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An educational game on the theories of driver education curriculum: An evaluation

International Journal of Evaluation and Research in Education (IJERE) · Vol. 9 No. 4 (2020) · pp. 1088–1095

DOI
10.11591/ijere.v9i4.20659
ISSN
2620-5440, 2252-8822
Published
2020-12-01
Publisher
Institute of Advanced Engineering and Science
Language
eng
License
creativecommons.org/licenses/by-nc/4.0

Abstract

The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily.

Keywords

Collaboration network of the authors

15 authors · 49 co-authorship links · 4 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universiti Teknologi MARA
  • Indonesia University of Education
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Siti Rahayu Abdul AzizUniversiti Teknologi MARA4
Norshahidatul Hasana IshakUniversiti Teknologi MARA4
Siti Nuramalina JohariAffiliation unknown3
Nor Aiza MoketarUniversiti Teknologi MARA2
Heny HendrayatiIndonesia University of Education1
Lala Septem RizaAffiliation unknown1
Raseeda HamzahAffiliation unknown1
Khyrina Airin Fariza Abu SamahAffiliation unknown1
Nurqueen Sayang Dinnie WirakarnainAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) http://ijere.iaescore.com/index.php/IJERE/oai, first harvested 8 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">An educational game on the theories of driver education curriculum: An evaluation</dc:title>
	<dc:creator>Othman, Zainab</dc:creator>
	<dc:creator>Zain, Nurul Hidayah Mat</dc:creator>
	<dc:creator>Ismail, Ismassabah</dc:creator>
	<dc:creator>Affandi, Sharifah</dc:creator>
	<dc:creator>Noh, Nor Azida Mohamed</dc:creator>
	<dc:creator>Yasin, Anita Mohd</dc:creator>
	<dc:subject xml:lang="en-US">Driver education curriculum; Educational game; Game-based learning</dc:subject>
	<dc:description xml:lang="en-US">The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily.</dc:description>
	<dc:publisher xml:lang="en-US">Institute of Advanced Engineering and Science</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://ijere.iaescore.com/index.php/IJERE/article/view/20659</dc:identifier>
	<dc:identifier>10.11591/ijere.v9i4.20659</dc:identifier>
	<dc:source xml:lang="en-US">International Journal of Evaluation and Research in Education (IJERE); Vol 9, No 4: December 2020; 1088-1095</dc:source>
	<dc:source>2620-5440</dc:source>
	<dc:source>2252-8822</dc:source>
	<dc:source>10.11591/ijere.v9i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ijere.iaescore.com/index.php/IJERE/article/view/20659/13077</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Institute of Advanced Engineering and Science</dc:rights>
	<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by-nc/4.0</dc:rights>
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