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Integrating The Traditional Game Gasing: Comparison and Correlation of Responses, Peace-Loving Character, Social Care, and Student Responsibility

Journal of Innovation in Educational and Cultural Research · Vol. 5 No. 4 (2024) · pp. 634–646

DOI
10.46843/jiecr.v5i4.2018
ISSN
2722-9696, 2722-9688
Published
2024-12-10
Publisher
Yayasan Keluarga Guru Mandiri
Language
eng

Abstract

The era of globalization and the rapid development of technology have made many children prefer online games over traditional games. This makes it difficult for children to socialize with the surrounding environment and have high individual character; one of the traditional games is gasing (spinning top). This research aims to compare students' responses and characters towards the integration of traditional game gasing and to see the relationship between each variable to be studied. The research method uses mixed-method research. This research used a sample of 56 class IIIA and class IIIB students at SDN 55/I Sridadi, and the sampling technique used was total sampling. The data collection instruments used were questionnaires and interviews. Data analysis uses descriptive statistics and inferential statistics. The results of this research are that there is a significant relationship between variables, and it also produces a positive relationship, namely 0.00 0.05. Meanwhile, the results of the t-test comparison of each response variable, peace-loving character, social care character, and responsibility, have a significant comparison, with sig values of 0.000.05 and 0.020.05 and, respectively, dominant variable in the response variable in the good category. There is a need to develop innovative and educational traditional games to maintain their value and sustainability.

Keywords

Collaboration network of the authors

10 authors · 22 co-authorship links

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  • Universitas Jambi
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
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Co-authorOrganisationJoint articles
Muhammad SofwanAffiliation unknown2
Dhea Annisa OktarizkaAffiliation unknown1
Asrial AsrialUniversitas Jambi1
Destrinelli DestrinelliAffiliation unknown1
Akhmad HabibiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) http://jiecr.org/index.php/jiecr/oai, first harvested 9 Nov 2026, last seen 9 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Integrating The Traditional Game Gasing: Comparison and Correlation of Responses, Peace-Loving Character, Social Care, and Student Responsibility</dc:title>
	<dc:creator>Alirmansyah, Alirmansyah</dc:creator>
	<dc:creator>Zulkhi, Muhammad Dewa</dc:creator>
	<dc:creator>Pandya, Pebri Azmi</dc:creator>
	<dc:creator>Haya, Aqilla Fadia</dc:creator>
	<dc:creator>Wulandari, Vidia</dc:creator>
	<dc:subject xml:lang="en-US">response, traditional game, gasing</dc:subject>
	<dc:description xml:lang="en-US">The era of globalization and the rapid development of technology have made many children prefer online games over traditional games. This makes it difficult for children to socialize with the surrounding environment and have high individual character; one of the traditional games is gasing (spinning top). This research aims to compare students' responses and characters towards the integration of traditional game gasing and to see the relationship between each variable to be studied. The research method uses mixed-method research. This research used a sample of 56 class IIIA and class IIIB students at SDN 55/I Sridadi, and the sampling technique used was total sampling. The data collection instruments used were questionnaires and interviews. Data analysis uses descriptive statistics and inferential statistics. The results of this research are that there is a significant relationship between variables, and it also produces a positive relationship, namely 0.00  0.05. Meanwhile, the results of the t-test comparison of each response variable, peace-loving character, social care character, and responsibility, have a significant comparison, with sig values of 0.000.05 and 0.020.05 and, respectively, dominant variable in the response variable in the good category. There is a need to develop innovative and educational traditional games to maintain their value and sustainability.</dc:description>
	<dc:publisher xml:lang="en-US">Yayasan Keluarga Guru Mandiri</dc:publisher>
	<dc:contributor xml:lang="en-US">Universitas Jambi</dc:contributor>
	<dc:date>2024-12-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>http://jiecr.org/index.php/jiecr/article/view/2018</dc:identifier>
	<dc:identifier>10.46843/jiecr.v5i4.2018</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Innovation in Educational and Cultural Research; Vol 5, No 4 (2024); 634-646</dc:source>
	<dc:source>2722-9696</dc:source>
	<dc:source>2722-9688</dc:source>
	<dc:source>10.46843/jiecr.v5i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>http://jiecr.org/index.php/jiecr/article/view/2018/256</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Journal of Innovation in Educational and Cultural Research</dc:rights>
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