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Student perceptions of game-based learning in civic education: A Technology Acceptance Model (TAM) approach

Jurnal Civics: Media Kajian Kewarganegaraan · Vol. 23 No. 2 (2026) · pp. 490–504

DOI
10.21831/jc.v23i2.96527
ISSN
2541-1918, 1829-5789
Published
2026-10-01
Publisher
Universitas Negeri Yogyakarta
Language
eng
License
creativecommons.org/licenses/by-nc-sa/4.0

Abstract

The development of digital technology has brought significant changes to learning practices in higher education, particularly in the use of games that are close to students' lives. This study aims to analyze students' perceptions of game-based learning in civic education using digital game learning media. The study used a quantitative approach, employing a survey, with 120 students from Universitas Negeri Semarang (UNNES) across various study programs and semesters in 2025-2026. The researcher collected data through a Likert-scale questionnaire and analyzed it using quantitative descriptive methods within the Technology Acceptance Model (TAM), which comprises indicators of perceived usefulness and perceived ease of use. The results showed that students had a relatively moderate level of game play and exhibited positive perceptions of the use of digital games as learning media. Students assessed that digital games can increase interest in learning, help understand the material, and have the potential to develop student character traits such as tolerance, appreciation, honesty, and responsibility. However, students also recognized the potential negative impacts, namely the risk of game addiction and decreased focus on learning. These findings indicate that the use of games in learning needs to be pedagogically directed and based on values. Theoretically, this study strengthens the relevance of TAM in civic education while providing an empirical basis for developing game-based learning media that support student character building.

Keywords

Collaboration network of the authors

40 authors · 110 co-authorship links · showing the 40 most connected

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  • Universitas Halu Oleo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Atsani WulansariAffiliation unknown7
Hartutik HartutikAffiliation unknown3
Novitasari NovitasariAffiliation unknown3
Mimi MulyaniAffiliation unknown2
MulawarmanAffiliation unknown2
Rahmat .Affiliation unknown2
Kokom KomalasariAffiliation unknown2
Edwindha Prafitra NugraheniAffiliation unknown2
Natal KristionoAffiliation unknown1
Hansa Nuha AlfiraAffiliation unknown1
Dewi Ika SariAffiliation unknown1
Arif SubowoAffiliation unknown1
Dwi RiyantiAffiliation unknown1
Farikah FarikahAffiliation unknown1
Karim SuryadiAffiliation unknown1
Fitriah ArtinaAffiliation unknown1
Muhammad AminUniversitas Halu Oleo1
Syaifullah SyaifullahAffiliation unknown1
Binti IsrofinAffiliation unknown1
Sisca FolastriAffiliation unknown1
Sinta SaraswatiAffiliation unknown1
Firdian Setiya ArinataAffiliation unknown1
Dwi Yuwono Puji SAffiliation unknown1
Sri PrihatinAffiliation unknown1
Farah Aida Fitrotur RahmahAffiliation unknown1
Farah Titania SyafikaAffiliation unknown1
Edy PurwantoAffiliation unknown1
Annisa Nur KhotijahAffiliation unknown1
Dwi Yuwono Puji SugihartoAffiliation unknown1
Mungin Eddy WibowoAffiliation unknown1
Ruth GnadeaAffiliation unknown1
Kurotul AeniAffiliation unknown1
Sugiyo -Affiliation unknown1
Afifah Ainun NimahAffiliation unknown1
Nurul KhoiriyahAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.uny.ac.id/index.php/civics/oai, first harvested 9 Nov 2026, last seen 9 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Student perceptions of game-based learning in civic education: A Technology Acceptance Model (TAM) approach</dc:title>
	<dc:creator>Masyitoh, Iim Siti</dc:creator>
	<dc:creator>Wiratomo, Giri Harto</dc:creator>
	<dc:creator>Wahono, Margi</dc:creator>
	<dc:creator>Mazid, Sukron</dc:creator>
	<dc:creator>Munawaroh, Eem</dc:creator>
	<dc:subject xml:lang="en-US">civic education</dc:subject>
	<dc:subject xml:lang="en-US">games-based learning</dc:subject>
	<dc:subject xml:lang="en-US">Technology Acceptance Model (TAM)</dc:subject>
	<dc:description xml:lang="en-US">The development of digital technology has brought significant changes to learning practices in higher education, particularly in the use of games that are close to students' lives. This study aims to analyze students' perceptions of game-based learning in civic education using digital game learning media. The study used a quantitative approach, employing a survey, with 120 students from Universitas Negeri Semarang (UNNES) across various study programs and semesters in 2025-2026. The researcher collected data through a Likert-scale questionnaire and analyzed it using quantitative descriptive methods within the Technology Acceptance Model (TAM), which comprises indicators of perceived usefulness and perceived ease of use. The results showed that students had a relatively moderate level of game play and exhibited positive perceptions of the use of digital games as learning media. Students assessed that digital games can increase interest in learning, help understand the material, and have the potential to develop student character traits such as tolerance, appreciation, honesty, and responsibility. However, students also recognized the potential negative impacts, namely the risk of game addiction and decreased focus on learning. These findings indicate that the use of games in learning needs to be pedagogically directed and based on values. Theoretically, this study strengthens the relevance of TAM in civic education while providing an empirical basis for developing game-based learning media that support student character building.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Yogyakarta</dc:publisher>
	<dc:date>2026-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.uny.ac.id/index.php/civics/article/view/96527</dc:identifier>
	<dc:identifier>10.21831/jc.v23i2.96527</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Civics: Media Kajian Kewarganegaraan; Vol. 23 No. 2 (2026); 490-504</dc:source>
	<dc:source>2541-1918</dc:source>
	<dc:source>1829-5789</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.uny.ac.id/index.php/civics/article/view/96527/26003</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Jurnal Civics: Media Kajian Kewarganegaraan</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
</oai_dc:dc>