiIndonesia Open University1
Ebenezer BonyahUniversity of Skills Training and Entrepreneurial Development1
Tommy Tanu WijayaBeijing Normal University1
Anis Norma Mohamad JaafarSultan Idris Education University1
Mohammad Ikhwan Mat SaadSultan Idris Education University1
Mohd Faiz Mohd YaakobUniversiti Utara Malaysia1
Ahmad Fauzi Mohd AyubUniversiti Putra Malaysia1
Wan Nurazlina Wan Mohd NoorSultan Idris Education University1
Nurihan NasirSultan Idris Education University1
Yoppy Wahyu PurnomoYogyakarta State University1
Hamdani SyaputraUniversitas Negeri Padang1
Hafizatunnisa HafizatunnisaUniversitas Negeri Padang1
Armiati ArmiatiUniversitas Negeri Padang1
Suherman SuhermanUniversitas Negeri Padang1
Pipin SumarniUniversitas Negeri Padang1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2460-9285/works, first harvested 28 Oct 2026, last seen 8 Nov 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Impact of "Donkey", "Snap" dan "King" (DSK) non-digital gamification cards on fourth-grade students' math performance in fractions</dc:title><dc:creator>Setambah, Mohd Afifi Bahurudin</dc:creator><dc:creator>Adnan, Mazlini</dc:creator><dc:creator>Zaini, Syaza Hazwani</dc:creator><dc:creator>Mujiasih, Mujiasih</dc:creator><dc:creator>Hidayat, Riyan</dc:creator><dc:creator>Ibrahim, Muhammad Alhaji</dc:creator><dc:creator>Hanazono, Hayato</dc:creator><dc:description>&lt;jats:p&gt;This research investigates the impact of Non-digital Gamification (NDG) techniques on students' math achievement, focusing on Fractions. Utilizing a quasi-experimental design, the study involved 100 primary school students in Perak. Two groups were formed: the control group, which followed traditional teaching methods, and the experimental group, which experienced NDG learning approaches. The findings indicate that students using NDG perform better in math (fractions) assessments compared to those using conventional methods. This study provides empirical evidence supporting the efficacy of NDG in teaching Fractions. The results underscore the potential for educators to innovate and enhance gamification tools, particularly in mathematics, contributing to educational advancements aligned with the goals of the Malaysian Ministry of Education.&lt;/jats:p&gt;</dc:description><dc:publisher>IKIP Siliwangi Bandung</dc:publisher><dc:date>2024-01-31</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:identifier>https://doi.org/10.22460/infinity.v13i1.p175-196</dc:identifier><dc:identifier>10.22460/infinity.v13i1.p175-196</dc:identifier><dc:source>Infinity Journal; Vol 13 No 1 (2024); 175-196</dc:source><dc:source>2460-9285</dc:source><dc:source>2089-6867</dc:source><dc:rights>https://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>