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An educational game on the theories of driver education curriculum: An evaluation
International Journal of Evaluation and Research in Education (IJERE) · Vol. 9 No. 4 (2020) · pp. 1088–1095
ISSN 2620-5440, 2252-8822
Published 2020-12-01
Publisher Institute of Advanced Engineering and Science
Language eng
Abstract
The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily.
Collaboration network of the authors
15 authors ·
49 co-authorship links
· 4 across different organisations
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Universiti Teknologi MARA Indonesia University of Education Affiliation unknown
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Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.
Metadata source: OAI-PMH (metadata jurnal) http://ijere.iaescore.com/index.php/IJERE/oai, first harvested 8 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en-US">An educational game on the theories of driver education curriculum: An evaluation</dc:title>
<dc:creator>Othman, Zainab</dc:creator>
<dc:creator>Zain, Nurul Hidayah Mat</dc:creator>
<dc:creator>Ismail, Ismassabah</dc:creator>
<dc:creator>Affandi, Sharifah</dc:creator>
<dc:creator>Noh, Nor Azida Mohamed</dc:creator>
<dc:creator>Yasin, Anita Mohd</dc:creator>
<dc:subject xml:lang="en-US">Driver education curriculum; Educational game; Game-based learning</dc:subject>
<dc:description xml:lang="en-US">The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily.</dc:description>
<dc:publisher xml:lang="en-US">Institute of Advanced Engineering and Science</dc:publisher>
<dc:contributor xml:lang="en-US"></dc:contributor>
<dc:date>2020-12-01</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
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<dc:format>application/pdf</dc:format>
<dc:identifier>https://ijere.iaescore.com/index.php/IJERE/article/view/20659</dc:identifier>
<dc:identifier>10.11591/ijere.v9i4.20659</dc:identifier>
<dc:source xml:lang="en-US">International Journal of Evaluation and Research in Education (IJERE); Vol 9, No 4: December 2020; 1088-1095</dc:source>
<dc:source>2620-5440</dc:source>
<dc:source>2252-8822</dc:source>
<dc:source>10.11591/ijere.v9i4</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://ijere.iaescore.com/index.php/IJERE/article/view/20659/13077</dc:relation>
<dc:rights xml:lang="en-US">Copyright (c) 2020 Institute of Advanced Engineering and Science</dc:rights>
<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by-nc/4.0</dc:rights>
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5 citations
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Cite this article
APA 7
Othman, Z., Zain, N. H. M., Ismail, I., Affandi, S., Noh, N. A. M., & Yasin, A. M. (2020). An educational game on the theories of driver education curriculum: An evaluation. International Journal of Evaluation and Research in Education (IJERE), 9(4), 1088–1095. https://doi.org/10.11591/ijere.v9i4.20659
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IEEE
Z. Othman, N. H. M. Zain, I. Ismail, S. Affandi, N. A. M. Noh, and A. M. Yasin, “An educational game on the theories of driver education curriculum: An evaluation,” International Journal of Evaluation and Research in Education (IJERE), vol. 9, no. 4, pp. 1088–1095, 2020, doi: 10.11591/ijere.v9i4.20659.
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