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Examining the Practicality of Mobile-Based Gamification Assessment in Electrical Machine Course: A Study in Industrial Electrical Engineering

Journal of Applied Engineering and Technological Science (JAETS) · Vol. 5 No. 1 (2023) · pp. 349–360

DOI
10.37385/jaets.v5i1.2803
ISSN
2715-6079, 2715-6087
Published
2023-12-10
Publisher
Yayasan Riset dan Pengembangan Intelektual (YRPI)
Language
en

Abstract

Mobile-based gamification learning is increasingly popular for enhancing student interest and motivation in the learning process, including its application in evaluating learning outcomes. However, the practicality of its use, from the perspective of students as users, needs further evaluation. This study aims to assess the practicality of mobile-based gamification assessment (M-BGA) in evaluating student learning outcomes in the Electrical Machine Course (EMC). M-BGA was developed using Kahoot! application. A survey-based quantitative research design was employed, using the Practicality Assessment Instrument (PAI) as the data collection tool. The practicality of M-BGA was evaluated based on student assessments after its implementation in an EMC. This research involved 83 second-year students from the Industrial Electrical Engineering Study Program, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The results indicate a high level of practicality in several aspects. The Ease of Use aspect scored 92.23% (highly practical), the Reliability aspect scored 89.82% (highly practical), the Student Engagement aspect scored 88.55% (highly practical), and the Learning Impact aspect scored 90.19% (highly useful). Overall, based on student responses, the M-BGA proved to be highly practical in evaluating student learning outcomes in the EMC. M-BGA can serve as an alternative approach for assessing student learning outcomes with an innovative approach.

Keywords

Collaboration network of the authors

40 authors · 75 co-authorship links · 5 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Negeri Padang
  • University of Indonesia
  • Universitas Islam Negeri Raden Intan Lampung
  • National University of Malaysia
  • Universitas Halu Oleo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Syaiful IslamiAffiliation unknown4
Asmar YulastriAffiliation unknown3
Anggi Agni ZausAffiliation unknown2
Mahesi Agni ZausAffiliation unknown2
Elfizon ElfizonAffiliation unknown2
Dedy IrfanAffiliation unknown2
Syafrimen SyafrilUniversitas Islam Negeri Raden Intan Lampung1
Titik RahayuNational University of Malaysia1
Mustarum MusaruddinUniversitas Halu Oleo1
Eng. Lukas Kano ManggallaAffiliation unknown1
Sartiah YusranAffiliation unknown1
Lymbran TinaAffiliation unknown1
Veronika TebaiAffiliation unknown1
Octavian Bayu Surya HaribansahAffiliation unknown1
Hadi Rahmat PurnamaAffiliation unknown1
Mujiono MujionoAffiliation unknown1
Jayanti Yudha PertiwiAffiliation unknown1
Sri SusilaningsihAffiliation unknown1
Dian Ristanto RistantoAffiliation unknown1
Lilinda KoyimahAffiliation unknown1
Suyatmin SuyatminAffiliation unknown1
Deny IsmantoAffiliation unknown1
Muhammad ErfanAffiliation unknown1
Muhammad Archi MaulydaAffiliation unknown1
Vivi Rahmatul HidayatiAffiliation unknown1
Lalu Hamdian AffandiAffiliation unknown1
oriza candraAffiliation unknown1
Moh. FadliAffiliation unknown1
Dhiana PuspitawatiAffiliation unknown1
Diah Pawestri MaharaniAffiliation unknown1
Mustafa LuthfiAffiliation unknown1
Dodi Jaya WardanaAffiliation unknown1
M. IsmailAffiliation unknown1
Ni Made Novi SuryantiAffiliation unknown1
Nellitawati NellitawatiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.yrpipku.com/index.php/jaets/oai, first harvested 9 Nov 2026, last seen 9 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Examining the Practicality of Mobile-Based Gamification Assessment in Electrical Machine Course: A Study in Industrial Electrical Engineering</dc:title>
	<dc:creator xml:lang="en">Yanto, Doni Tri Putra</dc:creator>
	<dc:creator xml:lang="en">Ganefri, Ganefri</dc:creator>
	<dc:creator xml:lang="en">Sukardi, Sukardi</dc:creator>
	<dc:creator xml:lang="en">Kurani, Rozalita</dc:creator>
	<dc:creator xml:lang="en">Yanto, Jelpapo Putra</dc:creator>
	<dc:subject xml:lang="en">Mobile-Based Gamification Assessment</dc:subject>
	<dc:subject xml:lang="en">Practicality Analysis</dc:subject>
	<dc:subject xml:lang="en">Industrial Electrical Engineering</dc:subject>
	<dc:subject xml:lang="en">Electrical Machine Course</dc:subject>
	<dc:description xml:lang="en">Mobile-based gamification learning is increasingly popular for enhancing student interest and motivation in the learning process, including its application in evaluating learning outcomes. However, the practicality of its use, from the perspective of students as users, needs further evaluation. This study aims to assess the practicality of mobile-based gamification assessment (M-BGA) in evaluating student learning outcomes in the Electrical Machine Course (EMC). M-BGA was developed using Kahoot! application. A survey-based quantitative research design was employed, using the Practicality Assessment Instrument (PAI) as the data collection tool. The practicality of M-BGA was evaluated based on student assessments after its implementation in an EMC. This research involved 83 second-year students from the Industrial Electrical Engineering Study Program, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The results indicate a high level of practicality in several aspects. The Ease of Use aspect scored 92.23% (highly practical), the Reliability aspect scored 89.82% (highly practical), the Student Engagement aspect scored 88.55% (highly practical), and the Learning Impact aspect scored 90.19% (highly useful). Overall, based on student responses, the M-BGA proved to be highly practical in evaluating student learning outcomes in the EMC. M-BGA can serve as an alternative approach for assessing student learning outcomes with an innovative approach.</dc:description>
	<dc:publisher xml:lang="en">Yayasan Riset dan Pengembangan Intelektual (YRPI)</dc:publisher>
	<dc:date>2023-12-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.yrpipku.com/index.php/jaets/article/view/2803</dc:identifier>
	<dc:identifier>10.37385/jaets.v5i1.2803</dc:identifier>
	<dc:source xml:lang="en">Journal of Applied Engineering and Technological Science (JAETS); Vol. 5 No. 1 (2023): Journal of Applied Engineering and Technological Science (JAETS); 349-360</dc:source>
	<dc:source>2715-6079</dc:source>
	<dc:source>2715-6087</dc:source>
	<dc:source>10.37385/jaets.v5i1</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://journal.yrpipku.com/index.php/jaets/article/view/2803/2117</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2023 Journal of Applied Engineering and Technological Science (JAETS)</dc:rights>
</oai_dc:dc>