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Lightweight Skeleton–Based Hand Gesture Recognition Using Machine Learning for Human-Robot Interaction

Journal of Information Systems Engineering and Business Intelligence · Vol. 12 No. 2 (2026) · pp. 223–235

DOI
10.20473/jisebi.12.2.223-235
ISSN
2443-2555, 2598-6333
Published
2026-07-07
Publisher
Universitas Airlangga
Language
eng
License
creativecommons.org/licenses/by/4.0

Abstract

Background: Gesture-based control has emerged as a natural and intuitive approach for human–robot interaction (HRI). Advances in computer vision, particularly skeletal pose estimation, provide robust solutions to hand gesture recognition that are independent of lighting conditions and other sensor dependencies. However, most previous studies have relied heavily on deep neural network approaches, such as graph convolutional networks (GCN) and transformer-based architectures, which require substantial computational resources, making them less suitable for real-time robotic system applications. Objective: This study aims to develop a lightweight skeleton pose-based gesture recognition framework for human – robot interaction, focusing on accuracy, robustness, and computational efficiency. Methods: In this experiment, hand movement reference points were extracted using skeleton pose estimation. From these reference points, referred to as joint coordinates, feature vectors are constructed. These feature vectors are then used as input to the ML model, including SVMs, RF, GBM, and LGBM. The machine learning models were comparatively evaluated in terms of F1-score recognition, latency, and robustness in dynamic environments. Results: The SVM classifier consistently outperformed RF, GBM, and LGBM, achieving an F1-score of 91.3%. Real-time processing with an average latency of 44 ms per frame (≈22.7 FPS) and demonstrated stable performance under dynamic operating conditions. These results indicate that the selected skeleton keypoints and feature representation are effective in capturing discriminative hand-gesture patterns while maintaining low computational overhead. Conclusion: When combined with conventional machine learning classifiers, this study demonstrates that efficient skeleton pose-based feature construction offers a viable alternative for lightweight computation in gesture-based human – robot interaction. This study’s findings indicate that reliable and responsive gesture-based control supports practical deployment on embedded humanoid robot platforms. Keywords: Skeleton-based gesture recognition, human – robot interaction, machine learning, computer vision, embedded robotics

Collaboration network of the authors

12 authors · 22 co-authorship links · 4 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • University of Brawijaya
  • Kyushu Institute of Technology
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Eko Sakti P.Affiliation unknown1
Ari KusyantiUniversity of Brawijaya1
Issa ArwaniUniversity of Brawijaya1
Satrio Agung WicaksonoUniversity of Brawijaya1
Admaja Dwi HerlambangUniversity of Brawijaya1
Wahyu PebriantoUniversity of Brawijaya1
Sholeh Hadi PramonoUniversity of Brawijaya1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://e-journal.unair.ac.id/JISEBI/oai, first harvested 29 Oct 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Lightweight Skeleton–Based Hand Gesture Recognition Using Machine Learning for Human-Robot Interaction</dc:title>
	<dc:creator>Mudjirahardjo, Panca</dc:creator>
	<dc:creator>Rahmadwati</dc:creator>
	<dc:creator>Razak, Angger Abdul</dc:creator>
	<dc:creator>Setyawan, Raden Arief</dc:creator>
	<dc:creator>Yui, Tanjo</dc:creator>
	<dc:description xml:lang="en-US">Background: Gesture-based control has emerged as a natural and intuitive approach for human–robot interaction (HRI). Advances in computer vision, particularly skeletal pose estimation, provide robust solutions to hand gesture recognition that are independent of lighting conditions and other sensor dependencies. However, most previous studies have relied heavily on deep neural network approaches, such as graph convolutional networks (GCN) and transformer-based architectures, which require substantial computational resources, making them less suitable for real-time robotic system applications.
Objective: This study aims to develop a lightweight skeleton pose-based gesture recognition framework for human – robot interaction, focusing on accuracy, robustness, and computational efficiency.
Methods: In this experiment, hand movement reference points were extracted using skeleton pose estimation. From these reference points, referred to as joint coordinates, feature vectors are constructed. These feature vectors are then used as input to the ML model, including SVMs, RF, GBM, and LGBM. The machine learning models were comparatively evaluated in terms of F1-score recognition, latency, and robustness in dynamic environments.
Results: The SVM classifier consistently outperformed RF, GBM, and LGBM, achieving an F1-score of 91.3%. Real-time processing with an average latency of 44 ms per frame (≈22.7 FPS) and demonstrated stable performance under dynamic operating conditions. These results indicate that the selected skeleton keypoints and feature representation are effective in capturing discriminative hand-gesture patterns while maintaining low computational overhead.
Conclusion: When combined with conventional machine learning classifiers, this study demonstrates that efficient skeleton pose-based feature construction offers a viable alternative for lightweight computation in gesture-based human – robot interaction. This study’s findings indicate that reliable and responsive gesture-based control supports practical deployment on embedded humanoid robot platforms.
 
Keywords: Skeleton-based gesture recognition, human – robot interaction, machine learning, computer vision, embedded robotics</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Airlangga</dc:publisher>
	<dc:date>2026-07-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>text/xml</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://e-journal.unair.ac.id/JISEBI/article/view/78026</dc:identifier>
	<dc:identifier>10.20473/jisebi.12.2.223-235</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Information Systems Engineering and Business Intelligence; Vol. 12 No. 2 (2026):  June; 223-235</dc:source>
	<dc:source>2443-2555</dc:source>
	<dc:source>2598-6333</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://e-journal.unair.ac.id/JISEBI/article/view/78026/39614</dc:relation>
	<dc:relation>https://e-journal.unair.ac.id/JISEBI/article/view/78026/38893</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 The Authors. Published by Universitas Airlangga.</dc:rights>
	<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>