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Students’ Needs for Virtual Reality-Based Arabic Language Learning Through Hikayat Sya’biyah
Izdihar : Journal of Arabic Language Teaching, Linguistics, and Literature · Vol. 9 No. 1 (2026) · pp. 37–56
ISSN 2622-7371, 2622-738X
Published 2026-04-30
Publisher Arabic Education Department, Islamic Studies Faculty, Universitas Muhammadiyah Malang
Language eng
Abstract
The transformation of Arabic language learning in the digital era requires not only relevant content but also interactive, immersive, and cognitively engaging learning experiences. However, conventional instruction remains text-centered and limits contextual and affective engagement. This study aimed to identify students’ pedagogical needs and construct an evidence-based framework for immersive Arabic learning through Virtual Reality (VR) and Hikayat Sya’biyah. Using a quantitative descriptive design, data were collected from 128 university students through a Likert-scale questionnaire and analyzed using percentage statistics. The findings revealed that students prioritized instructional media (90%) and immersive technology (93%), exceeding learning challenges (65%), affective needs (79%), and cultural integration (87%). These findings indicate that students primarily seek experiential and affective learning environments, while cultural content becomes pedagogically meaningful when embedded within immersive interaction. Accordingly, this study proposes a four-layer framework consisting of psychological readiness, immersive exploration, situated interaction, and cultural internalization.
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Metadata source: OAI-PMH (metadata jurnal) http://ejournal.umm.ac.id/index.php/izdihar/oai, first harvested 8 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en-US">Students’ Needs for Virtual Reality-Based Arabic Language Learning Through Hikayat Sya’biyah</dc:title>
<dc:creator>Kinanthi, Keysha Wahyu</dc:creator>
<dc:creator>Kholisin</dc:creator>
<dc:creator>Fauzi, Moh. Fery</dc:creator>
<dc:creator>Ikhsan, M. Alifudin</dc:creator>
<dc:creator>Ziafia, Roby Kavin Ahmad Fawwaz</dc:creator>
<dc:creator>Guangli, Mi</dc:creator>
<dc:subject xml:lang="en-US">Arabic Language Education</dc:subject>
<dc:subject xml:lang="en-US">Language Teaching</dc:subject>
<dc:subject xml:lang="en-US">Virtual Reality in Arabic</dc:subject>
<dc:subject xml:lang="en-US">Need Analysis</dc:subject>
<dc:description xml:lang="en-US">The transformation of Arabic language learning in the digital era requires not only relevant content but also interactive, immersive, and cognitively engaging learning experiences. However, conventional instruction remains text-centered and limits contextual and affective engagement. This study aimed to identify students’ pedagogical needs and construct an evidence-based framework for immersive Arabic learning through Virtual Reality (VR) and Hikayat Sya’biyah. Using a quantitative descriptive design, data were collected from 128 university students through a Likert-scale questionnaire and analyzed using percentage statistics. The findings revealed that students prioritized instructional media (90%) and immersive technology (93%), exceeding learning challenges (65%), affective needs (79%), and cultural integration (87%). These findings indicate that students primarily seek experiential and affective learning environments, while cultural content becomes pedagogically meaningful when embedded within immersive interaction. Accordingly, this study proposes a four-layer framework consisting of psychological readiness, immersive exploration, situated interaction, and cultural internalization.</dc:description>
<dc:publisher xml:lang="en-US">Arabic Education Department, Islamic Studies Faculty, Universitas Muhammadiyah Malang</dc:publisher>
<dc:date>2026-04-30</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
<dc:type xml:lang="en-US">Text</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>http://ejournal.umm.ac.id/index.php/izdihar/article/view/44059</dc:identifier>
<dc:identifier>10.22219/jiz.v9i1.44059</dc:identifier>
<dc:source xml:lang="en-US">Izdihar : Journal of Arabic Language Teaching, Linguistics, and Literature; Vol. 9 No. 1 (2026): Izdihar: Journal of Arabic Language Teaching, Linguistics, and Literature; 37-56</dc:source>
<dc:source>2622-7371</dc:source>
<dc:source>2622-738X</dc:source>
<dc:language>eng</dc:language>
<dc:relation>http://ejournal.umm.ac.id/index.php/izdihar/article/view/44059/18684</dc:relation>
<dc:coverage xml:lang="en-US">Malang, East Java, Indonesia</dc:coverage>
<dc:rights xml:lang="en-US">Copyright (c) 2026 Keysha Wahyu Kinanthi, Moh. Fery Fauzi, M. Alifudin Ikhsan, Roby Kavin Ahmad Fawwaz Ziafia, Mi Guangli</dc:rights>
<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
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APA 7
Kinanthi, K. W., Kholisin, Fauzi, M. F., Ikhsan, M. A., Ziafia, R. K. A. F., & Guangli, M. (2026). Students’ Needs for Virtual Reality-Based Arabic Language Learning Through Hikayat Sya’biyah. Izdihar : Journal of Arabic Language Teaching, Linguistics, and Literature, 9(1), 37–56. https://doi.org/10.22219/jiz.v9i1.44059
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IEEE
K. W. Kinanthi, Kholisin, M. F. Fauzi, M. A. Ikhsan, R. K. A. F. Ziafia, and M. Guangli, “Students’ Needs for Virtual Reality-Based Arabic Language Learning Through Hikayat Sya’biyah,” Izdihar : Journal of Arabic Language Teaching, Linguistics, and Literature, vol. 9, no. 1, pp. 37–56, 2026, doi: 10.22219/jiz.v9i1.44059.
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