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Metode Pembelajaran Role Playing dalam Meningkatkan Keaktifan dan Hasil Belajar IPA Pada Materi Pertumbuhan Makhluk Hidup

Jurnal Ilmu Pendidikan Indonesia · Vol. 7 No. 2 (2019) · pp. 57–63

DOI
10.31957/jipi.v7i2.972
ISSN
2623-226X, 2338-3402
Published
2019-09-18
Publisher
Master of Science Education Program, Postgraduate Program of Cenderawasih University
Language
eng

Abstract

The purpose of this study was to determine the increase in activeness and learning outcomes of students by using role playing learning methods in mahkul living growth material at SD YPPK St. Peter Nabire. The method used is quasi perimental. The results of the study increased the learning activeness of science in the material of growth of living creatures by 44.4% and n-Gain on average by using role playing learning methods of 0.9 with a high category. Learning outcomes after learning by using the role playing method in class VI of SD YPPK St. Peter.

Keywords

Collaboration network of the authors

40 authors · 47 co-authorship links · 2 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Cenderawasih University
  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Joko WaluyoCenderawasih University3
Mamberuman Marthen InggamerCenderawasih University3
Hotlan SamosirCenderawasih University3
Auldry WalukowAffiliation unknown2
Subiyanto SubiyantoState University of Semarang2
Jonner NainggolanCenderawasih University2
Hotlan SamosirAffiliation unknown2
SITI PATIMAHAffiliation unknown2
Johnson SiallaganCenderawasih University2
Rendra Christian SamosirCenderawasih University2
Henny MarlinaCenderawasih University1
Amir SisilaCenderawasih University1
SINCE SINCECenderawasih University1
TEGUH IMAN SANTOSACenderawasih University1
Debbie Maroni TitaleyCenderawasih University1
Munawwarah ManruddaAffiliation unknown1
Nurmina SuryatiAffiliation unknown1
Apriana HutadjuluAffiliation unknown1
Selmi Yohana StefanieAffiliation unknown1
Nelly NellyAffiliation unknown1
Cut MaulinaAffiliation unknown1
Andik PrasetyoAffiliation unknown1
REGINA WUTOYAffiliation unknown1
Serlani BeslarAffiliation unknown1
Alfred AntohAffiliation unknown1
Roewijadi RoewijadiAffiliation unknown1
Yuanita Inggrit DuwiriAffiliation unknown1
Muhamad QumarudinAffiliation unknown1
Ayu PratamawatiAffiliation unknown1
Perty Mince PaembangAffiliation unknown1
Indrawati MalinoAffiliation unknown1
Anton Djoko MartonoAffiliation unknown1
Utami AmbarwatiAffiliation unknown1
Abdul Rachman TiroAffiliation unknown1
Desry NataliaCenderawasih University1
Sri Budi LestariAffiliation unknown1
Mariana NensiCenderawasih University1
Lhony LaisnimaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://ejournal.uncen.ac.id/index.php/JIPI/oai, first harvested 1 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Metode Pembelajaran Role Playing  dalam Meningkatkan Keaktifan dan Hasil Belajar  IPA Pada Materi Pertumbuhan Makhluk Hidup</dc:title>
	<dc:creator>JUMINTEN, BERNADETA</dc:creator>
	<dc:creator>SIREGAR, TIURLINA</dc:creator>
	<dc:subject xml:lang="en-US">Role Playing Method</dc:subject>
	<dc:subject xml:lang="en-US">Students Favorable</dc:subject>
	<dc:subject xml:lang="en-US">Study Output</dc:subject>
	<dc:description xml:lang="en-US">The purpose of this study was to determine the increase in activeness and learning outcomes of students by using role playing learning methods in mahkul living growth material at SD YPPK St. Peter Nabire. The method used is quasi perimental. The results of the study increased the learning activeness of science in the material of growth of living creatures by 44.4% and n-Gain on average by using role playing learning methods of 0.9 with a high category. Learning outcomes after learning by using the role playing method in class VI of SD YPPK St. Peter.</dc:description>
	<dc:publisher xml:lang="en-US">Master of Science Education Program, Postgraduate Program of Cenderawasih University</dc:publisher>
	<dc:date>2019-09-18</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ejournal.uncen.ac.id/index.php/JIPI/article/view/972</dc:identifier>
	<dc:identifier>10.31957/jipi.v7i2.972</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Ilmu Pendidikan Indonesia; Vol. 7 No. 2 (2019); 57-63</dc:source>
	<dc:source xml:lang="id-ID">Jurnal Ilmu Pendidikan Indonesia; Vol 7 No 2 (2019); 57-63</dc:source>
	<dc:source>2623-226X</dc:source>
	<dc:source>2338-3402</dc:source>
	<dc:source>10.31957/jipi.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ejournal.uncen.ac.id/index.php/JIPI/article/view/972/856</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Ilmu Pendidikan Indonesia</dc:rights>
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