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The Use of Fly Swatter Game to Improve Student’s Vocabulary Mastery at The Seventh Grade of SMPN 5 Palu

ELS Journal on Interdisciplinary Studies in Humanities · Vol. 9 No. 3 (2026) · pp. 663–674

DOI
10.34050/0egy9g79
ISSN
2621-0835, 2621-0843
Published
2026-09-01
Publisher
Hasanuddin University
Language
en
License
creativecommons.org/licenses/by-sa/4.0

Abstract

Field observations at SMPN 5 PALU reveal that the vocabulary mastery of seventh-grade students remains far from optimal. Many students struggle to understand English reading texts because they encounter too many unfamiliar words. When asked to use these words in conversations or written tasks, they often feel hesitant and lack confidence. This problem is compounded by monotonous teaching methods, where teachers mostly provide vocabulary lists for students to memorize and translate without engaging, interactive activities. Such methods quickly lead to boredom, low motivation, and poor vocabulary. The purpose of this research is to prove if whether the Fly Swatter Game can improve the vocabulary mastery of seventh-grade students at SMPN 5 PALU. In this research, the researcher applied a quantitative method with a quasi-experimental research design, specifically the pre-test and post-test control group design. The independent variable in this study was the use of the Fly Swatter Game as a strategy for teaching vocabulary to the seventh-grade students of SMPN 5 Palu. Meanwhile, the dependent variable in this study was the students’ vocabulary mastery. The students who were taught using the Fly Swatter Game obtained higher scores compared to those who were taught using the conventional method. In conclusion, the use of the Fly Swatter Game was effective in improving the vocabulary mastery of the seventh-grade students at SMPN 5 Palu.

Keywords

Collaboration network of the authors

40 authors · 103 co-authorship links · 2 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Tadulako University
  • Hasanuddin University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Darmawan DarmawanTadulako University5
Mochtar MarhumTadulako University4
Anjar Kusuma DewiTadulako University3
Sriati UsmanTadulako University2
Nadrun NadrunTadulako University2
Mawardin MawardinTadulako University2
Irwandy IrwandyHasanuddin University1
Nur ArifahHasanuddin University1
Anida AnidaAffiliation unknown1
Agussatriana AgussatrianaTadulako University1
Julia MarfuahTadulako University1
AgussatrianaTadulako University1
Abdul KamaruddinTadulako University1
Konder ManurungTadulako University1
Nur Zam ZamiaTadulako University1
Tribuana PuspitasariTadulako University1
Eka Karina Nadhifah PutriTadulako University1
Aminah AminahTadulako University1
Wahyudin WahyudinTadulako University1
Wildan Zahen Da'imTadulako University1
Abd. KamarrudinAffiliation unknown1
Moh. Abraham Akbar EisenringTadulako University1
Dewi Putri Tuah SusilaTadulako University1
Khusnul KhusnulTadulako University1
Dela ZahraTadulako University1
Nur FajriaTadulako University1
Budi BudiTadulako University1
Sindi KlodiaTadulako University1
Maf'ulah Maf'ulahTadulako University1
Mulky Satria KamalTadulako University1
Rahmat Agung WibowoTadulako University1
Neysa AR SamaulaTadulako University1
Arfiyah Eka PutriTadulako University1
Abraham AbrahamTadulako University1
Tresia Hartati UpeTadulako University1
Ratnasari RamlanTadulako University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unhas.ac.id/index.php/jish/oai, first harvested 3 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">The Use of Fly Swatter Game to Improve Student’s Vocabulary Mastery at The Seventh Grade of SMPN 5 Palu</dc:title>
	<dc:creator xml:lang="en">Diyanah, Masyail</dc:creator>
	<dc:creator xml:lang="en">Hasna, Hasna</dc:creator>
	<dc:creator xml:lang="en">Patmasari, Andi</dc:creator>
	<dc:creator xml:lang="en">Mashuri, Mashuri</dc:creator>
	<dc:subject xml:lang="en">Fly Swatter Game</dc:subject>
	<dc:subject xml:lang="en">Students</dc:subject>
	<dc:subject xml:lang="en">Junior High School</dc:subject>
	<dc:subject xml:lang="en">Vocabulary Mastery</dc:subject>
	<dc:subject xml:lang="en">Teaching</dc:subject>
	<dc:description xml:lang="en">Field observations at SMPN 5 PALU reveal that the vocabulary mastery of seventh-grade students remains far from optimal. Many students struggle to understand English reading texts because they encounter too many unfamiliar words. When asked to use these words in conversations or written tasks, they often feel hesitant and lack confidence. This problem is compounded by monotonous teaching methods, where teachers mostly provide vocabulary lists for students to memorize and translate without engaging, interactive activities. Such methods quickly lead to boredom, low motivation, and poor vocabulary. The purpose of this research is to prove if whether the Fly Swatter Game can improve the vocabulary mastery of seventh-grade students at SMPN 5 PALU. In this research, the researcher applied a quantitative method with a quasi-experimental research design, specifically the pre-test and post-test control group design. The independent variable in this study was the use of the Fly Swatter Game as a strategy for teaching vocabulary to the seventh-grade students of SMPN 5 Palu. Meanwhile, the dependent variable in this study was the students’ vocabulary mastery. The students who were taught using the Fly Swatter Game obtained higher scores compared to those who were taught using the conventional method. In conclusion, the use of the Fly Swatter Game was effective in improving the vocabulary mastery of the seventh-grade students at SMPN 5 Palu.</dc:description>
	<dc:publisher xml:lang="en">Hasanuddin University</dc:publisher>
	<dc:date>2026-09-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unhas.ac.id/index.php/jish/article/view/53274</dc:identifier>
	<dc:identifier>10.34050/0egy9g79</dc:identifier>
	<dc:source xml:lang="en">ELS Journal on Interdisciplinary Studies in Humanities; Vol. 9 No. 3 (2026): SEPTEMBER; 663-674</dc:source>
	<dc:source>2621-0835</dc:source>
	<dc:source>2621-0843</dc:source>
	<dc:source>10.34050/xw9ghv23</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://journal.unhas.ac.id/index.php/jish/article/view/53274/14974</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Masyail Diyanah, Hasna, Andi Patmasari, Mashuri</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>