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DEVELOPMENT AND USABILITY EVALUATION OF AN ANDROID-BASED 3D VIRTUAL CAMPUS TOUR USING THE PROTOTYPE MODEL

Jurnal Ilmiah Ilmu Terapan Universitas Jambi · Vol. 10 No. 3 (2026) · pp. 1287–1300

DOI
10.22437/jiituj.v10i3.54011
ISSN
2580-2259, 2580-2240
Published
2026-06-29
Publisher
LPPM Universitas Jambi
Language
en
License
creativecommons.org/licenses/by/4.0

Abstract

The rapid development of digital technology has encouraged universities to adopt innovative media for campus promotion and information delivery. Conversely, numerous extant virtual campus tour applications are constrained by static visualizations and a dearth of interactivity, thereby impeding user engagement and spatial comprehension of campus settings. This research endeavors to design and assess an Android-based 3D virtual campus tour application, facilitating user exploration of campus facilities within an immersive and interactive digital framework. The system was constructed utilizing the prototype model and executed with the Unity game engine to facilitate real-time 3D visualization and user interaction. The application's performance was evaluated using Black Box Testing, the System Usability Scale (SUS), and the ISO 9126 software quality model. The usability assessment encompassed 22 participants, whereas the software quality evaluation involved 100 respondents, comprising both university students and prospective students. The results showed that the application received a System Usability Scale (SUS) score of 71.9, indicating a good level of usability. Moreover, the ISO 9126 analysis shows that the system meets acceptable standards for functionality (79.7%), usability (81%), and efficiency (79.3%). The results show that the suggested application offers a useful and engaging digital platform for introducing campus environments. This study contributes a mobile-based 3D virtual campus application evaluated through Black Box Testing, SUS, and ISO 9126, with potential use as a digital promotion and campus orientation tool for higher education institutions.

Keywords

Collaboration network of the authors

13 authors · 26 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Gadjah Mada
  • Sunan Gunung Djati State Islamic University Bandung
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Edi WinarkoUniversitas Gadjah Mada1
Arasyi Sekar KinantiAffiliation unknown1
Yunita Shindi LatifahAffiliation unknown1
Vito Pria Adjie PambudiAffiliation unknown1
Zulmi RamdaniSunan Gunung Djati State Islamic University Bandung1
Yopi Yudha UtamaAffiliation unknown1
Nunik Kurniatul LailaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/JIITUJ/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">DEVELOPMENT AND USABILITY EVALUATION OF AN ANDROID-BASED 3D VIRTUAL CAMPUS TOUR USING THE PROTOTYPE MODEL</dc:title>
	<dc:creator xml:lang="en">Rachman, Andy</dc:creator>
	<dc:creator xml:lang="en">Nugroho, Hendro</dc:creator>
	<dc:creator xml:lang="en">Saputra, Fitra Kurnia</dc:creator>
	<dc:creator xml:lang="en">Sulistyowati, Sulistyowati</dc:creator>
	<dc:creator xml:lang="en">Kristiana, Wiwin Agus</dc:creator>
	<dc:creator xml:lang="en">Septianto, Tri</dc:creator>
	<dc:subject xml:lang="en">3D Simulation</dc:subject>
	<dc:subject xml:lang="en">Mobile Application</dc:subject>
	<dc:subject xml:lang="en">Prototype Model</dc:subject>
	<dc:subject xml:lang="en">Usability Evaluation</dc:subject>
	<dc:subject xml:lang="en">Virtual Campus Tour</dc:subject>
	<dc:description xml:lang="en">The rapid development of digital technology has encouraged universities to adopt innovative media for campus promotion and information delivery. Conversely, numerous extant virtual campus tour applications are constrained by static visualizations and a dearth of interactivity, thereby impeding user engagement and spatial comprehension of campus settings. This research endeavors to design and assess an Android-based 3D virtual campus tour application, facilitating user exploration of campus facilities within an immersive and interactive digital framework. The system was constructed utilizing the prototype model and executed with the Unity game engine to facilitate real-time 3D visualization and user interaction. The application's performance was evaluated using Black Box Testing, the System Usability Scale (SUS), and the ISO 9126 software quality model. The usability assessment encompassed 22 participants, whereas the software quality evaluation involved 100 respondents, comprising both university students and prospective students. The results showed that the application received a System Usability Scale (SUS) score of 71.9, indicating a good level of usability. Moreover, the ISO 9126 analysis shows that the system meets acceptable standards for functionality (79.7%), usability (81%), and efficiency (79.3%). The results show that the suggested application offers a useful and engaging digital platform for introducing campus environments. This study contributes a mobile-based 3D virtual campus application evaluated through Black Box Testing, SUS, and ISO 9126, with potential use as a digital promotion and campus orientation tool for higher education institutions.</dc:description>
	<dc:publisher xml:lang="en">LPPM Universitas Jambi</dc:publisher>
	<dc:date>2026-06-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/JIITUJ/article/view/54011</dc:identifier>
	<dc:identifier>10.22437/jiituj.v10i3.54011</dc:identifier>
	<dc:source xml:lang="en">Jurnal Ilmiah Ilmu Terapan Universitas Jambi; Vol. 10 No. 3 (2026): Volume 10, Nomor 3, June 2026; 1287-1300</dc:source>
	<dc:source>2580-2259</dc:source>
	<dc:source>2580-2240</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/JIITUJ/article/view/54011/24635</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Andy Rachman, Hendro Nugroho, Fitra Kurnia Saputra, Sulistyowati Sulistyowati, Wiwin Agus Kristiana, Tri Septianto</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>