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Journal SINTA 2

PENCARIAN RUTE TERPENDEK DALAM DUNIA 3 DIMENSI BERDASARKAN ALGORITMA DIJKSTRA

JUTI: Jurnal Ilmiah Teknologi Informasi · Vol. 7 No. 2 (2008) · pp. 87–92

DOI
10.12962/j24068535.v7i2.a177
ISSN
2406-8535, 1412-6389
Published
2008-07-01
Publisher
Institut Teknologi Sepuluh Nopember
Language
eng

Abstract

Virtual reality is one of the favorite application that very liked by peoples. Vitual reality also used in many games application in order to show the imitation of real world. Recently, virtual reality still imperfect due to shortest path problem. It need more accuration enhancement to get a very good refelection of the real world. This paper intends to discuss how to enhance the accuration of virtual reality shortest path tracking by utilizing Dijkstra algorithm. The built up prototype has three abilities: visualization, simulation fo campus traffic, and exploration of campus world in 3D ways. Keywords: 3D, virtual reality, dijkstra

Collaboration network of the authors

40 authors · 99 co-authorship links · 18 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Halu Oleo
  • King Abdulaziz University
  • Universitas Airlangga
  • Institut Teknologi Sepuluh Nopember
  • Saudi Arabia Basic Industries (Saudi Arabia)
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Hani Moaiteq AljahdaliKing Abdulaziz University3
Andi Besse Firdausiah MansurKing Abdulaziz University3
Natalis RansiUniversitas Halu Oleo2
La SurimiUniversitas Halu Oleo2
Gunawan GunawanUniversitas Halu Oleo2
Norazah YusofKing Abdulaziz University2
Omar BarukabKing Abdulaziz University2
Indra Kharisma RaharjanaUniversitas Airlangga2
Ruslan RuslanAffiliation unknown2
Wa Ode IrmayadaniUniversitas Halu Oleo1
Jumadil NangiUniversitas Halu Oleo1
Abdullah Malik Fajar ThahaUniversitas Halu Oleo1
Gunawan GunawanAffiliation unknown1
GunawanUniversitas Halu Oleo1
La Ode Muhammad Ilham SetiawanUniversitas Halu Oleo1
Gusti Arviana RahmanUniversitas Halu Oleo1
Auni TiftazaniUniversitas Halu Oleo1
La Ode Muhammad Hafidz Abdillah Sam MongkitoUniversitas Halu Oleo1
Budi Wijaya RaufUniversitas Halu Oleo1
Ferdinand Murni HamunduUniversitas Halu Oleo1
Herdi BudimanUniversitas Halu Oleo1
Juang JulianUniversitas Halu Oleo1
Putu Nara Kusuma PrasanjayaUniversitas Halu Oleo1
Achirul Slamet SugiartoAffiliation unknown1
La Ode SaidiAffiliation unknown1
Ferdinand Murni HamunduAffiliation unknown1
Sarwosri SarwosriInstitut Teknologi Sepuluh Nopember1
Wahyu Budi SurastyoAffiliation unknown1
Fajar BaskoroInstitut Teknologi Sepuluh Nopember1
Darlis Heru MurtiInstitut Teknologi Sepuluh Nopember1
Abdullah M. Al-Ghalib Al-SharifSaudi Arabia Basic Industries (Saudi Arabia)1
Atiah O. Faraj AL-OufiAffiliation unknown1
Alaa Omran AlmagrabiKing Abdulaziz University1
Halim Wildan AwalurahmanUniversitas Airlangga1
Ibrahim Hafizhan WitsqaUniversitas Airlangga1
Taufik TaufikUniversitas Airlangga1
Ersalina TrisnawatiUniversitas Airlangga1
Nouf Atiahallah AlghanmiKing Abdulaziz University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://juti.if.its.ac.id/index.php/juti/oai, first harvested 26 Oct 2026, last seen 1 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">PENCARIAN RUTE TERPENDEK DALAM DUNIA 3 DIMENSI BERDASARKAN ALGORITMA DIJKSTRA</dc:title>
	<dc:creator xml:lang="en">Basori, Ahmad Hoirul</dc:creator>
	<dc:creator xml:lang="en">Tenriawaru, Andi</dc:creator>
	<dc:description xml:lang="en">   Virtual reality is one of the favorite application that very liked by peoples. Vitual reality also used in many games application in order to show the imitation of real world. Recently, virtual reality still imperfect due to shortest path problem. It need more accuration enhancement to get a very good refelection of the real world. This paper intends to discuss how to enhance the accuration of virtual reality shortest path tracking by utilizing Dijkstra algorithm. The built up prototype has three abilities: visualization, simulation fo campus traffic, and exploration of campus world in 3D ways.   Keywords: 3D, virtual reality, dijkstra</dc:description>
	<dc:publisher xml:lang="en">Institut Teknologi Sepuluh Nopember</dc:publisher>
	<dc:date>2008-07-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://juti.if.its.ac.id/index.php/juti/article/view/177</dc:identifier>
	<dc:identifier>10.12962/j24068535.v7i2.a177</dc:identifier>
	<dc:source xml:lang="en">JUTI: Jurnal Ilmiah Teknologi Informasi; Vol 7, No 2, Juli 2008; 87-92</dc:source>
	<dc:source>2406-8535</dc:source>
	<dc:source>1412-6389</dc:source>
	<dc:source>10.12962/j24068535.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://juti.if.its.ac.id/index.php/juti/article/view/177/132</dc:relation>
</oai_dc:dc>